Metascore
61

Mixed or average reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 9 out of 56
  2. Negative: 6 out of 56
  1. We think Wanted will divide the public, with probably more detractors than praisers. Genre fans, used to mediocre games without souls, should overlook Wanted's flaws and see the braveness and effort in this not so ostentatious production.
  2. Overall, Wanted: Weapons of Fate won't win any GOTY awards, but it's still a major improvement for movie-licensed games and serves as an example for how to truly do a movie-game right.
  3. Like the movie, Wanted: Weapons of Fate is more style than substance. The game is at its best when Wesley is quick chaining cover with his ability to slow down time and curve bullets in the midst of overwhelming odds.
  4. To conclude, Wanted: Weapons of Fate is not a bad game. It's most crippling flaw is that it's too expensive for something that only lasts a few hours.
  5. Wanted: Weapons of Fate, surprisingly, is not only better than a typical movie-licensed game, it’s better than a typical action game.
  6. A decent FPS-style shoot 'em up. The curving bullets are fun, but other than that, there's nothing special. It's a bit on the short side, too.
  7. Wanted: Weapons of Fate continues the story of the movie and can be considered Wanted 1.5, so fans of the film and comic should definitely give the game a try.
  8. Wanted: Weapons of Fate is a relatively well compiled shooter, but misses out on top marks by simply being too short.
  9. For fans of the film, the game is the perfect match. Folks that like action-shooters may be disappointed, because Wanted: Weapon of Fate is too linear and offers too little alternation.
  10. In Wanted: Weapons of Fate, Grin has created a definite step forward for the "cover shooter" genre. It features a fast-paced campaign that we had a blast playing. Again, we suspect a rental will give most players all the value they'll get from this game, but all fans of third-person shooters should at least give it a shot.
  11. 73
    I have nothing against short games, so long as there is proper incentive to play multiple times. Wanted lacks any such incentives. Something as simple as an arcade scoring system or in-depth stats might have been enough to make a second playthrough interesting.
  12. Wanted: Weapons of Fate strikes one more blow against the curse of the bad licensed game, but despite unique elements and enjoyable gameplay, it doesn't quite have the polish and longevity to compete with other big-name shooters on the market.
  13. 72
    While the game never comes close to the level of daring and invention within that work, the good news is that it is at least on par with the film, and probably better. In the world of comic/movie tie-ins, that in itself is as unlikely as breaking the laws of physics.
  14. Wanted: Weapons of Fate is like buying a car from a shifty looking guy down an alley. It has some nice features, it works well, it may even be really, really fun, but then you realise that you’re missing a massive chunk of what you paid for and you can’t help but feel somewhat cheated.
  15. The cool Hollywood touch is fun for some time, but the action quickly gets repetitive.
  16. Ultimately misses more than it hits because it has so little game. [May 2009, p.76]
  17. Wanted: Weapons of Fate doesn’t suffer from the “Bad movie-license game” curse. It is not that bad. But it suffers from being too short and not having enough after you beat it to keep on playing.
  18. 68
    The problems arise when you realize the game is able to be finished within one sitting and there really is no reason to go back through outside of unlocking some Gamerscore.
  19. What wasn’t disappointing, though I expected it to be, were the John Woo-style quick-time events.
  20. Enjoyable, but far too short to buy and technically a bit of a mess. [May 2009, p.70]
  21. Wanted is mediocre and too short, and it's only of vague entertainment even for players with prerequisite interests.
  22. The biggest disappointment with Wanted: Weapons of Fate was how close they came to almost getting it right. The few shining gameplay features like the cover system and bullet curving just can’t overcome the numerous flaws the game has in just about every other department.
  23. Wanted is a pretty decent effort, and a new example that not every cinema adaptation is condemned to failure. With a longer playthrough, a multiplayer mode and a brighter IA, Weapons of Fate could be a far better game, but nevertheless is an interesting option for action fans.
  24. The short length of Wanted: Weapons of Fate is actually its rescue. If the game would have been any longer it would have gotten boring. For that reason Wanted is only recommendable for the most fanatic Wanted fans. Everyone else might give this average shooter a chance when it’s in the discount bin.
  25. Wanted; Weapons of Fate could’ve been a great action game. Gameplay is solid, even if not original, and will deeply entertain you, and graphics are sometimes stunning. The big drawback is the length: it took us four hours to get to the final sequence, which really isn’t enough as of today. Consider a purchase only if four intense hours of gameplay is enough for you.
  26. The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty. [Apr 2009, p.77]
  27. 63
    While it’s not the game of the film, which would have been one long tutorial, it still manages to be just as bad as most film licenses. Perhaps the game’s shortness is a blessing in disguise.
  28. Wanted: Weapons of Fate, unravels the Loom of Fate a little too much as the game adaptation feels less inspired then its source material.
  29. So, the movie and the game have something in common: they try hard and have some cool, fun moments, but lack the necessary substance or flare in order to make the time between each thrill worth enduring.
