• Publisher: SCEA
  • Release Date: May 2, 2007

Generally unfavorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 5 out of 13
  1. 83
    A quacktacular giggle from start to finish combined with surprisingly valid puzzles make for what is being touted as the best game ever made by many in the office. [Issue #151, p.67]
  2. It’s not going to break any records or receive any awards, but in this early content dry PS3 time, I’m more than happy to play a game that seems to embrace the nostalgic simple level gameplay of old for less than the price of a "Guitar Hero 2" song pack on the 360.
  3. A brilliant nugget of arcade puzzle gaming that is hard to put down and well worth its budget price. However, it is a little lacking in substance and, despite its next-gen gloss, feels a lot like a homebrewed internet shareware title.
  4. It is not an innovative arcade title, but makes good use of the SIXAXIS controller. The game looks good, plays well and is fun in a group setting. What more can you ask for from an arcade title?
  5. While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
  6. Although the depth of the gameplay is barely knee-deep making Super Rub-a-dub not quite the splashing debut as was hoped, it’s still rollicking, simple fun while it lasts and quite possibly the best way to play with vinyl-plastic rubber ducks without getting yourself soaking wet.
  7. The duck-related puns ("Quacked it" and "Billiant", anyone?) soon start to lose their appeal, much like the rest of the game. [May 2007, p.76]
  8. As a demo of what can be done with the Sixaxis it shines, but as a game you'll come back to time and time again? You must be quackers. [May 2007, p.66]
  9. It is just unfortunate that SCEE have not built upon a unique puzzle opportunity, instead content to ship out something that will long term only appeal to the youngest of players.
  10. The 40 levels are deliberately built to be played in fast bursts against the clock for the kudos of scoring high on the online scoreboard, but none are challenging or interesting enough to keep you going back. [May 2007, p.103]
  11. More refined controls would have made Super Rub a Dub less frustrating, but that wouldn't be enough to make it worthwhile.
  12. Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
  13. 29
    Dull and monotonous with little interactivity, the game is almost completely devoid of fun because of poor design choices and the worst example of Sixaxis support we've seen yet.
User Score

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 14 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 1 out of 15
  1. Jan 20, 2014
    This game is good even Khalil agrees and he hates most games!A quacktacular giggle from start to finish combined with surprisingly valid puzzles make for what is being touted as the best game ever made by many in the office Full Review »
  2. May 31, 2012
    Everyone has a valid opinion, but I wonder if the reviewers that gave this a negative score missed the point a bit. It's not so much a game as a time passer, and in that regard it's great fun. The controls are responsive, the graphics and sound OK, and it's very simple to get to grips with. Plus it's only a couple of quid - stop moaning and lighten up! Full Review »