User Score
6.2

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 22 out of 37
  2. Negative: 11 out of 37

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  1. Mar 28, 2012
    2
    Out in the great sea of first-person-shooters, Turok is a very, very weak effort. The graphics are bog standard, the difficulty is unpredictable and prone to sudden spikes, the human enemy AI is unbelievably bad, the controls feel clunky and the look sensitivity feels like a wet fish slipping through your fingers. With so many great games populating the FPS genre (check out Bioshock or Bulletstorm if you want a descent sci-fi flavored shooter), Turok is really, truly not worth your time or money. Collapse
  2. Mar 28, 2012
    0
    Out in the great sea of first-person-shooters, Turok is a very, very weak effort. The graphics are bog standard, the difficulty is unpredictable and prone to sudden spikes, the human enemy AI is unbelievably bad, the controls feel clunky and the look sensitivity feels like a wet fish slipping through your fingers. With so many great games populating the FPS genre (check out Bioshock or Bulletstorm if you want a descent sci-fi flavored shooter), Turok is really, truly not worth your time or money. Collapse
Metascore
67

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 12 out of 38
  2. Negative: 2 out of 38
  1. 65
    No, it's not going to go head-to-head with the onslaught of great FPSes we saw at the end of last year (though its slick, well-designed, robust multiplayer should give it some legs). But the unusual premise, solid writing, and nicely varied play make it worth a look for shooter fans looking for that next fix.
  2. It doesn’t try to reinvent the wheel, but working within its accepted elements it does a great job of dumping you in the jungle and making you feel like you’re fighting for your life.
  3. 50
    Even playing on the easiest setting, the difficulty regularly spikes to bowel-clenching impossibility. This wouldn't be so bad if the checkpoints flowed a little more freely, as most of the difficulty spikes tend to arrive after a protracted battle has already left you tattered and bleeding.