Metascore
70 out of 100

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 14 out of 28
  2. Negative: 2 out of 28
  1. Dec 16, 2010
    89
    One of the biggest surprises of this year. This game has many, many different quests, possibilities, a great and big world to play in. Fans of the The Elder Scrolls franchise, this is the best alternative you can get!
  2. Dec 17, 2010
    87
    A genuine RPG with a lot of freedom, customization and a good multiplayer experience. The console version still suffers from some issues with the complex controls, but Two Worlds II is still largly enjoyable even with a pad.
  3. Jan 25, 2011
    85
    Two Worlds II is so big, you almost need 'two worlds' to hold all its contents. And for RPG fans, that is what matters most.
  4. Dec 17, 2010
    85
    No doubt, Two Worlds 2 is a great role-playing game with a fantastic presentation, an enormous world and an innovative magic-spell system. But on the other side, the inventory is very confusing and the characters are missing some details. Also there are also lags in the PS3 version.
  5. Dec 16, 2010
    83
    Two Worlds II is a very complete RPG which substantially improves the original game, engaging us in a fantasy world. Its huge and atractive environments, simple and direct gameplay, and the variety of things available to be done in the Antaloor universe are some of the great virtues of and adventures oriented both to genre veterans and newcomers.
  6. 80
    With plenty to see and do, not to mention some great multiplayer offerings, this is a sequel worth checking out.
  7. Feb 3, 2011
    80
    There is plenty of game to warrant your $60 and the flavor of the franchise is written all over it.
  8. Jan 30, 2011
    80
    Two Worlds II is a solid open world RPG that has enough good going for it to overshadow its issues. Had it a little more time in development for polish and tweaks, it could have been outstanding, but as it stands I think it's still a great game that I'm happy to recommend.
  9. Jan 4, 2011
    80
    Developer Reality Pump has delivered another great RPG that forms a great successor to the original Two Worlds. Certain aspects could have used a little bit of tuning, but that won't bother the average gamer.
  10. Jan 29, 2011
    78
    Reality Pump has gone a long way since Two Worlds 1, and they've got a long way to go still. But Two Worlds 2 is a definite step in the right direction.
  11. Jan 25, 2011
    78
    Like other games that could fit under the B-game label, not everyone will embrace the elements I enjoyed in Two Worlds II. If you're looking for a lengthy and humorous (if somewhat unpolished) hack-and-slash RPG to tide you over while you wait for Dragon Age II or The Elder Scrolls V: Skyrim, it's worth giving Reality Pump a second chance.
  12. Dec 17, 2010
    78
    The world is vivid and wide, but the gameplay has a lot of issues, and the plot is quite silly.
  13. Feb 4, 2011
    75
    Basically, there's a whole lot of trial and error involved at the outset, which will definitely be off-putting to some players that have grown used to in-depth tutorials right at the outset of their games.
  14. Dec 17, 2010
    75
    The best of the released iterations of the Two Worlds series is this sequel. Many of the problems of its precedent remain, but this is certainly a better videogame.
  15. Feb 8, 2011
    74
    Two Worlds II takes a big step in the right direction. They've still got to catch up to the rest of the development world when it comes to technical elements, and a better story with more interesting characters would vault this franchise into the 8+ realm.
  16. 70
    The plot is rather generic, the voice acting is inconsistent, the framerate struggles at times and graphically the game is average at best. But none of that should be enough to dissuade any RPG fan from buying this game.
  17. Despite the surprisingly solid gameplay, not all is perfect: Animations are stiff, close combat can feel clunky, and the voice-acting's more miss than hit. [March 2011, p.78]
  18. Feb 3, 2011
    70
    It's not a perfect sequel, but for those who remember the original Two Worlds, it's an adventure that is finally worth most of its weight in loot.
  19. Feb 2, 2011
    70
    This role-playing sequel's big world and seemingly countless quests make it easy to overlook its wrinkles.
  20. Dec 16, 2010
    70
    Two Worlds is atmospheric and exiting, vast and addictive. It has some pretty big flaws though that can't be ignored.
  21. Mar 21, 2011
    64
    A bit of a technical mess. [Issue#203, p.86]
  22. Feb 9, 2011
    62
    Most of us, however, will find Two Worlds II boring, mindless, and dull, requiring (and consisting of) such little thought that it should have a warning label.
  23. Mar 7, 2011
    60
    Is Two Worlds II better than the original? Sure, but there's still a lot of room for improvement.
  24. Feb 25, 2011
    60
    The game is filled to bursting with flaws and yet I found myself becoming curiously affectionate towards it. Yes the AI are baffilingly dim, gameplay is incredibly inconsistent, characters and plot are both clichéd and dull, graphics are nothing to write home about and the package as a whole does nothing to warrant your hard earned cash.
  25. 60
    Two Worlds II is one of the most broken games that we actually enjoyed. There are heaps of problems, including shoddy controls, dreadful graphics, stiff animations, and atrocious voice acting, but RPG buffs will enjoy the addicting loot system and superb character development.
  26. Feb 8, 2011
    60
    Two Worlds II has a lot of potential, but ultimately, it can't fulfill the lofty ambitions that Reality Pump set for it and comes up shorter than it probably would have for the trouble.
  27. Feb 19, 2011
    40
    Two Worlds 2 just takes too long and requires too much punishment on the part of the player to be an overall enjoyable experience, despite a few fleeting instances of charm.
  28. There's not enough room here to say how much I hate this game. I could write a novel about why Two Worlds II is the worst thing to happen to the fantasy RPG genre since encumbrance systems. [Apr 2011, p.114]
User Score

