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Generally favorable reviews- based on 1102 Ratings

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  1. Mar 6, 2013
    I very much wanted to like this game. I remember playing the first TR game the day that it came out and being blown away by it. This, however, is not a Tomb Raider game. The closest and most succinct description that I can give is that it is Uncharted with breasts and XP. There's some exploration crack that's sprinkled on it, but for the most part here is the bulk of the gameplay:

    Follow a linear path.
    Encounter a group of armed thugs and chest high walls.
    Kill aforementioned thugs.
    Rinse and repeat. The game is mostly set pieces and constantly holds your hand. It comes complete with a win button that you can use to get the game to tell you what to do in case you can't figure it out, which never happens anyway because the way the design is done it's basically got sign posts telling you exactly what to do at every point in the game. Also, I'm about 3/4 of the way through and there has been exactly zero swimming, which would make this the first TR game without swimming. It is also nowhere near as gritty as we were led to believe, nor do you ever really feel vulnerable. The cutscenes and voice acting are well-done generally, but outside of them it's boom headshot time. This isn't a Tomb Raider game. It's barely an action-adventure game. It's mostly just an action game, complete with a heavy melee unit that shows up right on cue. But, for an ACTION game, it's decent. It plays a lot like Spec Ops, but has a more interesting main character, platforming, a less interesting narrative, but better combat. It isn't an awful game. If you LOVED Uncharted, and you KINDA LINKED the previous Tomb Raiders, you might want to check this out. If you came looking for an honest-to-goodness reboot of the Lara Croft franchise, well then I'm afraid I've got bad news for you...
  2. Mar 9, 2013
    As a die-hard Uncharted fan I can easily say that this game is a game to be reckoned with and to boast about. Crystal Dynamics has done a great job in terms of storytelling and especially gameplay, with the bow and arrow being a pleasure to use. It's Naughty Dog's turn now, hopefully if they release Uncharted 4 they will have the Tomb Raider standard to have to top.
  3. Mar 5, 2013
    This is the new standard for tomb raider. The atmosphere is amazing. Great story so Far( i am 5 hours in) The gameplay is great. And for the first time in a long Time i truly care about lara. And if She lives or dies. The only cons are the multiplayer feels of uncharted lite. But the cover system is great. I love being as stealthy as I can be. I am very much looking forward for tomb raider 2. lol. Don't let this one pass you by!!!! Expand
  4. Mar 12, 2013
    Lara Croft is back and the best she's ever been! Since Tomb Raider: Underworld's release, Crystal Dynamics has been hard at work putting together this origin story, and it definitely pays off. An unbelievably unique game in many ways. It is true that some inspiration is taken from modern titles like the Uncharted series, but to be honest, if it hadn't the outcome may well have been a completely different game. I believe Naughty Dog's series gave Tomb Raider the boost it needed to evolve for more mature audiences. The script is brilliantly written by talented Rihanna Pratchett, already having worked on female-driven action games. The gameplay is tense, adrenaline-fuelled action and adventure, with a lot of exploration opportunities. The most important feat Crystal Dynamics has accomplished is that they have created an entirely new, 3-Dimensional Lara Croft who is so much more human. I have yet to complete the game and I must say I am nowhere near disappointed in any way. The over system is unique in such a way that I expect other games to adapt this revolutionary technique in future titles. An absolute must-have! Even if you were not a Tomb Raider fan previously, now is the time to get in on the action.
    NOTE: Having now completed the game, I deducted a point based purely on the multiplayer. Although at times fun, it shows just how rushed and un-evolved it is. The single player may well have been improved with a longer duration.
  5. Mar 8, 2013
    Tomb Raider shows off its team's technical strengths and provides adequate gameplay. Every single point of my review goes toward the craftsmanship involved, which left the same sort of impression on me as a sturdy wooden chair or endtable. It has shape, polish, and function, and fits right in with the other well-constructed action games of its ilk. But then, it gets weird. It gets really, really weird. It gets weird enough to knock off more points than a videogame story should/ Not since Lifetime's worst-rated films have I cringed through such uncomfortable, pedantic, pandering female-empowerment-exploitation schlock. Not content with mediocrity, the plot clashes against its gameplay, employing torture porn and revenge-killings as the only means of character development. Lara Croft, a plucky young girl on an innocent adventure, has to shoot through hundreds of specifically male strangers to grow into a strong woman, yelping like a pornstar every minute of the way as she's beaten, stabbed, eviscerated, crushed, drowned, shot, impaled, burned alive, eaten, gored, and otherwise violated by everything. Thanks to the genre setpieces, Lara seems to like these beatings so much that she goes out of her way to get more, crossing deadly terrain when everyone else clearly uses safer means. She stops her bizarre thrill-slaughter only long enough to whimper her insecurities and angst over piles of dead bodies. This wannabe blockbuster script slathers itself greasily on top of a standard yet solid game, deforming Tomb Raider into a jarring, uneven, and unsettling experience. Just don't. Expand
