Generally favorable reviews - based on 65 Critics What's this?

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Generally favorable reviews- based on 325 Ratings

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  • Summary: TALES OF XILLIA draws players into the adventures of Jude Mathis, a medical student going to school in the capital city of Fennmont, and Milla Maxwell, a mysterious lady accompanied by four unseen beings. In a tale that can be lived from either Jude or Milla’s perspective, the two heroes’ journeys fatefully intersect as they learn that the kingdom of Rashugal has been fatefully experimenting with a powerful device that has effectively been draining the world’s supply of mana. Faced with the knowledge that continued experiments would result in dangerous results, Milla and Jude join forces to restore peace to a dying world in a dangerous journey that will test their courage and convictions. Expand
Score distribution:
  1. Positive: 48 out of 65
  2. Negative: 0 out of 65
  1. Sep 23, 2013
    Whether you have an intimate knowledge of the series like I do, or you’re part of a new generation of fans perplexed by which Tales title to begin with, you’d be doing yourself a great disservice if you didn’t pick this one up.
  2. Aug 6, 2013
    Though it hews closely to the traditional ratio of exploration and critter killing, Tales of Xillia has more than enough unusual and refreshing elements to keep pushing you forward.
  3. Aug 27, 2013
    Tales of Xillia is a JRPG with personality, capable, even two years after the Japanese release, to appear original and engaging where it matters most.
  4. 80
    What the game does do is bring together a compelling story full of interesting characters, vibrant worlds, and a combat system that is fun and fluid. The team behind the game didn’t just recycle the same old game, as the linking system adds a new and interesting dimension to the already phenomenal combat system.
  5. 80
    Xillia takes the familiar and blends it with exciting newness, and that’s what it does best. It’s the first must-play JRPG to release in a while, and the second couldn’t arrive soon enough.
  6. Aug 22, 2013
    Tales of Xillia is most certainly a good game, but it's not the best the franchise has to offer. The scattershot story kept me from really enjoying the game, and I'm hoping the sequel can tell a more cohesive tale.
  7. Aug 28, 2013
    It’s hard to find anything original in Tales of Xillia and I’ve seen its every element done better elsewhere. [CD-Action 10/2013, p.70]

See all 65 Critic Reviews

Score distribution:
  1. Positive: 56 out of 61
  2. Negative: 3 out of 61
  1. Aug 6, 2013
    Tales of Xillia is one of the few games I have imported from Japan in my life, and it was totally worth it. The Tales franchise has had its ups and downs, but Xillia is definitely the high point for the series when you think about visuals, systems, story and characters. The world of Rize Maxia is beautiful and vibrant, the characters are well detailed and pleasant, the battles are fast rewarding and better than ever thanks to the linking between couples of characters and the way you gain skills in a Sphere Grid makes that even more compelling than in previous games. Cities are a joy to see, and even normal fields are big and full of paths you can take.

    Xillia also has two different adventures depending on who you decide to play as in the beginning (Jude Mathis or Milla Maxwell), and even if the story doesn't change too much I felt more interested in a second run than in most other Japanese RPGs. Now that the game is in English, I think fans of RPG and Tales alike will end up loving it just as I did.
  2. Aug 16, 2013
    Although I have not been very fond of the Tales of series, I thoroughly enjoyed this game and it stands among not only as my number one RPG, but also somewhere in my personal top five favorite games of all time. I played through both stories alone and with a friend (more on that later). It is possible to change the difficulty at anytime outside of battle, which makes any necessary grinding a breeze, but there was only ever one point in both playthroughs that I actually grinded, and the combat flowing so easily (It is NOT a turn-based game, it's all real-time) meant I never lowered the difficulty past the "Moderate" setting (above normal, but under hard). As a side note, the multiplayer is NOT online, you can only turn on a second-fourth controller and set the characters in that slot to "Manual" or have the other players press "select" once or twice and they can drop-in and out at any given point in battle. Not necessary, but a neat feature that only increased how much fun I had with this. Expand
  3. Aug 8, 2013
    I have seen someone is downvoting Xillia with alt accounts, the average user score went down from 9.2 to 8.7 in some minutes!

