White Knight Chronicles II Image
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60

Mixed or average reviews - based on 45 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 66 Ratings

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  • Summary: White Knight Chronicles II is enhanced with stunning graphics, over 400 weapon and armor choices, and new fan-requested features. For the first time, players can create an Incorruptus (a unique knight) for their own avatar and use it during online multiplayer quests for the first time ever.
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Score distribution:
  1. Positive: 10 out of 45
  2. Negative: 7 out of 45
  1. Sep 25, 2011
    91
    The rewards for engaging, learning, and conquering Chronicles II are many, especially for those who enjoy falling into the sticky trap of co-operative online roleplaying games, where loot is hard-earned with time and skill.
  2. Jul 4, 2011
    78
    White Knight Chronicles II is a good quality sequel that fixed most of the errors of the first episode. It's not perfect, not a next-generation RPG, not a masterpiece, but is a pretty good game, if compared to the (low) current rating of similar products.
  3. Jun 21, 2011
    74
    White Knight Chronicles 2 lacks some innovation over the original game, but it delivers a solid experience for RPG fans.
  4. Jul 6, 2011
    65
    Level 5 have once again created a vast and competent RPG, but it has failed to reach the upper echelons the best in the genre achieve, being more slow-and-steady rather than thrill-a-minute. JRPGs have fallen out of favour recently, so buyers need be aware that this is very much JRPG-centric. There's plenty of content to keep fans of this type of RPG happy, but it certainly won't appeal to everyone.
  5. Jun 27, 2011
    60
    Mixing the JRPG and MMO genres is a great idea, but with WKC2 Level-5 fails again and gets a mixed result.
  6. Apr 9, 2012
    50
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
  7. Jul 1, 2011
    20
    If you were to find the perfect illustration of the downfall of Japanese RPGs, it would probably look like White Knight Chronicles II. Its combat system is wonky, trying to find the pieces of itself and finding only the player's weariness, its story and characters are so tasteless that one might wonder if we're still in 2011, and finally, its shameless recycling of maps and stuff from the first one doesn't do it any good. Only the multiplayer manages to linger on in our thoughts, baring a little esteem, but it's definitely not enough to dive into this tiresome adventure. Please don't fail on ninokuni like you ailed on this one, level-5, please.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 11 out of 24
  2. Negative: 3 out of 24
  1. Sep 13, 2011
    10
    this game is really GOOD!! if you liked the first game you will like this game too, the graphics are better the updates in the gameplaythis game is really GOOD!! if you liked the first game you will like this game too, the graphics are better the updates in the gameplay Definitely make correct the mistakes made in the first game,the same good amount of time of gameplay and do everything in the game,now you raise you guild rank level much more quickly and dont saty behind of others playing,new weapons( now the weapons dont have penallity on VIT =) everything really good i just think that they could have change the chances to get some hard iten...they still whit itens that have 1 percent drop..that could be frustate sometines..and the history still practicly the same...anyway it dont stop the game to be one of the best choices of JRPG if you have the one you MUST have this one Expand
  2. Feb 21, 2013
    10
    Most modern gamers don't like any game with a turn-based element. Maybe it's the thought of thinking that scares them. White Knight ChroniclesMost modern gamers don't like any game with a turn-based element. Maybe it's the thought of thinking that scares them. White Knight Chronicles is one of the 5 best computer RPG's of all time and WKC2 is just as good. Typical rpg elements present in sequels are missing (most characters return from the original), but it does feel bigger and better. The gameplay is brilliant and designed to make the player who just wants to kill or destroy everything quit and play something much that requires much less thought. Expand
  3. Sep 15, 2011
    9
    I am getting sick of hearing games get qualified as "JRPG" or "Western Developed" or "Old-School." Role-playing elements exist in every genreI am getting sick of hearing games get qualified as "JRPG" or "Western Developed" or "Old-School." Role-playing elements exist in every genre now, from third-person action games to first-person shooters. Coming from someone who has been devoted to role-playing for more than 25 years of video gaming, I still love to see companies try new things, but too often critics categorize games and belittle their finer points by forcing them into unecessary stereotypes. Japanese programmers often have a hand in developing Western titles, and likewise, American and European programmers are often brought in to assist on Eastern projects to make a game more appealing to the international market. Too much synergy and genre crossover occur in today's gaming market to call anything old-school or refer to them by national origin.

    That being said, White Knight Chronicles II (along with the previous WKCs on PS3 and PSP) attempts to appeal to both Japanese and Western markets, with robust single-player and online multiplayer options that allow gamers to approach the game in whichever way they prefer. This effort does not succeed on all points - story sequences feel shallow and incoherent at times, with sub-par English voiceovers doing little to elevate the game's presentation, and MMO features sometimes feel tacked on. Still, the accomplishments that WKCII gets right serve as redeeming factors overall.

    For years, I have looked for an RPG that brought many existing features together under one title - character creation, open-world exploration, a full day-night cycle, dynamic weather systems, seasonal changes, player housing, town construction, solo and multiplayer features, social elements, and branching storylines. While Mass Effect and Dragon Age do all of this except multiplayer, and Persona 3&4 contain their unique and refreshing take on many of these systems, practically no other games come close to completing this wish list of role-playing features. White Knight Chronicles II does not successfully integrate all of them either, but as you explore the massive world the game offers, it becomes evident that (despite shortcomings) the creators acknowledged all of the desires of RPG gamers and tried to deliver.

