- Publisher: SCEA
- Release Date: Nov 13, 2012
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Feb 4, 201360Fair future potential, questionable playability and extremely short life span makes Wonderbook workable but a bit-too-expensive of a “reading“ experience. [Jan 2013]
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Jan 7, 201360This is an above-average game for kids failing to prove it is able to use the technology potential behind it. Anyway, if you have children around the block fitting the age range, you cannot go wrong with Book of Spells.
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Dec 6, 201260The technology is fantastic and presentation is impeccable – although the low-res EyeToy visuals really do show their age alongside the slick gloss of the game itself – but as a whole Book of Spells is not the charming experience it promised to be.
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Nov 23, 201260It's a title recommended to children and a young adult obsessed with the Harry Potter universe, there is no problem with that, but it's not much to introduce a peripheral like this.
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Nov 15, 201260Whether you classify it as a game or not there's some very clever technology at work here, but it's hampered by boring mini-games and a meandering story.
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Nov 16, 201259At first glance it is fascinating, but the longer you look you'll realize that augmented reality still is in its infancy. Wonderbook shows what potential lies in the fusion of camera, motion recognition and game. And in its best moments it creates something magical – but rather visually than in terms of gameplay.
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Nov 13, 201250Sadly, torn between a character license it can't fully use and an experimental format of vague structure and uncertain purpose, Wonderbook's magic spell grows weaker over time, rather than building to a fantastical crescendo.
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Nov 30, 201245You're left with a book that can't be read, a game that isn't really played, and a sense of disappointment that can't be waved away by all the wands in Ollivander's shop.
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Nov 16, 201245Book of Spells is a decent proof of concept for the Wonderbook's augmented reality technology, but the rest of the experience fails to deliver anything memorable or worthwhile, quickly collapsing into an endless parade of gimmicks and dull, overly simplistic minigames.