  6. Mar 8, 2013
    This is a great reboot for the Tomb Raider Franchise. I rate it a high 8. Everything in the game is well done. The island is very atmospheric with its awesome weather effects. The controls are solid. Tomb raider takes pretty much something from every triple A franchise before it and implements it into its own design just as well as those franchises did. There's stealth elements that feel like your playing a Splinter Cell game, combat and climbing that feels like Uncharted, bonfires from Dark Souls, brutal kills from Gears of War, etc. Everything is incorporated brilliantly while allowing Tomb Raider to still feel like its own game. The game starts off like the typical action adventure that you have played countless other times, but as you progress further and further into the game, the adventure starts opening up and throwing more variety and twists and turns at you. The game gets better and better as you move further into the adventure. An interesting note to make is that in relation to previous Tomb Raider games, this one is a lot more combat/action oriented than puzzle solving. This helps keep the games pace up, but old fans might be disappointed. The tombs are nowhere as cool as Uncharted's, but still a nice break from all the action. Also, finding the collectibles in the game adds a nice bit of challenge and reward for exploration. The reason, it doesn't get a 9 from me is that it never really does anything totally new or had me saying holy that was awesome! For every cool moment, there usually would be countless annoying deaths that followed which would mess up the feeling of excitement. And that's another big con for the game, there will be parts in this game that will piss the out of you, you will want to hurl your controller at the screen. The game starts off relatively easy to moderately easy but near the end gets annoyingly difficult and sometimes it's difficult to tell where to go or Lara just won't do what you want her to do. But overall, it's a huge accomplishment that the game is able to implement so many different features into its design so well for the first time and I'm looking forward to see what Crystal Dynamics can do with the next game. Expand
  7. Mar 6, 2013
    After years of poor tomb raider games a reboot was well needed. The new gameplay is fun as you can either choose to sneak around killing everyone or go in all guns blazing. The story is interesting and the exploration is fun. The multiplayer is this games only let down but im not going to let it affect my score as any true fan knows tomb raider is a single player game!
  8. Mar 6, 2013
    Clearly,this is not a tomb raider game.As you can see in this video,(,crystal dynamics played a lot of uncharted during the development of this wannabe tomb raider.Too many déjà vu moments for a reboot of an iconic franchise.I am utterly disappointed.
  9. Mar 17, 2013
    I just finished Tomb Raider and felt like I had to write something about the game as I feel I disagree with a lot of the gaming websites positive reviews. My experience was really all over the place with Tomb Raider, I felt the game had little to no identity of its own. Tomb Raider is like playing Uncharted, Assassins Creed & Arkham City all in one. The game play itself is nothing new although there can still be a few fun moments in this game. Raking up head shots with the bow and arrow was a highlight, I used this for the majority of the game and found some of the other weapon options fairly pointless until very late in the game. Being a big fan of the both Tomb Raider and the Uncharted series I was really excited for the release of this game and it was disappointing that for the majority of the game I felt like I just wanted it to be over. Unfortunately they made Lara a whining cry baby who moans and makes painful noises when you do basically about anything in this game, apparently this is to show her emotional side and her struggle but instead just gets really annoying. Tomb Raider has a dull story line filled with unmemorable characters who add no substance to the experience what so ever. The majority of the characters are only introduced to you for a few seconds leaving you with no attachment or understanding of their characters at all. So when one dies, you seriously couldn't care less. Another thing that irritated me with this game is Lara’s face… It may as well have had no eyes or mouth on it at all, it remains plain and expressionless for the entire game and any close ups leave you wondering why they didn't put more detail into the main character.

