- Summary: In this newest title, the feelings such as "preserving one's faith", "saving their precious ones" and the destiny of raising the storm between three countries which form the setting, are portrayed. The PS3 version shows the story more in depth having many new elementsIn this newest title, the feelings such as "preserving one's faith", "saving their precious ones" and the destiny of raising the storm between three countries which form the setting, are portrayed. The PS3 version shows the story more in depth having many new elements including a "Lineage to the Future Episode" where a new tale after the main story is told.… Expand
Mar 14, 2012I was a bit put off by the apparent focus on friendship, but Tales of Graces f has really surprised me thanks to its mix of intrigues, war andI was a bit put off by the apparent focus on friendship, but Tales of Graces f has really surprised me thanks to its mix of intrigues, war and good character development. The world is vibrant and interesting to explore, the battle system is far deeper than the previous entries and the customization using titles is fantastic. I have already clocked 15 hours in less than two days, and I can't wait to see more and to have more localized Tales games!… Expand
Mar 15, 2012Battle system is amazing once you get past the steep learning curve. Voice acting is not half bad, and better than I expected. Great entry inBattle system is amazing once you get past the steep learning curve. Voice acting is not half bad, and better than I expected. Great entry in the Tales series.… Expand
Aug 24, 2013Absolutely my favourite game so far, awesome storyline, great combat system, now i just finished playing tales of xillia, also beautifullAbsolutely my favourite game so far, awesome storyline, great combat system, now i just finished playing tales of xillia, also beautifull can't wait for the next game.… Expand
Mar 18, 2012This is a great addition to the Tales series. The game at first goes slowly, but the deeper you get in the game, the more interesting andThis is a great addition to the Tales series. The game at first goes slowly, but the deeper you get in the game, the more interesting and fast-paced it gets, not only because of the main plot, but also because of the character development and gameplay which can be quite entertaining if you actually try to think instead of random button mashing. The music and the graphics are not the best out there, but stand amazing for what they were made for. The voice acting has notably improved, making the characters sound better. This game, is colorful, creative and can have deem emotions to it. Tales has yet to deliver me a disappointment.… Expand
Mar 21, 2012I'd give this more of an 8.5 than a 9, but better to round up than down, eh? It's definitely a great game. Combat may be a little alien atI'd give this more of an 8.5 than a 9, but better to round up than down, eh? It's definitely a great game. Combat may be a little alien at first, but it feels good once you're in the groove, plus this game has the bonus of making even the casters feel good to control.
The lack of a traditional overworld may seem like a deterrent, but it's done quite well. Discoveries, search points, treasure chests scattered about and the occasional NPC give you plenty to look for as you progress through the game.
Story's certainly somewhat predictable to an extent, but it's done well with Tales' usual stellar character interactions. There are many skits to be found, especially if you search out Discovery Points, and they all serve to make the cast more endearing. Many are pretty funny, as well. The skits and cutscenes in this game really make it apparent how much character interaction can make or break a story. Just be prepared to hear "friend" and "protect" a lot.
As for negative points, you can tell this was a Wii remake, and the scenes with lip-syncing cause noticeable awkwardness with the pauses in the voice acting. Scenes that don't have lines synced to the lips are significantly better, and voices are cast well for the most part, with a handful of exceptions from scene to scene.… Expand
Jan 31, 2013I've been looking at the written user reviews that people have posted for this game and I'm disgusted how people can call them self's fans ofI've been looking at the written user reviews that people have posted for this game and I'm disgusted how people can call them self's fans of the series then give a game like tails of graces f a score of 5 and below. The truth is most people who give the game these low ratings simply mustn't have played the game I had since some even say that there's no world to roam around in and also that monsters don't spawn unless you go into a town and back out into an area. Well just let me say that these are all lies, there's a massive world that ranges from forestry and sandy areas to places in the snowy mountains granted that it's not the best freedom since there's pathways you must follow but the worlds there and also in regards to the issue where people say you need to move from place to place for monsters to spawn, this is also not true and there's even items you can take that makes monsters spawn in even faster.