    Anyway, I
    have played half of Tale of Xillia and it's already my best jrpg on PS 3, better than Ninokuni and Final Fantasy XIII. The bosses are a lot of fun, and I've connected a lot with the heroes of this game. It's been a long time since I enjoyed a jrpg so much, it's really polished like a classic from the past generations. Expand
  4. Nov 8, 2013
    I love tales games for their awesome 4 player coop and the updated character models are warm welcome. I hope the series sticks with new style for the nest tales game. The only issue I have is that some of the fields feel bland but I don't really care cause the cities look amazing and the fluid combat gets all the attention. 9/10 Expand
  5. Aug 23, 2013
    Tales of Xillia is certainly worth playing if you are a fan of the genre, but is also a good gateway rpg for someone who has never had the opportunity to play one. It's easy to pick up, and can be hard to put down.

    The story is strong, and the characters are stronger.Tales of Xillia has some of the greatest character development I've seen in a long time, with the exception of maybe one or two characters. The voice work is solid, and if a voice seems a little strange at first, you will quickly adapt after hearing it for a few more minutes.

    The game plays great, and the combat is fun. However, it's worth noting that Xillia has a few changes from it's standard, which aren't necessarily a bad thing. The leveling system is very addictive, giving you the option of what stats to give your characters. I really enjoyed this system, but at the end of the game I felt like my choices no longer mattered as much as they did at the start, since eventually you will fill in every stat node on the level grid. Instead of a massive globe-like world map that you travel on as you walk from location to location, Xillia has every city/dungeon connected by areas such as roads or forests. This new system also comes with the ability to fast travel to any location you've previously visited. Another new feature is the shop system. Instead of every new town having new items and equipment to purchase, you level each individual shop with items gathered by defeating monsters and finding them in the fields. As the level of the shop increases, new items become available and older items become cheaper. While I liked the system, I did have some issues with it. Getting to a new town seemed less exciting, because I already knew what is in each shop, and I often found myself getting stressed because I had no idea what the "current" equipment and weapons were for my level and area. I tried to keep the shops at the same level as my party, but even then it seemed i was a few tiers behind what I should be at. Not that this presented too much of a problem, because the game was slightly easy, and I was able to get by with lesser equipment. If the game is too easy for you, you can always adjust the difficulty mid-game.

    Overall, this is a great game and I would highly recommend it.
  6. Oct 14, 2013
    Tales of Xillia is by far one of the better PS3 JRPG's I've played. It has me craving the second game coming out next year. This game is assorted with all sorts of beautiful things that I will explain with a bit of sense. I find myself an avid JRPG player as of late, and the first two things that always catch my interest are thee art and music.

    The music is amazing. I'm glad the collectors edition came with a CD. I can listen to my hearts content. The anime style cut scenes and the drawings within the booklet were great as well. The game-play art was a bit sloppy sometimes but, way better then most other games.

    What really caught my interest was the In depth battle system. That matched with the leveling system and pairing up your characters how you want them left room for so many things.

    The sky system was also very unique and amazing. I felt like Metal Gear Solid was leaking back into my life. So fun watching them all. Great in depth character developments as well.

    The dislikes of this game was the story was prolonged a few times. But, once you reach the end of the game it doesn't even matter anymore. The story was so incredible and heart felt as expected of the Tales Series. I highly suggest people to go out and get a hold of a copy.
  7. Sep 9, 2013
    waited for this for ages, huge disappointment. This game is a mess. after playing tales of graces, the beginning of this game is utterly boring. There is no reason to like any of these characters, they have little depth or introduction, no real relationships or life to speak of. the game is dank and gloomy and the music is depressing. the battle system is horrendous, the game throws so much information at you before giving you chance to learn or adapt. not long after I was told one thing, it would tell me something else, I got so far into the game and found I was basically floundering about mashing the buttons. looking in the menu, I found functions that I apparently had been told about but just did not remember. there are way too many enemies as well which makes this game not much more than a grind-fest. the environments are dull and repetitive. I don't have much more to say besides, I waited for this game and even pleaded with it to give me some reason to play. in the end I just switched it off. 5 hours of my life and £45 utterly wasted. Expand

See all 61 User Reviews