    It may sound like it but I didn't really have that bad a time with this game, I just wish they had put more emphasis on the storyline, It just left me feeling like I wasn't doing anything with purpose in the game and instead was just jumping around from ledge to ledge picking up bits of wood to upgrade my weapons. If you are however into picking up lots of useless stuff in games, this one is for you. The tomb puzzles were fun but could have been a bit more complicated and longer.

    Again I just felt like the game was lacking its own identity, I can see how people would enjoy this game but it just wasn't for me. If you can borrow it over buying, I’d go for that option.
  10. May 3, 2013
    Tomb Raider has come a long way, and for better or worse I can say I've been with it almost all of the way, having bought every main console game since the first one on release day. Very few people can claim to have been looking forward to this game as much as I was, especially having to look at it every day but being unable to play due to a busy work and school schedule. Unfortunately, as I had suspected the game is a giant disappointment, not only as a Tomb Raider game, but as a game in general. With today's technology they had the potential to do something truly great, something amazing. Instead, they saw an opportunity capitalize by making an uncharted game and branding it with Tomb Raider and a Lara Croft skin for a few extra sales. It's sad seeing the series decline to this, sure Angel of Darkness was bad but at the very least that game can say it's its own game, this on the other hand can't even claim that. What once had been greatness has been thrown out the window in favor of creating what must have been a desire to compile every tired, overdone, unwelcome, noob friendly trend of modern gaming they could possibly pull out of the last couple years. You name it Tomb Raider 2013 has it, regenerating health, strong focus on cover based shooting mechanics, quick time events, linearity, over the top set pieces, unnecessary catering to nongamers, ect the list goes on. The game also seems very forgetful and insecure with the very entertainment medium in which it is a part of. For a video game, you spend an awful lot of time watching cutscenes, doing/repeating poorly implemented quick time events, dealing with other scripted events, and an underwhelming amount of time being in control of the character of this so called "video game". It doesn't say much for the game that I died tons of times due to stupidly done QTEs and not once during the actual gameplay. The time in which you do actually spend in control playing the game treats you as if you've never played a video game before in your life. The gameplay is paint by the numbers, in some cases literally stopping and telling you exactly what button you need to press and when to press it, the game is even so insecure with itself as to incorporate what amounts to an "instawin" button just incase you happen to be braindead or sleeping and get stuck on any of the simplistic puzzles or lost in the 80% of a line map. Is this what gaming has come to? At this point we're literally regressing back to the days of Sega CD and FMV games, because that's exactly what this game feels like, an FMV game. With the depth of gameplay and complexity of platforming and vastness of levels the original game had 17 years ago, there is absolutely NO excuse for this game to have inferior gameplay, absolutely no excuse, IDC how low standards are today. I remember the original games invoking feelings of excitement and terror, prompting you to hold down that X button extra strong because you were shimmying over an enormous void and one slip would send you plunging down to the ground in a cringe-worthy "crunch" sound. This game has none of that, anything cool that could have been done is done through quick time events instead of gameplay. Seeing all the praise this game gets makes me genuinely worry about where games are heading. Plotting an imaginary line of gameplay regression over the past few years would have believe we'll soon all be playing on the next gen playstation CD. Expand
  11. Mar 6, 2013
    Yes it borrows heavily from the mechanics of Uncharted, but it also makes it frankly better and refreshing next to Nathan Drakes arsenal. All the tools Lara has by the end really make you feel like a badass and able to take on anything, but in fun and interesting new ways. I have nothing bad to say about the game other than normal gaming issues and bugs. Also the water is extremely pixelated. It's weird. Expand
  12. Mar 8, 2013
    Just finished the game. One of the best games this gen. If you love Uncharted you'll love this game. The story was cool, the graphics were top notch for a multi platform game. And the setting and set pieces were stunning. I love those asian set pieces like Uncharted 2 also did. Great work Crystal Dynamics keep 'em coming.
  13. Mar 5, 2013
    Tomb raider is one of the best game had ever play.The graphics are amazing, the puzzles are like side missions and feels very rewarding to discover the way to its end. I wish a sequel and DLC
  14. Mar 9, 2013
    I think people are becoming too liberal with 10/10 scores because if you've ever played a Tomb Raider game before, then you'll know that this is not it. The Tomb Raider of 2013 will be forever remembered for catering for the masses and giving the audience what they assume we want which in short are recycled broken game mechanics, set pieces, quick time events and shooting. There is nothing remotely satisfying about this game and considering how high the review scores have been, makes me wonder if they were really playing this at all. I have found absolutely no resemblance to anything positive they have mentioned in any review I've seen, with the exception of the graphics. Crystal Dynamics have previously done a stellar job of the series but now I think their creativity has been stunted and all we'll get from here on out is more hum drum Joe Bloggs bull ****
  15. Mar 12, 2013
    It's Uncharted with a girl. Which could be fine --unless you were looking forward to raiding tombs. Fans of quicktime events and enemies to gun-down are in for a treat. (for a "girl-becomes-a-women" origins-shtick, she sure murders a lot). Now, If you wanted to solve puzzles and again raid-tombs, then well...
  16. Mar 9, 2013
    I rented this game and what I have to say is that this is a pretty good action/adventure game, the combat feels good, the environments are good and there's plenty of generic humans to kill which gets old and boring very fast.
    But this is a awful Tomb Raider game, just awful, I wish it was never made. There is nothing, absolutely nothing what so ever in this game that made me a Tomb Raider
    fan back in the 90s, no dino killing, no dragon slaying, no back flip shooting, no swimming and no dual wielding handguns, all I'm doing in the sack of game is shooting human after human after human after human after human and it is just pathetically boring. I never finished the game because I just got bored. Worst of all, I'll never ever love or respect Lara Croft ever again, I loved Lara as the unbeatable badass babe who could hold her own against monsters and dinosaurs, but now she's a pathetic man needing baby who has become just downright annoying with her crying, moaning and screaming.

