Generally favorable reviews- based on 78 Ratings
Dec 19, 2013The Walking Dead: Season 1 ranks in my top ten games of the PS3/Xbox 360 era. Telltale games completely revitalized the point-and-click genreThe Walking Dead: Season 1 ranks in my top ten games of the PS3/Xbox 360 era. Telltale games completely revitalized the point-and-click genre that I enjoyed so much when I was younger and Lucas Arts was churning out classic after classic. The tradeoff, however, from those days of Sam and Max and Indiana Jones is that the puzzles have diminished in complexity in almost the same degree that the story and emotional involvement in the game have increased. Unfortunately, The first chapter of Season 2 sees a further drop in the complexity in the logical puzzles which Clementine encounters; but the story the characters, and Clementine’s difficult choices are on par with the best moments of Season 1.
Telltale Games once again shows the humanity of the people scattered about the increasingly resource-scavenged and dangerous landscape. People are pushed into desperation and enough time has gone by since the beginning of the infection that people have adapted and have become consumed with the reality of a situation that just does not seem to get better. Some are even facing the prospect of bringing new life into this living hell. People distrust out of past trauma and are territorial and selfish of possessions out of a strict sense of survival the smallest of generosities, then, can make an average person look a paragon. In this world, the characters are consistent and believable; they act as I imagine people would in these situations, and therefore I can become emotionally tied to this story care about the decisions I make.
Telltale takes these decisions and fashions a unique experience for each player.
Personally, I weighed my decisions and made them, as best I could, in the role of the Clementine that perhaps I would perhaps have turned out to be given all that had happened. I measured the loss, the lassitude, and the uncertainty of the times and made choices that showed the effects of Clementine’s childhood being stripped in a death-soaked, paranoid world. At these moments, the game simultaneously became superb storytelling and cause for introspection.
Still, this is an interactive game and as such, is a bit weak. Action-wise there were some great moments where I was pounding my controller’s button with genuine desperation and panic, but there were also some moments where only the most minimal effort on my part was enough to see me through a very perilous situation safely. The puzzles, as well, were also far too easy this time around. The range of exploration was quite small and the use and function of nearly all items was clear even before they were picked up. No one expects Telltale to produce a game like Dark Souls, but cleverer problem-solving and more challenging action sequences would definitely be welcome.
This current chapter is a bit disappointing in terms of play, but the gnawing sense of anticipation I feel to be able to place this episode into its full-season context assures me that these games are truly something special.… Full Review »
Dec 24, 2013The game is good, but it feels much more like an intro than as an actual episode. It is very short and there is absolutely no characterThe game is good, but it feels much more like an intro than as an actual episode. It is very short and there is absolutely no character development. In S1 you felt connected with some characters since the beginning, here the characters do not really create any feeling for them. I really hope this will improve along the season in order to create that feeling of really caring about some of the people, for now they all are just a bunch of strangers which can all of them just die and nobody will care. Playing with Clementine is a blast and was something much anticipated by everyone. Honestly, I was expecting more from this episode. Telltale please don't disappoint us! The next episodes for this season need to be much better than this!… Full Review »
Mar 10, 2014The walnut dead is not meant to be a game so stop dissing the game for that. I like the culture of it, it's meant to be an interactive story.The walnut dead is not meant to be a game so stop dissing the game for that. I like the culture of it, it's meant to be an interactive story. It's something new, and they executed it well. Good story however and awesome plot twist.… Full Review »