Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 17 out of 27
  2. Negative: 0 out of 27
  1. Dec 13, 2013
    For those that can stomach some frequently-used tropes and are patient with the way it mixes story and gameplay, The Guided Fate Paradox is likely to provide a wild ride the likes of which nothing else out there can really provide.
  2. Dec 5, 2013
    The dungeon crawl aspect of it can be a little repetitive at times, but for the most part it’s a fun, engaging game with plenty of humour, action, and randomly inserted titty jokes.
  3. Oct 28, 2013
    Though The Guided Fate Paradox is a very difficult game, with the danger of being overwhelmed and losing everything you've worked for constantly looming overhead, I can’t get over how streamlined, easy to understand, and enjoyable this particular adventure is.
User Score

Generally favorable reviews- based on 63 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 2 out of 9
  1. Nov 5, 2013
    [This review is pending changes if necessary once i complete the game, all material here is impressions of the game SO FAR (over 14 hours in at this point)]

    So far The Guided Fate Paradox is a great gaming experience, as per the norm when NIS rolls up its sleeves. If you are a lover of NIS games there is a lot to love here and IMO its the best take on a Dungeon Crawler Rougelike I've played in a long time.

    The story is very intriguing and well written, I found myself drawn in immediately and felt right at home as if it was part of a series i had already played! The main protagonist Renya is comical and I actually really like him! As with most NIS games he is a breath of fresh air compared to the mains in a lot of other Japanese games and media. The Supporting cast are great too especially your fun loving and overly optimistic personal angel Lilliel. The visual novel style segments which are the main driving force for the story, are basically the same as any Disgaea game and show the same humor and excellent writing I'm used to.

    The game is a Dungeon crawler Rougelike and it plays like one, albeit a REALLY good one. the dungeons are fun, varied and surprisingly have a lot of story segments throughout which really makes for a nice experience. I wont go into detail about how it all works but i really like the system and how you actually have to eat food to survive and how objects can be thrown and moved. The combat is VERY FUN which i find surprising because most rougelike dungeon crawlers consist of walking into enemies. They have really revamped and made this basic mechanic fun, strategic and engaging. with the use of equip-able slots (head, chest, legs, shows, right and left arms) you can put on equipment. Each piece of equipment has a special move attached to it so its pretty awesome and makes finding loots fun! so you have your basic attack witch is hitting with your weapons and then you have a wheel to select your special moves from which range anywhere from skill ups to ranged shots to AOEs and so on. Its wicked fun!
    As usual its a game with an enormous amount of customization and hundreds of hours worth of game play if you choose to play it the way its meant to be played. However if you are more of a casual player then just like most NIS games the game can be beaten in less time, its mostly up to how to play.

    The graphics are great IMO on par with or better than other recent NIS titles such as Disgaea D2. the characters designs (done by the artist of 'shakugan no shana') are fantastic and look great on screen. Its a lot of fun to see what they look like dressed up in different armors. The angel girls are so dam KAWAII especially in army helmets and other funny hats! Where some might complain about the graphics i think for most competent gamers graphics are only important to a certain extent as many of us still play classics and love them more every time we play because they are great games no matter what they look like. After all Final Fantasy 13 has amazing graphics but most Final Fantasy Fans myself included find it FAR inferior to any other FF game. Not to say its unplayable and in fact its not really TOO bad but when compared to other entries in the series it seems terrible.

    The Music is good but nothing special for the most part. Compared to the AMAZING music in the Disgaea series the music in this game is just forgettable and bland but it does the job fine and i like most of it if not compared to Disgaea.

    ~Voice Acting~
    The voice acting from most JRPGs and Japanese games in general is VERY questionable and usually is just downright TERRIBLE. Japanese just doesn't translate well into English most of the time. However NIS has found some way of not following that trend. This game is no exception the English voices are actually great however I wouldn't say they Rival anything like Disgaea or Xenoblade Chronicles but they are pretty darn good for a Dub. Thankfully there is also a CHOICE OF JAPANESE AUDIO and I'm very glad that NIS continues to give us this feature for those, Myself included who prefer the original.


    ~In Closing~
    its awesome that there is still a JRPG developer out there that localizes all most all their titles without question.. when big developers like square enix only want to localize Final Hallway 13 and other garbage.. leaving gems like the dragon quest 7 remake and final fantasy type 0 un-localized and forcing Nintendo to do all the work at localizing bravely default flying fairy. its pretty pathetic and lame of them. Thank GOD NIS is around to scratch that JRPG Itch!