    I'll never play Tomb Raider again if it continues in this bull**** direction. 4.5/10

    One of my most boring games of 2013.
  17. Mar 5, 2013
    Tomb Raider is back and better than ever. What's awesome is that, despite being a reboot, the classic aspects of Tomb Raider that we all know and love is still very much present in this game. There is still a huge emphasis on puzzles, platforming, and exploration. Combat, this time around, is much more prevalent which isn't necessarily a bad thing; it works well, and is seamless. The cover system itself is innovative, eliminating the chunkiness of taking cover that plagues most third person shooters. Instead, Lara blends with environments with ease. The new Lara is a huge improvement over the past iterations. The story is also stronger than the past games which gives us incentive to care about the characters. All in all, an amazing game. It's no wonder that, after 9 games, Lara is considered an icon. She is a legend. Enough said. Expand
  18. Mar 12, 2013
    Too easy, waaaaay to easy... This hole game (almost!) just felt like a level 1 or the tutorial level from any of the old TR games...6 hours total with hand holding all the way through is a JOKE. And whats up with the camera angles and wardrobe? Where it set and made by religigious fanatics? I really dont want to see Lara with a 1930s adventurer, bomber jacket, case closed!!!!!!!!!!!! And yeah, the graphics kinda sucks tries to fool you and make you think that it's good, but suddenly all the caves looks the same, and as in Far Blurr 3 this suffer from the same poor writing distance. I bet this can run well on an ipad in relativly short time, and thats not an overstatementt! Sad to see that Lara is gone cause this simply isnt a TR game!! Expand
  19. Mar 15, 2013
    She jump over 10 feet!!! WTF!!!!!! she get a molotov!!! she take 10 AK shoots...she is fine...WTF!!!!! just crap, its like Uncharted 4, but with boobs
  20. Mar 5, 2013
    Oh wow this game is simply stunning! I've been a fan of Tomb Raider ever since I played the original on my very first computer. Through the years I haven't spent much time with Laura but I'm back for this one and its the best one to date. Everything about this game is a work of art. The gameplay is fluid and looks so beautiful. Let me emphasize on BEAUTIFUL!!! Best game of the year so far. The multiplayer is pretty good and it will get better. They have a lot behind this so they will fix it and it will be loved by most. Either way its a game worth checking out. I'm a happy guy! Expand
  21. Mar 9, 2013
    Tomb Raider is indicative of modern gaming these days, and while that in itself is hardly a criticism, it does commit the same glaring and obvious issues as games from this generation. For instance: (a) Too much focus on quick time events. (b) Simplistic puzzles (Puzzles were a halmark of the the first Tomb Raider games, yet here... they're simple and merely a time-sink) (c) Less emphasis on exploration and tomb raiding (d) cardboard characters and one dimensional villains (can we please move away from this lazy writing) (e) lazy writing. Expand
  22. Mar 6, 2013
    The storyline of this game is quite interesting. Especially at the beginning of the game, when you are crawling through some tunnels, the skulls of dead people are laying around, creepy stuff brings excitement. The idea of upgrading weapons and skills is also quite good. The speed of the game is high, so when you are playing the main story, you shouldn't get bored. Shooting is quite interesting, well made and sometimes hard. Graphics are amazing, all the details are astonishing and well implemented in to the game. And that is it. Now the bad... The game has to many cutscenes. There is no freedom of your movements. Lara croft slows down the tempo any time she