User Score
7.2

Mixed or average reviews- based on 62 Ratings

User score distribution:
  1. Positive: 47 out of 62
  2. Negative: 11 out of 62

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  1. Sep 21, 2012
    4
    This review contains spoilers, click expand to view. while this game gets an improvement on the battles, everything else is just the same and worse;
    Yes, WKC is fun, beautiful and extensive Voice overs sure catches an eye, plus the story is competent, in WKC2, there are NO new characters, the plot is THE SAME, no change in graphics, Online content is limited to Per-account online pass, which ruined my experience since i gave my pass code to my wife who also plays.

    Your Avatar still is silent and oblivious of the world, the game forces you to clear already visited dungeons at least 3 times each, and the new option of Creating your own Knight, it's just an extra option, that has ZERO story value, ZERO plot impact and ZERO interactivity with other party members.

    The las battle is ridiculously hard if you didin't played online and the ending gets hacked off to force you go online to finally end the game properly.

    WKC2 feels far more like a overpriced DLC than a new brand game that adds new content.
    Also, the last 2 dungeons and it's hours and hours of gameplay are boring as hell
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Metascore
60

Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 10 out of 45
  2. Negative: 7 out of 45
  1. Jul 23, 2012
    70
    If you didn't play the first and you don't mind grinding, you can have fun with White Knight Chronicles 2, but I'd strongly advise that you play its predecessor if you're interested in knowing what's going on.
  2. Apr 9, 2012
    50
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
  3. The single-player story is cheesy fantasy schlock, and while the online mode has an array of decently designed multiplayer quests, it could stand some more structured goals and a stronger emphasis on cooperation. [Dec 2011, p.81]