User Score

Mixed or average reviews- based on 92 Ratings

User score distribution:
  1. Positive: 61 out of 92
  2. Negative: 19 out of 92

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  1. Feb 28, 2012
    Being a long time fan of the SSX franchise; this game is a big disappointment. With so many issues, from control bugs and sensitivity, to the speed of the game, to reducing the skill gap of the game. You rarely feel in control and the game becomes frustrating and boring very quickly. As there is no traditional multiplayer or splitscreen; there is not even any real social interaction between players anymore. Expand
  2. Mar 7, 2012
    This ruined every good memory of the series I ever had. Instead of a fun, wide open adrenaline rush to share with friends, you'll spend all your time either speeding out of control into unseen bottomless pits, or flying backwards up the walls. The entire environment is there to trap you, turn you over, or disappear you into oblivion. I would say thank goodness for the reverse feature, but since the rest of the game continues without you it's just a matter of giving up yet MORE time to the turns-on-a-dime AI. Speaking of turning, the control is similar to racing down a hill in a red wagon, with the handle BEHIND you. You'll be all over the place. You need speed, speed, speed to win, but using any will quickly fly you into a dark crevasse, or up a snow column leaving you facing the wrong way with no means to turn around.

    I strongly regret that there are no game return policies because I hate. Hate. HATE this game. After I bought and loved the last 3 installments.

    This, this is why I pirate.
  3. Feb 28, 2012
    This game is garbage. You can literally win a game by not touching the controller! You have to actually TRY to crash or fail. This game is a testament to the hand holding in modern console games.

    Go search Youtube for "SSX no controller" to see what I am talking about.
  4. Mar 4, 2012
    I loved ssx series untill now. This game is only frustration after frustration. The shop, is a joke, you cannot change the skins of your characters. On solo mode, you select a character, but you will play 75% with others... When you used to try the biggest score, or the best time, you now just try to avoid falling of cliffs. and that just a few exemple of what the game misses. This game is frustrating and boring. I am so disapointed :'( Expand
  5. Dec 26, 2012
    This is a very disappointing game. Personally, I always liked SSX: On Tour because it brought an open world element to SSX while keeping the other kinds of events. SSX is a completely closed world. It would be cool if they had half as many mountains, but each one was it's own open world that you had to clear to get to the next one. Also, the game gets fairly monotonous after awhile because there are only a few types of events. In comparison, On Tour, which was a PS2 game, had many different types of events. The addition of areas where you can fall off the track is stupid. To me, part of the fun of SSX was trying to recover when you ran into a tree or fell when you went a little too far with the tricks. Now, with parts where you fall off the track it takes a lot of the fun out of the game. Another thing that is frustrating with this game is how dependent you are on boost to win races. Instead of the race being about taking good lines staying low to the ground and going fast, it's about trying to as many tricks as you can so you can get boost. Without boost you can't even stay in the race. Another thing I noticed during races is that you hardly see your opponents outside of the very first part of the race. There's too many different routes on the track and not enough opponents going against you. I remember how fun it was in On Tour when your opponent would try to pass you and you would punch him to the ground. Another puzzling thing about SSX is the inability to create your own character. You are forced to choose from pre-made characters. This game doesn't have the same flow of the old SSX games, instead of a 10 to 20 run, you have these little short 2 to 3 minute runs. I can't remember how many times in On Tour I would start at the top of the mountain and ski or snowboard (oh yeah, no skiing in this one either) all the way down, trying to check out every part of the mountain. If you have a short attention span and like fairly easy games this one is for you. Expand
  6. Mar 5, 2012
    this game would be okay if it wasn't called SSX, a lot of the things SSX was known for have been removed and the menu interface is just a mess.
  7. Nov 28, 2012
    This game is terrible. Do not buy. The reason we love to play skateboarding and snowboarding games is that you can't die. In real life you can. And in SSX you can. Sure, you can rewind, but in many cases you'll be at such a disadvantage that you'll just have to start over anyway. Some reviews on here have lauded the soundtrack, which is admittedly decent. But every time you restart a drop/level, it restarts the currently playing song. This isn't too bad unless you get stuck trying a race over and over. Then it's infuriating. I loved Coolboarders, Amped, and every other SSX title. This one is just frustrating.
    Part of the frustration stems from the World Tour mode, which forces you to use a Level 1 character at every new stop. You want to level up and build an epic character, but no. Back to Level 1. This also means that every course in World Tour mode must be completable by a low-level character. Therefore, the game relies on stupid death traps to make you memorize the lines if you want to survive the run.

    Read Mongrel's review, too. Try before you buy.
  8. Dpk
    Apr 24, 2012
    Less fun than SSX 3, technically poor and the most important think : no offline multiplayer !
    Many uselees gameplay futur feature (cold avalanche ice ...)
    This game is very hard.
    Very good OST.
    SSX 4 must be better
  9. Nov 28, 2013
    Buy SSX Tricky for the PS2 Instead.

    The game simply isn't fun they stripped out everything that made the PS2 version great and added annoying unskipable events, like a forced training mode which cannot be skipped using a new control mechanism... utter jank, then once you have passed the worthless forced training you can switch the the decent PS2 control scheme but it's not quite the
    same. The "select" button will no longer reset you onto the track that useful feature has been stripped out, the soundtrack which used to be upbeat and fun has been replaced by a rap and r'n'b soundtrack which is dull and does not fit the game at all. Want to pick your favourite character and go through career mode with them? well you can't because that has been stripped out too, you have to play the jank story mode starting off as Zoe and playing different characters as you progress... NOT FUN, also why does a snowboarding game need a story mode you ask? well it doesn't and it's borderline infantile. Want to play offline so EA doesn't spy on you? well prepare for them to endlessly ask you to sign in when you pick a game mode. SSX stands for Super Snow Cross right? nope not any more they changed that too...... In short everything that was awesome about the PS2 game no longer exists, if you want to play an excellent and fun snowboarding game with an arcade feel go buy SSX Tricky for the PS2, You will not regret it, if on the other hand you have bought this abomination return it for a refund. Expand

Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 32 out of 38
  2. Negative: 1 out of 38
  1. May 4, 2012
    SSX is a great reboot of the series. While the game has some shortcomings, it does provide an amazing adrenaline rush and sense of speed you rarely experience in other titles.
  2. [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
  3. Mar 28, 2012
    Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]