Anyways enough about other peoples reviews, I've decided to give this particular tails game an 8. Why you ask? Well firstly the game has an amazing and complex battle system that consists of spending cc points on either A arts 'Physical attacks' or B arts 'magical attacks' the more attacks you combine the more cc you'll need to chain them together. Your weapon your character currently has equipped determines the range off cc points your character can currently use during a battle and by consistently attacking your enemy and not getting hit you'll increase the amount of cc you can spend but also by getting attacked you can lose cc points. Guarding and dodging Is also vital in tails of graces f since guarding reduces the damage you take and causes you to regain your used up cc points quicker where as dodging can help you avoid attacks all together.
During every battle there's one final bar on the left side of the screen that's split into two different sides and fills with blue for your team and red for the enemy. Once your bar has filled by chaining attacks and avoiding damage your hole team gains a short period of time where all attacks are free and can be consistently used for maximum damage. While your attacking during this phase you will also see a bar fill and a number continue to rise as you keep filling the bar by doing combinations of attacks. For each amount you currently have you can execute a special attack that does massive amounts of damage to your enemy.
Now on the other hand if the enemy's bar is filled they will gain there own personal buffs for a while such as not being able to be interrupted and increased damage this system causes you to have to consistently swap your tactics as it can cause you to easily win from a currently loosing battle or vice versa.
Finally once you finish each battle you'll be rewarded with XP which is used for levelling but also SP which ranks up your currently selected title. Yes I said title, throughout the game you'll unlock several titles from things like progressing through the game, buying and selling items, performing specific combos in battles the list goes on and on. The thing is these titles each have 5 ability's that once unlocked in stages by getting SP are yours forever so by consistently equipping and learning ability's from titles you can make your character your own and in my opinion is a great way to learn new ability's.
Now that I've finally got the combat system out the way ill go onto talking about the characters and there progression throughout the game which in my opinion is really well done. Hopefully without spoiling anything all I can say is that your party starts out consisting of a children who all have there own personality's and traits ranging from bravery, constant paranoia and love for another that turn into fully grown knights and healers with a thrown in lively engineer that are willing to do anything to save there home.
In regards to the story I would say that indeed it does start of fairly slow, but the reason for this is because it's mainly introducing your main characters and there personality's and once your into the 2nd and 3rd chapters it's changed completely.
I wish I could talk more about the story but I really don't want to give away anything since there's to many spoilers all I can say is that it involves a king, a giant but friendly monster that's suffering from an infestation and a loyal knight that wants nothing but the best for his friends.
Presentation wise the games quite solid. The menu's are vibrant, polished and easy to navigate and for a WII port the graphic's of the game are nicely done if only a little rough around the edges. The skits in the game are often and are constantly unlocked by achieving certain outcomes or by interacting with certain things so don't expect to see them all through out your first play through.… Expand
Oct 27, 2014This review contains spoilers, click expand to view. worst tales game out of them all. I have played all of the tales games that have been made. mostly in part due to the fans that patched some for English that allowed me to play the older ones. but this one is hands down the worst of all the tales of games,first off. the prelude is unbearably long its only even semi playable because of sophie, without her the fights would be impossible to play. next, the new fighting system, its CRAP the limitations placed on you because of the title system on learning arts, and how few arts there are in the game. it makes it the less user friendly fighting systems in any tales game, and the fact that you cant set the arts you want, all this games fighting system is, is button mashing, grant it most of the others are as well, but with manual they make it so its less of a button masher game. next the title system. how the titles are done in this game, they give you stats and skill in this game LEVELING DOSE NOT. if you put on a title for a costume you lose a chunk of your stats because of that. next the map. if you have ever played any of the tales games after the ps2 (tales of the abyss mostly) you know how the ma system should be, and they compactly diverged from that, made it a comp linear map, you cant fast travel tell you are pretty much done with the game so that makes doing side quests completely unbearable. THE ONLY plus this game has is the awesome fighting style that asbell learns when he grows up. its ONLY worth a play to play it once for the story, it is NOT worth the time to replay it like all the other tales of games, play it once then never again. im trying it again now that i have forgotten the story and i still hate it. but ive beaten the newist tales of game that was released (Tales of xillia 2) and i want to play a older one without hooking up a older system. this game is a HUGE **** up in the tales of series and needs to be forgotten NOW… Expand
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