    The graphics in WKCII are clean and at times gorgeous. Like the first game, GeoRama features allow you to build a custom town and recruit residents to improve its functionality, though the whole thing feels like a glorified online multiplayer lobby. Customization is extensive, from creating a player character and changing out equipment to creating your own combo attacks. Combat itself is improved over the first game, though it still needs work. Exploration is also well-rewarded, and the game world is fairly enormous. But my favorite tweek to the whole package is the day-night, weather, and seasonal changes. This is an immersive quality that is largely overlooked by developers (or simply left out for programming, budgeting, or deadline restraints), but seeing trees sway in the wind, hearing ambient noise, or having environmental shifts affect combat are really valuable for drawing a player into the game world. Also, since you often backtrack in RPGs, these environmental factors allow you to see familiar locales in unfamiliar states upon revisiting them, which adds to variety and replayability.

    Overall, WKCII is worth the purchase, and in case you haven't played the first game, it's included in the North American release, complete with tweeks from the sequel retrofitted into the original. You can even carry your stats and equipment from one game to the other, which the online players will most definitely appreciate. I'm not claiming that this is the answer to all of your RPG dreams, but it is another step in Level-5's quest to bring all of the best RPG features into a single game. That's not an easy pursuit, but it is a process that I want to be a part of... and a goal that makes me respect any developer who tries for it.
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  4. Oct 12, 2011
    7
    Very enjoyable game, a lot of things to do (especially if you start with wkc 1. I'm about 65 hours into the game now and I have the feelingVery enjoyable game, a lot of things to do (especially if you start with wkc 1. I'm about 65 hours into the game now and I have the feeling I'm not even halfway yet.). Interesting story, though some cutscenes don't really add anything to the story (luckily you can skip those). Downside is that the A.I. is absolutely retarded. They know when to heal, but they have a habit for using the most powerful ones when not necessary (and by that draining your mp retardedly fast), offensive spells are used completely random. I've had a character whacking away at a monster using her weapon while she had to use magic and used magic when there wasn't any point to. Also despite the fact there are only 3 types of attack, and most monsters are vurnerable to 1 type, and my computergenerated friends can't figure out which one to use, not after the 1st monster, nor the 1000th one, which gets on my nerves from time to time. You do have to love the concept of RPGs and stories though, since the battle system aswell as the environments are very repetitive. If you don't care about the storyline, you won't get far. Expand
  5. Oct 19, 2013
    7
    The game was good but the story is lacking not enough dept the characters are mid core the game play is good most of the score is from game play!!!!!
  6. Sep 20, 2011
    6
    Yes, it IS true that WKC got a few clean-up passes and remastered and then lumped with the conclusion of the tale as WKCII. As an RPG trek,Yes, it IS true that WKC got a few clean-up passes and remastered and then lumped with the conclusion of the tale as WKCII. As an RPG trek, the game will likely last dozens of hours, some of it fantastical and fun, others a royal PITA for a variety of recurring reasons and oddities that have made it into the final-cut of the WHITE KNIGHT CHRONICLES compendium.
    Sometimes gorgeous, compelling, and stellar, WKCII is the COMPLETE version with all chapters of the story included, remastered with better FPS, smoother animation, additional items, armor, and weapons.
    However, for every nuance that LEVEL 5 got right; other, glaring issues mar what could have been a superb journey from start to finish. As it remains, WKCII represents an older game design that runs afoul of its own aspirations. From the camera getting stuck in the scenery at times, to members of your party blocking a doorway or hallway, WKCII forces the player into some frustrating and controller-hurling moments with banal gameplay devices such as switch-hunting, frequently respawing enemies and not permitting saves in-between a series of 4 boss fights at the conclusion of chapter 4. With fairly large maps replete with many reused elements, whether textures, identical hallways or mirror-images of previous terrain or hallways, WKCII creates a seemingly large world with not-much of a story to fill it.
    To be sure, JRPG mainstays are clearly present with stereotypical characterizations and sophomoric dialogue, often repeated ad nauseum by the party while meandering through the countryside. Story-laden angst is overwrought or over-written and delivered by a voice-cast of moderate skill for minimal effect. By turns hilarious or grating, WKCII dialogue in cutscenes is often little more than adolescent banter dressed-up as artifice or a bridge between areas. Aside from story elements, quests are presented and segregated as "errands" or "bounties" including guild quests. These activities provide fodder for grinding, loot, in-game money, etc. All in all, WKCII is sometimes tedious, frustrating; yet, still fun and interesting, although many, other, better RPGs do exist. For a game that can run into 100+ hours with 6 member online party-runs, mucho solo content, village-building and more, WKCII often tries to do too much. The story, while silly and delivered-as-gospel is slow to build; but, certainly, pacing is hard to maintain over a lengthy game. A flashy barn-burner told in 6 hours could not be stretched for the dozens of hours that WKCII entails.
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  7. Apr 16, 2017
    0
    La PS3 avale la galette, installe le bousin (pas le choix d'ailleurs...) et lance l'étron : on se demande si on ne s'est pas trompé de WhiteLa PS3 avale la galette, installe le bousin (pas le choix d'ailleurs...) et lance l'étron : on se demande si on ne s'est pas trompé de White Knight bidule ?... les mêmes graphismes PS2, le même mauvais goût et une niaiserie identique au premier. Ou pire en fait. Un jeu de 2011 tout de même ! il faut le voir pour le croire.

    Pour le reste ou les restes, on retrouve toutes les caractéristiques abominables des "J-RPG", ce genre qui japoniaise le jeu vidéo du soleil levant depuis 15 ans et qui a conduit les Japonais à jouer sur leurs téléphones portables ou sur Facebook. Des horreurs comme White truc chroniques, ça vous vaccine des jeux vidéo pour toujours. Heureusement qu'en Occident, on sait encore y faire, Dieu merci.
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See all 24 User Reviews