Mixed or average reviews- based on 48 Ratings

User score distribution:
  1. Positive: 17 out of 23
  2. Negative: 2 out of 23
  1. I wanted to give it a 5, but I couldn't stomach it. While I'm going to continue to play the game, I don't feel like anyone should sink 60 bucks into it. I had high hopes for this game, but after the opening it was all downhill from there. First gripe: camera. To the guy who the said the other reviewer "didn't have the smarts customize the game" in reference to setting the camera to one: Everyone should have the right to customize settings to their liking, but there really shouldn't be a reason that you get sick unless you turn the camera to one. No reason at all. We pay money for a quality product. This is not a quality product, and that is one of the reasons why. Not only are there unnecessary hand gestures, but much of the character models look like they didnt put any time into it. The NPC's all suffer from what i call "lobster hand syndrome" which if you watch any of the conversations, you'll immediately know what I mean by that. It just really doesn't feel like it should be a finished product, which is sad, because the game could have been so much more. Like was said before: It is unreasonable to give a game like this a 10. Its not on the same level as Oblivion (with all of its issues), Dragon Age, Mass Effect, or many games for that matter. Full Review »
  2. I was a little apprehensive getting this game mostly due to the fact that it's predecessor was absolutely awful. After the first five minutes my doubts were laid to rest. The camera and controls are drastically improved, along with the graphics and menu system. Three different armor sets make for an easy transistion from magic, archery and close combat. With the touch of a button you are frying someone with your magic and instantly changing to your sword to finish them off. Every mechanic is polished real well and never leaves a bad taste in your mouth. The graphics are awesome, and the locales are truly vast and well put together. The inventory is twenty measures more intuitive, and never frustrating to micro manage. Put that together with an easy alchemy, blacksmithing, and magic crafting system, this game stands apart from it's prequel on every level. One problem I have is being surrounded by managable opponents and one unencountered minion comes up and kills in one strike. The voice acting is unremarkable as well as the horse riding. Minor issues like these hardly keep the game from being immensely enjoyable. Load of quests, hostile npc's, loot and locations all add up to one damn game. The major critics will piss all over it as usual but don't let that dissuade you from at least renting it. Dedicate a weekend to this game and it will not dissapoint. A great distraction until Elder Scrolls 5. Full Review »
  3. Its a tough decision as to whether this game deserves a 7 or an 8 for a rating but I think it is safe to say that it should be one or the other. This game does not seem overly impressive in many respects such as voice acting and subpar graphics and the menus seem to be a little strange and cumbersome but on the other hand the game is full of customization possiblilities that it would be very difficult to not find player value in the title. It seems to have a nice vibrant world with tons of ways to evolve your character and utilizes a beautifully designed crafting/alchemy system. Overall sometimes you have to say that not all games should be about visuals but rather gameplay and rpgs cater to that style of game design and there is nothing fundamentally wrong at all with this game in that respect. It definately steps up to the plate and offers that well. Overall though I eventually feel an RPG will eventually come out which has both sides well done. (Demons souls was very close but did lack an alchemy system). Two Worlds II is a very decent game and probably will overlooked and fly under the radar of a ton of people. There are not a lot of really good action roleplaying games around anymore and this one is definately one i want in my collection. Loosely, it has the feel of some of the more recent classic action rpgs like baldurs gate and bards tale and that alone is enough reason for me to recommend it to any action rpg fan. Those who play games outside this genre will likely not be impressed too much though as i mentioned already it does not have an initial wow factor about it. Probably the more time you spend with the game the more you will appreciate it. Full Review »