wants, she starts to crawl when there's enemy nearby and so on and so fourth. The game is very short!!! It took me 4 or 5 hours to complete the main story!!! Seriously? Even in tomb raider: legends you had to spend more time in order to complete the game (which was the shortest game of all). Also, talking about main story, all you have to do is go ahead. I mean Lara doesn't do anything special, she just goes front and everything is exploding and somehow she survives. In previous games, even in the legend you had to do something special, or to scout the area, now you are just going straight ahead, shooting guys, Of course there are some puzzles, but basically it's a joke. Now! WHERE IS WATER? Why Lara Croft dies when she hits water? Tomb raider underworld had great missions in the water. This is a game for people who haven't played tomb raider, but the true fan will be definitely disappointed. P.S Tomb raider: the last Revelation (tomb raider 4). it took me a month to complete. That was a huge adventure and when I completed the game, I was really proud of myself. I don't understand why the games like: assassin's creed 3, tomb raider, became so short and so easy... With no puzzles or thinking. Brainless stupid adventures. Very disappointed. I give 5 only because of storyline, graphics, and the tempo of the game. Expand
  23. May 18, 2013
    I tried so hard to like this game but at the end I couldn't. As amazing the graphics are, it couldn't help save the lack luster story, clunky controls, and the game is far too easy even on the hardest difficulty.
  24. Apr 28, 2013
    Bad. Just bad.
    I recall the original tomb raider. Press forward, Lara moves forward. A rock falls down, you have to press away from the rock to run away from it. If a rock falls from above, you move or you die. Not so in this new version. A rock falls, you have to guess what button you have to press before it tells you at the last millisecond giving you no time to press it unless your
    first name is robocop. Then there comes the part you need to scrabble up a slope and the simple system of pressing a direction to go that direction gets replaced by the l and r button. I seriously do not have the patience for this kind of crap. If I have to press triangle, I expect to be told this ahead of time. I don't expect the game to serve me freshly pickled death just so it can laugh at my Lara girl getting crushed by a huge rock, not giving me much choice because of a completely disproportionate reaction time. Expand
  25. Mar 8, 2013
    Tomb Raider is a brilliantly crafted action/adventure game. Offering a directed experience, Tomb Raider is very cinematic, but it also features large environments within that allow you to explore, collect things, unlock pathways to new areas, etc. in the vein of the Metroidvania games. This is a very polished and beautiful game that deserves your attention. My one complaint are some annoying quick-time events. Expand
  26. May 12, 2013
    I'm about halfway through Tomb Raider (already, after sitting with it for just a few hours just three times) and I have to tell you, it is boring as all heck.

    First of all there is way too much combat. Tomb Raider is suppose to be an exploration game with some gunplay on the side; it's not suppose to be a shooter. Also, the gameplay is very linear and every five minutes there's another
    cutscene. You never really get to relax and explore the world because you're always on a mission to advance the story, and quite frankly I have no idea what that story is. Lara is on an island with a bunch of bad guys trying to kill her for no apparent reason while her lost friends are communicating with her by radio telling her to go here, go there, do this, do that, so that's what she does. I have no idea what the map even means either.