    The Guided Fate Paradox is a great outing and one that NO JRPG fan and ESPECIALLY NO NIS fan can afford to miss!
    Full Review »
  2. Dec 18, 2013
    I was seriously excited when I read about the Guided Fate Paradox, as I'm a huge fan of both the Disgaea series and various roguelikes (Nethack, FTL, Rogue Legacy to name a few). Expectations were high, but as I played, I couldn't help but feel increasingly disappointed. Yes, it has very little in common with the Disgaea series apart from the sense of humor. That's fine. But the roguelike elements also failed to really click with me, the whole experience felt like a rather shallow attempt at mixing different genres (and failing, for the most part).

    The game starts out as being way too easy, with little challenge until the boss of the second chapter (called a "lesson".) The single levels that make up the "dungeon" for each lesson are tiny, some can be completed in a couple of minutes, and while the different lessons do a good job at representing different themes with varying looks and room layouts, they're pretty much copy paste of each other within the same theme world. Just like the levels, there is very little variation in monsters within the same 8-level dungeon. You'll Encounter the ecactly same 4 or so monsters over and over again, with the same skills, and same strength. The difficulty increases a lot, eventually, BUT: see below.

    There is little variety in loot drops, as well. For instance, every single zombie hat is exactly the same as every other zombie hat that will drop, and you'll see a lot of them drop, because the items are as copy paste as the levels and the monsters. All of them only give you skills, and those skills are as similar to each other as everything else. You don't hit Monsters with the sword you equipped, it only allows you to do damage to a mob on any tile up to 3 tiles in front of you, for instance. Or maybe it's a T, or every adjacent square, and the damage type varies, but that's it. You still basically hit with your fist despite Holding a sword. Every single equipment slot does the same things. Yes, pants generally give you damage skills too. There's the occasional heal or mini-teleport but overall, there is very little variation. And the worst part of it is that if you use those items too much, their burst gauge fills up and when it's full, the item's skill is only half as effective until you go upgrade it. It is considered a valid "strategy" to rush past Monsters Level by Level all the way to the boss, and only start using your items there. Not my idea of fun.

    The Guided Fate Paradox is too simplified to really "click" as a challenging roguelike. There are no secret levels or bonus rooms to discover (I found ONE shop room in a dungeon in some 12 hours of playing, and it only sold the same cookie cutter items I already had too many of). Yes, it gets "hard" after the first few lessons, but it's not a kind of challenge that requires you to think and plan your strategy carefully. Monsters respawn, you can grind for as long as food lasts, and then use an exit item to head back to the base, sell, bank, and go back in. You can even use exit items anytime and anywhere if you're about to die. I suppose they intended for this to ease the difficulty and frustration, but it really just turns the "challenge" into a repetitive grind. And as described before, the dungeons are too simplistic to make x repetitions of them fun.

    You could argue that Rogue Legacy is grindy, to a degree. That's true, but it works because its overall "character progression" (expanding the starter castle) is much more varied than the Guided Fate Paradox' character development system. Rogue Legacy allows you to gradually unlock bonuses like new starting classes with different skills, resistances, critical hit chance and so on. The Guided Fate Paradox, in comparison, only lets you permanently improve 4 basic stats. You don't get new skills, as those are tied to equipment only. There's holy artifacts, as well, but you can only power 3 of them at most, and their effects aren't that interesting.

    What was truly enjoyable, to me, is the story. NIS did another great job at delivering an absolutely hilarious plot full of self-irony ('sup? I'm god.") The story Progresses in small episodes after most dungeon Levels, but only on the first playthrough. Overall, it wasn't enough to keep me motivated through the repetitive gameplay drag for longer than the first few chapters. If you're looking for a challenging roguelike without grind, look elsewhere.
    Full Review »
  3. Nov 11, 2013
    Picked this up after seeing is described as a rogue like take on Disgaea. Extremely disappointed. The customization you come to expect from NIS games just doesn't seem to be there. The levels you play are tiny, and there just isn't the strategy found in something like Disgaea. I've played this for about 5 hours. I highly doubt I'll put in 5 more. Its just extremely bland. Full Review »