• Publisher: SCEA
  • Release Date: May 2, 2007

Generally unfavorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 5 out of 13
  1. 83
    A quacktacular giggle from start to finish combined with surprisingly valid puzzles make for what is being touted as the best game ever made by many in the office. [Issue #151, p.67]
  2. It’s not going to break any records or receive any awards, but in this early content dry PS3 time, I’m more than happy to play a game that seems to embrace the nostalgic simple level gameplay of old for less than the price of a "Guitar Hero 2" song pack on the 360.
  3. A brilliant nugget of arcade puzzle gaming that is hard to put down and well worth its budget price. However, it is a little lacking in substance and, despite its next-gen gloss, feels a lot like a homebrewed internet shareware title.
  4. It is not an innovative arcade title, but makes good use of the SIXAXIS controller. The game looks good, plays well and is fun in a group setting. What more can you ask for from an arcade title?
  5. While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
  6. Although the depth of the gameplay is barely knee-deep making Super Rub-a-dub not quite the splashing debut as was hoped, it’s still rollicking, simple fun while it lasts and quite possibly the best way to play with vinyl-plastic rubber ducks without getting yourself soaking wet.
  7. The duck-related puns ("Quacked it" and "Billiant", anyone?) soon start to lose their appeal, much like the rest of the game. [May 2007, p.76]
  8. As a demo of what can be done with the Sixaxis it shines, but as a game you'll come back to time and time again? You must be quackers. [May 2007, p.66]
  9. It is just unfortunate that SCEE have not built upon a unique puzzle opportunity, instead content to ship out something that will long term only appeal to the youngest of players.
  10. The 40 levels are deliberately built to be played in fast bursts against the clock for the kudos of scoring high on the online scoreboard, but none are challenging or interesting enough to keep you going back. [May 2007, p.103]
  11. More refined controls would have made Super Rub a Dub less frustrating, but that wouldn't be enough to make it worthwhile.
  12. Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
  13. 29
    Dull and monotonous with little interactivity, the game is almost completely devoid of fun because of poor design choices and the worst example of Sixaxis support we've seen yet.
User Score

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 14 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 1 out of 15
  1. ToddHuebner
    Dec 1, 2008
    I rate it a nine based on what its taget audience is, and its affordable price. This game aims for the adult casual gamer and the under 10 year old groups. For the casual crowd this game is a quick play with very little load time to start or between levels. Although the task of collecting the duckies seems straight forward there is an element of stategy involved too if you want to compete for online rankings. The inclusion of online replays for the top scores for each level is also nice so new strategies can be tried and so you can marvel at the dexterity of other players and the sensitivity of the controller. For the kids its a cute game to pass back and forth and the first 20 or so levels have a gradual enough learning curve that kids can master the game. I see alot of the pro critics site a lack of control my thought is that these folks have never really investigated the physics of an object floating in water. Anyway the game accomplishes its goals with flying colors it's critics who quacked in the head Full Review »
  2. CharlieW.
    Aug 26, 2007
    In my opinion, the only problem with this game is that it's on the wrong console... this game belongs on the Wii. It's a fun and easy to play, but challenging enough in the harder levels to be fun for more serious gamers. But as I said... it's just on the wrong system. PS3 owners are on the whole more hard-core gamers and simply need more depth than running a duck around a tub, while Wii gamers are your more every-day play a game to kill some time and have fun-types, which is exactly what this game is. My wife loves it, and it's the only game on PS3 that she has any interest in, but can play Mario Party, Rayman and Warioware on Wii all day long, to name a few. From what I can read, this game used to cost more than the $3 I paid for it. I can see saying that it might not be worth $6, but at $3... heck, I spend more at Taco Bell and I don't enjoy that purchase as much as I have this one. My only serious complaint is that it's a bit short. I would have been a lot better if you could unlock different duck types, or if there was a level editor to create levels to challenge your friends with. But again, at $3... who can complain? Full Review »
  3. ibeetle
    May 12, 2007
    The first hour I was afraid I found my self agreeing with the reviews. The second hour I found this to be a surprisingly fun title with graphics that do not include ripping someone's head off. As far as the PS3 hate from the mainstream reviewers; I don't know where it comes from. If this game had been released for the Wii it would have gotten 10 out of 10 from every reviewer. This is why I do not read review magazines or websites for the reviews. Full Review »