    Also, if you do not have a fairly large HDTV don't even attempt to play this game; all the text is tiny and blurry and you will have to stop the game and look up every upgrade on the internet to find out what the tiny little blurry letters say. I did manage to finally hook it up to a decent TV and admittedly the graphic are cool but looking around is very choppy and limited so even though it looks realistic it's not a realistic experience. And even on the HDTV it was boring because every five minutes I was in another shooting match with another army of men who wanted to kill me for who knows what reason. And if you die in one of these battles which you are likely to do because you are after all one girl against an army of men throwing dynamite at you and shooting machine guns at you, you'll have to start the entire battle all over again. YAWN.

    I kept asking myself when do I get to climb a pyramid for a couple of hours and actually RAID A TOMB? You explore for at the most five minutes before you find yourself in another long drawn out gun battle or sliding down some collapsing debris ala Uncharted, forced to push a series of buttons in a certain order just to get through another segment of the linear gameplay. YAWN.

    And yes, I understand that this is a prequel and Lara isn't the woman yet that she is in the other games, but come on, enough with the annoying whining and crying. For someone who can slaughter armies of men and go around shooting helpless animals for money and loot (huh?) Lara sure is a bit of a crybaby

    All in all I'm very disappointed with Tomb Raider. I was really looking forward to enjoying playing a traditional Tomb Raider game except with more awesome graphics but instead got a really bad Uncharted rip off. I've played all three Uncharted games and there was nary a dull moment in any of them. I'm only halfway through Tomb Raider and I'm starting to wonder if it's even worth finishing it. I mean I already know what's going to happen next. She's going to climb some more ropes, scale some more walls, kill more men who are rushing at her like maniacs, nearly reach one of her friends before whatever she's standing on collapses making the hour it took to get there completely pointless, and repeat.
  27. Mar 9, 2013
    I went into this hesitant, mainly because I wanted to see would Crystal Dynamics butcher this franchise, and they haven't! I've enjoyed this game tremendously and cannot wait to see where this series' future will head towards.But for those of you who wish to know why this is a beautiful, well-crafted game, I have compiled sections of mini reviews on each aspect of the game down below.

    Gameplay: 8/10

    This is where this game really hits it home.Lara begins her journey into survivor-hood with a basic bow and a couple of arrows, but over the course of the game she gets everything from a tactical pistol to a grenade launcher.These weapons can be upgraded giving the bow such things as napalm arrows, (Which do a nasty amount of damage!) but the upgrades come with a cost."Salvage" is your upgrading currency and can be found throughout the island, make sure to scavenge as much as this as you can, because you'll need it! Skill points play a major part in "upgrading Lara" as they allow her to gain cool new moves from the "Brawler" category of skills.These upgrades are done through means of attaining a set amount of xp from completing challenges, killing enemies and so on. Other neat additions to the gameplay is the climbing axe which allows you to traverse high cliffs, and the puzzles,(Albeit mediocre) found all over the island's secret tombs.The gameplay would've gotten a 10/10 from me but the inclusion of Quick-Time Events prevents that, they cause cheap deaths and really added nothing to the game, only detracted from it.


    For Crystal Dynamics to make Lara a compelling personality and true survivor, they needed an equally compelling story and true experience of a survivor. The trapping of Lara an her friends on an island in the Dragon's Triangle provides just that. Lara really feels like a human in this, when confronted in different situations such as saying sorry to the first deer she's killed to feeling full of sorrow after murdering another person. Seeing Lara undergo the change of an innocent woman, to a dual-wielding badass was truly amazing, although the pacing was quite quick.The motive pushing Lara on, is to rescue her friends from the ever mysterious Mathias and his following of cronies, and to escape from the island engulfed in madness.Lara is without a doubt, the most fleshed out character in the story and apart from Mathias, her best-friend Sam, and father-like figure to Lara, Roth, the supporting characters are essentially a bunch of stereotypes. This is definitely a game that does better in gameplay over story in my opinion.


    While the graphics aren't up to par with the console's best this gen "Uncharted 3", they're certainly very pretty. There was also no framerate issues with the game for me, which I was surprised with. The island provides elegant scenery with everything from the smallest plant, to the grand snowy cliffs, are done to a high detail. Graphics are usually a bonus to me anyway,they don't make a game in my opinion. So if you are one who favours nice graphics, you might want to give this game a try.