  30. Wanted: Weapons of Fate is a very stylish game that uses some very clever and entertaining mechanics and set pieces.
  31. Tirelessly one dimensional. [May 2009, p.88]
  32. With a license that seemed tailor made for the video game treatment and a competent developer (Grin, makers of the PC GRAW titles and the forthcoming Bionic Commando) in charge, there was a chance this would be something really rather good. What we ended up with is a perfectly passable, often enjoyable game, but not something that will be remembered once you've beaten it over the course of a few evenings.
  33. Perhaps worst of all, Wanted just doesn't progress after the first couple of hours. [May 2009, p.105]
  34. Wanted: Weapons of Fate looks good and plays well. However, there isn't much that makes the game special. The tutorial teaches you some pretty amazing stuff but in the end you will hardly use any of those abilities. Besides that, there is no multiplayer mode present, making the game nothing more than average. And that's a shame knowing that the game could have been much more.
  35. Swedish developer GRIN had obviously lots of ideas and fresh thinking going on, but the realization is poorly executed and the game suffers from lots of glitches and bugs. It still manages to give you quite some fun, even though the main storyline is far too short.
  36. Due to its shortness of length, repetitive (and at times annoying) gameplay and non-existent re-play value, its hard to justify paying the full recommended retail price for it.
  37. This movie-inspired shooter is fun for a while, but the action becomes repetitive long before you reach the end of the six-hour story.
  38. 60
    Weapons of Fate does a perfectly serviceable job in continuing the film's story, delivering decent enough in-game likenesses and equally accomplished voice acting, but the end product just doesn't boast the level of polish we had hoped for.
  39. 60
    A vanilla-flavoured action title that has some fun moments and is better than the average movie-to-game title. However at just five-hours long and with little incentive for multiple playthroughs, it offers poor value for your hard earned gaming dollar.
  40. It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
  41. It’s just boring and redundant. It’s worth a rental, especially if you enjoyed the big-screen or comic book incarnations of the franchise, but even a guest appearance by Angie herself wouldn’t make this worth full price.
  42. 58
    For its six-hour playthrough (you can extend that by unlocking alternate characters, but they're so unmemorable and non-gameplay changing, that they provide no incentive to play through again), Wanted: Weapons of Fate is at best a competent, fire-and-forget movie game -- not much more nor less.
  43. 56
    Those who have seen Wanted should certainly play this game, because the story continuous where the movie has stopped. Other shooter fans, better leave this title out. The game is too standard, and not worth 60 euro for only 3 hours of gameplay.
  44. Cold language of numbers is the best way to describe Wanted. 9 levels, 5 enemy types, 4 hours to complete, 2 weapons, 0 multiplayer modes, 0 "wow" moments, 0 thoughts about playing this game again…
  45. Another movie tie-in game, another poor title. Weapons of Fate had the potential to be a great game as the bullet curve system is very unique and fun to use. However, the game suffers from repetitive gameplay and barely serviceable graphics. In essence, the game doesn’t leave you wanting more – it leaves you wanting an entirely new game altogether.
  46. Killzone 3 this ain't. Avoid. [June 2009, p.68]
  47. Exactly the game you'd expect to result from the film, with fun effects but no variety or depth.
  48. 50
    As dense and nihilistic as the source material, but not nearly as thrilling.
  49. Wanted: Weapons of Fate tries hard to let you experience the same thrills as last year's film, but in the end, falls short of its own ambitions.
  50. 50
    All in all, Wanted: Weapons of Fate isn't so much a game for fans of the shooter genre, but it's a game for fans of Wanted.
  51. Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
  52. A competent shooter, but just barely. The ideas behind the cover system and the bullet curve are certainly solid, but the rest of the game just doesn't hold up that well.
  53. A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation. [May 2009, p.92]
  54. Wanted: Weapons of Fate with more care and attention would have made for a decent video game.
  55. Easily the worst shooter we've seen so far this year and quite possibly the whole of last year as well, we can't see fans of either the film, comic, or third-person shooters enjoying Weapons of Fate.
  56. A half decent storyline and inspired source material do little to conceal the miserable effort Weapons of Fate turns out to be. This is not primetime playing or even pastime stuff, its B-side gaming best left on its own to die an unimportant death. Fans of the movie or the cult comic series by Mark Millar may want to try it, but approach with caution.
User Score
6.2

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. Nov 23, 2013
    9
    You could pass this off as a simple movie licence game but to do so would be an injustice for Wanted manages to convincingly bridge both the movie and graphic novel smartly while keeping the tone and dark humour of the film. It also contains possibly the best 3rd person cover system in any game to date! Only the sub par graphics and glitches prevent it reaching a 10. Full Review »
  2. Jul 14, 2013
    10
    Wanted weapons of fate is a great game. It mixes the adrenaline fused gameplay of max payne with a dynamic cover system like gears of war. Even though the length is on the shorter side and there is no online the extreamly tight gameplay and stunning visuls make up for that in this extremly fun
    game
    Full Review »
  3. Jan 19, 2013
    4
    When your forced to jump between cover shooting enemys and "bending bullets" the game is at its best. But when your forced to leave cover everything goes pair shaped. Maybe you should have been locked onto only cover? First time i've ever said that. Full Review »