Metascore
44

Generally unfavorable reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 1 out of 29
  2. Negative: 17 out of 29
  1. The execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
  2. Unnecessary clunky controls make this more of a hell ride than a fun ride.
  3. In the end, it’s a cool experiment, but it quickly goes horribly wrong.
  4. The board brings the franchise to life in remarkable ways. There is a decent variety of game modes and the ‘80s look is a nice touch.
  5. I had high hopes for Ride, but they've been dashed by some major controller issues.
  6. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
  7. Tony Hawk RIDE reminds me a lot of the Sega Activator; a great idea that will play a huge role in gaming hardware innovation but unfortunately way ahead of its time. In the know gamers, to you I say: spend your money on something else because you will end up regretting your purchase, and it’s too bad.
  8. 50
    Tony Hawk Ride never came together. It straddles an uncomfortable line between casual and hardcore without being satisfying in either respect and it lacks the polish and presentation necessary to cover up the gameplay shortcomings...File this one under "gimmick."
  9. Tony Hawk: Ride is not the broken junk heap some critics would have you believe. However, it is far from the revolutionary title Tony Hawk and Activision were counting on. In fact, it is actually a less enjoyable outing than lackluster games in the series such as Project 8 and American Wasteland. Still, if you're a skater, have the patience of a saint, or are a glutton for punishment (and frustration), there is a novel, skate-sim experience that can be uncovered.
  10. I’m a little bit disappointed. The controller looks great, but doesn’t work. After a couple of hours you still won’t have the complete control of the board, which makes me a little bit angry. The underdeveloped graphics and the missing story are some further drawbacks to the game. Only the cool soundtrack and the typical skating atmosphere are positive attributes. Overall, you pay a high price for insufficient performance.
  11. 45
    One can only hope that Tony Hawk: Ride marks the end of these pointless bits of plastic, and not the end of the series itself, which surely calls for a more sophisticated makeover.
  12. So we're not sure what the purpose of Tony Hawk RIDE is. It's a product with a worthless peripheral, for sure. It's also running some sort of dated graphics engine transforming your powerhouse console into a Nintendo Wii.
  13. But sadly, Ride simply lacks the same quality providing and unimaginative playing experience that never seems to get out of the blocks and you may feel you’ve being taken for a ride with this game, especially considering its price!
  14. Busted controls and stripped-down gameplay make Tony Hawk Ride an overpriced fiasco.
  15. This new Tony Hawk title fails in every way that Activision wanted it to succeed: it’s more difficult, it’s less fun, and it still doesn’t beat Skate. Sure, the skateboard is neat, but it, like everything else in the game, clearly is incomplete. Tony Hawk: Ride is just that: unfinished, incomplete, and broken.
  16. Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
  17. 33
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
  18. One of the bigger pieces of gaming junk that's come down the line in recent years.
  19. The sad thing is that every once in a while you get a brief sense of what this game could have been. The trick-based gameplay shows occasional flashes of potential, and the board peripheral could have worked. Maybe somewhere in a parallel universe there's a reality where Robomodo pulled it off; unfortunately, we're stuck here - and in this world Tony Hawk: Ride falls on its arse, big time.
  20. The career mode is insultingly linear, short-lived and your progress through it is interspersed with cheesy live-action videos of people giving you mad props for kooking your way through. In addition, when you take into account its sub-par visuals, a physics system from four years ago, and the ludicrous price of admission; RIDE is pure frustration made plastic. [Apr 2010, p.71]
  21. 55
    The concept is a sound one but the technology simply falls short. I would love to see this idea fully realized and perfected, but I fear that hefty price tag and poor reception may hinder future iterations in this direction.
  22. Activision panicked, all right, and they fired on all cylinders back at Skate, ready to prove that their series had what it takes to get back on top. Sadly, for fans of Tony Hawk, every shot missed its target. Tony Hawk: Ride was a knee-jerk reaction by a publisher who pushed gimmick over gameplay, and the result feels like the most manufactured, soulless gaming experience to ever be released.
  23. 52
    The execution leaves a lot to be desired. [Issue#188, p.81]
  24. Ugly, buggy and mostly boring to play. A decent peripheral wasted. [Feb 2010, p.90]
  25. Credit must be given for the leap of faith and attempt at doing something new. If Tony Hawk Ride had been a success it likely would have opened the door even further for these types of games that use peripherals to emulate real life objects. The problem is that the game feels rushed, the skateboard does not respond well enough to your movements and the game itself isn’t all that rewarding or exciting.
  26. 50
    As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience.
User Score
2.1

Generally unfavorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 3 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 4 out of 7
  1. Travis
    Jan 13, 2010
    0
    I am currently 21 years old and have been gaming since I was given an 64 for Christmas when it launched. Never before have I seen such a I am currently 21 years old and have been gaming since I was given an 64 for Christmas when it launched. Never before have I seen such a lackluster, broken title. I would rather play through rogue warrior twice than spend 10 minutes with this game, and that's pretty sad seeing as rogue warrior is a joke. Activision will never be getting another dollar of my money as I feel they ripped me, and anyone else who purchased this day one before reviews off. Terrible, terrible, terrible. Full Review »
  2. JRM
    Dec 7, 2009
    1
    I would have given the game a 2, but the price brought it down a notch more. The game is terrible. There really isn't much more to be I would have given the game a 2, but the price brought it down a notch more. The game is terrible. There really isn't much more to be said that isn't already said by many, many others. Tony Hawk defending this rip-off is an embarrassment. Full Review »
  3. MattC
    Jan 7, 2010
    8
    This game is fun. Its a game anyone in your house can play. We keep the game set on Casual mode, which means the game does all the steering This game is fun. Its a game anyone in your house can play. We keep the game set on Casual mode, which means the game does all the steering for you. You simply lean on the board to choose your path at certain checkpoints. To do a trick you ollie, then tip the board to do a kick or heel flip. To do a grab, block one of the sensors while in the air. To do varials or heel flips ollie, then rotate the board in the air. To do a manual you just balance on the board like a skater would. I don't understand all the hate for this game. I tried playing on confident for about 30 seconds, and started going in circles. Keep the game on Casual and its fun to play. Full Review »