    Sound: 9/10

    Jason Graves certainly composed an excellent soundtrack for this game, and captures the emotions of each scene perfectly, but I felt no track in particular stood out. Each arrow fired, to the howling of wolves are all very crisp and sound life-like. All of this makes for a brilliant and immersive experience in my opinion.

    Overall: 8/10

    Solid campaign, unique gameplay, enough story to keep you enthralled in the game, the score is well done, but where the game really loses credit is the multiplayer. I admit that it is fun to an extent,incredibly inspired by the Uncharted series' multiplayer, but it feels lacklustre.I feel as if the game could've done just fine without it. but hey, I guess it adds some value to it! Amazing experience for me and I'd recommend it to anyone with a thirst for adventure.
  28. Mar 10, 2013
    To start this off, I've never played any Tomb Raider game before, nor do I really enjoy games like it. But this game was just a bore. Lara was just a terrible character, never before have I not cared so much about a MC. It seems like she goes out of her way to get injured by something that could be easily avoided. Several times through out the game she has a chance to kill the antagonist, but she doesn't. This may be because it's a video game, but she doesn't even attempt to do it. She also moves like a snail whenever going through almost any dark area which gets very annoying. The gameplay was alright at best. I was playing on hard, but nothing could kill me besides enemies with machine guns. The enemies with machine guns were only annoying because they had the ability to stun lock you. Every other enemy posed almost no threat to you. The upgrade system was okay, all you really needed to upgrade was the machine gun and the bow because they were vastly superior to any other weapon. The multiplayer wasn't great, though I only played around 5 rounds of it. They include collectibles in the game which are near impossible to miss since you have bat-man vision which highlights them through walls if you get a certain upgrade. Tombs weren't very fun to explore since Lara moves at an unbearable speed to get into and out of them. There is no challenge in this game at all. The puzzles are all incredibly easy, almost disappointing. Overall, this game is okay. It's bearable if you don't pay attention to the story at all. This game isn't worth the $60, but it is a nice time-waster so it'd be decent to rent. Collapse
  29. Mar 18, 2013
    This Game really brought me back to the older games with the bizarre Story line, but they defiinitely have taken the tomb out of the raider, there was just a sheer lack of them old tomb experiences which we all experienced in the previous games
  30. Jun 17, 2013
    For a game with so much hype surrounding character portrayal the supporting cast is weak. Sassy black chick serves as the critical voice to all the Lara’s concerns over the islands supernatural qualities. Cute Chinese girl functions as a plot device by being kidnapped like that guy who always disappears in The Hangover films. Large framed and even larger hearted Hawaiian guy keeps everyone’s spirits up while the island’s indigenous shower them all with fire based projectiles. The supporting cast is a too wide and nobody gets enough screen time or engaging dialogue to make a real presence, the main protagonist included. Lara isn’t well fleshed out either. She displays brief turmoil following her first kill, but she soon goes on to find new and outlandish ways to expose the inner craniums of hundreds more men without showing any further remorse or having the excuse of being drugged up to the eye balls like Far Cry 3’s Jason Brody. The writers attempt to book end the narrative with mournful references to her dead dad, but everything in between reads like the script of your average cookie cutter action flick.

    A lot of the narrative’s credibility has been tied to the portraying of Lara in a vulnerable light, but this doesn’t instantly make for thoughtful characterizing. If someone rewrote Mansfield Park and recast Fanny Price as a busty gun toting whore I doubt it’d be met with such appraisal, or perhaps it would; Pride and Prejudice and Zombies did alright, but I digress. While we’re talking literature, it’s worth mentioning that Tomb Raider attempts to embellish it’s narrative with collectable diaries and documents la Bioshock, but they don’t embellish it so much as contain every scrap of what could have made this story interesting. Additionally they’re so monotonously voiced and lengthy that players are like to harvest them for xp and swiftly move on. In further regard to the vulnerability aspect of Lara, it’s a tone that fails to resonate when she’s brushing off twenty foot drops every few seconds like some sort of human bouncy ball.

    Average writing aside game play isn‘t particularly jaw dropping, not to say that it‘s altogether poor as it functions fluidly, but remains uninspired. The box art is tag lined “A survivor is born” although survival elements are sparse. An opening tutorial has Lara murder and cook Bambi for nourishment. Later a heavily injured Lara has to abandon aggressive modes of combat, instead making use of throw able objects, bow kills and takedowns. However such scenarios were gimmicky and fleeting when instead they could have been more intricate and permanent features.

