User Score
6.6

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 3 out of 11

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  1. Nov 25, 2012
    5
    This review contains spoilers, click expand to view. This game has multiple problems that set it back from actually being good. The main problem is the combat, its very generic. The game also has 10 endings, which sounds cool, but with stale levels and game play, not much is keeping you going to try and achieve all of them. Eventually the player may stumble upon the true ending. Which may I add, requires INSANELY cryptic requirements that needs to be done, to the point where its nearly impossible to unlock. To add it all up, maybe in the year 2005 or 2006 it could have been something great. But with today's competition, it just can't hold its own. Expand
  2. Feb 23, 2015
    8
    I very much enjoyed WOTS 4. The best thing about the game is that your character houses styles and can change them when you please, unlike WOTS 3 where only the sword has a style and you have to play with the style equipped to the sword. The different areas of the game contrast nicely and still have a traditional Japanese feel to them, with the addition of western styled brick/stoneI very much enjoyed WOTS 4. The best thing about the game is that your character houses styles and can change them when you please, unlike WOTS 3 where only the sword has a style and you have to play with the style equipped to the sword. The different areas of the game contrast nicely and still have a traditional Japanese feel to them, with the addition of western styled brick/stone buildings. The main feature on all WOTS games is the option to replay the game after dying or completing the story. Its done much better here, for example, you can run a dojo and recruit pupils which appear in your dojo. when restarting all these character will still be there and all you have to do is win the right to run the dojo again.
    my only gripe with this game is the smith.. He leaves after 4 days (or immediately if you do not pay him or you hurt him). You can recruit his apprentice, Dojima, but only within those first 4 days, and even when playing on easy early on its hard to obtain Dojima as the smith because he is rather strong. you will be playing small parts and restarting a bit just to upgrade your weapons to make longer playthroughs easier but once past this its much more enjoyable than WOTS 3. More decisions in game affect future playthroughs such as finishing the game while focusing on one faction means you next playthrough may affect that faction or its rival in a big or small way. If you enjoyed any other WOTS game then this is a must by, with some welcome new features, but with very few hit and miss ones too.
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Metascore
58

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 1 out of 25
  2. Negative: 1 out of 25
  1. Dec 17, 2012
    50
    Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]
  2. If you crave a slice of nudge-nudge, chop-chop weirdness, it's a curio shop worth visiting. [Dec 2012, p.105]
  3. Nov 6, 2012
    60
    Way of the Samurai 4 places a lone samurai straight into the conflict between the local Shogunate, a British trade attaché and a local extremist faction near the end of the Edo era. Through five very busy days, the fate of a small town may be decided. What could have been an interesting period piece falls a bit short due to shallow combat, a reliance on repetition and relatively low production values.