    More often or not oppurtunities to employ stealth are scripted and conclude with forced fire fights in which players need to hunker down in the same spot to pick off foes from behind cover. You can’t give a player the option to approach combat in their way for so long only to snatch it away. That’s like being invited to a dinner party where the first two courses are comprised of lobster and caviar, but turns out that desserts a massive un-optional sandwich.

    A.I isn’t too intelligent, take out one enemy by yanking him with rope and arrow from a platform and his buddy two feet away will assume they’ve went for a spontaneous paraglide session. Enemies endlessly gravitate towards flammable barrels like they were full of winning lottery tickets and the island’s rigged with more explosives than a Wile. E. Coyote cartoon so combat soon becomes pretty, but stale.

    Environments make impressive use of vertical spaces, but routes for dispatching enemies are persistently linear. Camera angles are occasionally an issue in woodland areas resulting in the player’s view being obscured by more shrubbery than if they were being tea bagged by a tree beard from Lord of the Rings. Woefully enemies can make better use of the vertical spaces than the player during combat and anytime the opportunity to perform impressive manoeuvres arises the game has the nasty habit of cutting to a cinematic or QTE, alarmed that the players satisfaction levels may be spiking.

    Out with combat, tomb raiding is optional activity and when the ’tombs’, read ‘small caves’, are encountered they’re usually preceded by long needless crawls towards an area containing remarkably simple puzzles. The purpose of these is supposedly to give the player a long look at Lara’s arse so there goes you feminist angle.

    The undeniably present lack of free will displayed in the game’s set pieces leads to the theory that it may have been Crystal Dynamic’s wish to produce a Tomb Raider movie. The abundant use of slow motion, cut-aways and the way the screen goes film noir when Lara takes damage would certainly suggest so. This in mind here’s the alternative to buying the game. Watch one of the old Angelina Jolie films with controller in hand and press the trigger every time Lara wastes some guy.
  31. Mar 10, 2013
    To start this off, I've never played any Tomb Raider game before, nor do I really enjoy games like it. But this game was just a bore. Lara was just a terrible character, never before have I not cared so much about a MC. It seems like she goes out of her way to get injured by something that could be easily avoided. Several times through out the game she has a chance to kill the antagonist, but she doesn't. This may be because it's a video game, but she doesn't even attempt to do it. She also moves like a snail whenever going through almost any dark area which gets very annoying. The gameplay was alright at best. I was playing on hard, but nothing could kill me besides enemies with machine guns. The enemies with machine guns were only annoying because they had the ability to stun lock you. Every other enemy posed almost no threat to you. The upgrade system was okay, all you really needed to upgrade was the machine gun and the bow because they were vastly superior to any other weapon. The multiplayer wasn't great, though I only played around 5 rounds of it. They include collectibles in the game which are near impossible to miss since you have bat-man vision which highlights them through walls if you get a certain upgrade. Tombs weren't very fun to explore since Lara moves at an unbearable speed to get into and out of them. There is no challenge in this game at all. The puzzles are all incredibly easy, almost disappointing. Overall, this game is okay. It's bearable if you don't pay attention to the story at all. This game isn't worth the $60, but it is a nice time-waster so it'd be decent to rent. Collapse

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Apr 11, 2013
    This reboot of the series not only surpassed my expectations, but it is easily one of the best games I have played in a long time. If you're like me and love story driven games that offer a great gaming experience then Tomb Raider is definitely for you.
  2. There’s no denying Tomb Raider is a heavily influenced work, both mechanically and aesthetically (its nods to Neil Marshall’s The Descent are so happy to be there at one point Lara even re-enacts the “girlrising-out-of-sea-of-blood” scene). While it offers nothing wholly original, its salvaged parts combine to produce an experience that is consistently better than anything its own heroes have produced. [April 2013, p70]
  3. Mar 28, 2013
    Despite occasional dissonance between narrative and game mechanics, Tomb Raider is a highly polished, highly accomplished reboot. Kudos, Crystal Dynamics. [Issue#235]