Mixed or average reviews - based on 28 Critics What's this?

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Mixed or average reviews- based on 64 Ratings

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  • Summary: WWE '12 is the next iteration in this wrestling series with Smackdown vs Raw being no more.
Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 1 out of 28
  1. Nov 18, 2011
    WWE '12 offers fans an incredibly intense experience. The Predator technology, the great camera work and presentation, the Wake-Up Taunts and the huge roster are just a few of the many awesome improvements.
  2. Dec 15, 2011
    With a greater sense of gameplay fun than ever before and a true evolution in controls, WWE '12 is an excellent wrestling game, but visual inconsistency and its overabundance of DLC hamper the game experience as a hole and hold it back from truly being a Great One.
  3. One of the most feature-rich games on the market. [Jan 2012, p.82]
  4. Nov 26, 2011
    Quotation forthcoming.
  5. Dec 14, 2011
    It's a series that needs a lot of work and WWE'12 is the first step towards something that could be great. While it's nothing drastically different from what it was in the past, this game is still improving on a franchise that could have just as easily repeated itself into oblivion. The improvements made here aren't perfect but it manages to set the ground work for something great in the future and helps make this game stand out among its predecessors.
  6. Dec 1, 2011
    As awkward as "Hacksaw" Jim Duggan wrestling today, WWE 12 delivers but a fraction of the changes it needed. [Christmas 2011, p.95]
  7. Nov 26, 2011
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 13 out of 22
  2. Negative: 1 out of 22
  1. Nov 22, 2011
    The weak/strong grapple system from the past games has been removed. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition, the ability to store finishing moves has returned. A new feature called "Dynamic Comebacks" will give players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as Randy Orton pounding on the ground before his RKO finishing maneuver).[1] Players also have the ability to target specific limbs during matches and perform submissions through a new "Breaking Point" submission minigame Expand
  2. Nov 30, 2011
    Without a doubt one of the best wrestling games in recent years. Game-play has improved a lot and graphics are good too, plus there are tons of things to do. Expand
  3. Nov 27, 2011
    After the deep modes, but disappointing gameplay of Smackdown vs Raw 2010 and '11, WWE '12 comes to us with much hype, a big roster of current superstars and legends, and new technologies designed to provide smoother and more fluent gameplay.

    I think THQ and Yuke's have hit the mark beautifully. The difficulty level is balanced, the graphics are excellent, the framerate is smooth and the roster is deep. Wrestling matches now feel like wrestling matches, and the AI is now much smarter and more aggressive.

    Strikes now connect with force and accuracy, and the new implementation of Havok physics gives every move added impact. WWE Universe mode 2.0 is a complete and utter triumph, allowing you to play for hours and hours even without making any matches yourself if you don't want to. You can launch the first event of the season and never return to the main menu, letting the stories and rivalries unfold before your eyes. It really immerses you in the world of WWE and keeps you wanting just 'one more match'!
  4. Jun 25, 2012
    Probably the best wrestling game on the current gen, that said, it has it's ups and downs, and you really want to just hit THQ with the chair instead.. but until we see how '13 holds up, this will have to do. Expand
  5. Oct 19, 2014
    WWE '12 is the next iteration in this wrestling series with Smackdown vs Raw being no more as the brands unite for a new experience in this installation of the franchise. Expand
  6. Nov 23, 2011
    The most realistic wrestling game ever.... this was the promise made when WWE12 was announced , brand new engine. smoother controls.... did it live up to being the most realistic wrestling game ever? Not quite. WWE12 should be call SVR12 because it feels almost the same as SVR 11 .What urks me is that they said the were remaking this from scratch with a new predator engine that's suppose to bring a new wrestling experience .... sadly this not the case. There is a reason why people compare these games to No mercy and wcw revenge and that mainly because those games for some odd reason still feel better to play. Even though it's outdated and lack animations and graphics No mercy still feels better than SVR series. Honestly I've never been a fan on the SVR series mainly because the collision detection problems seems to be a problem that reoccurs every year and what bothers me the most about SVR is if i suplex my opponent from off the top of the ladder to the outside of the ring how come he is back on feet in less than 10-15 sec? The finishers even feel boring in WWE 12 LISTEN IF YOU NEVER BEEN A FAN OF SVR THEN WWE12 WUD FEEL LIKE MORE OF THE SAME Expand
  7. Dec 2, 2011
    Less of a revamp, more of an incorporation of features that they removed from SvR2006. The game out of the box is glitchy and bug ridden. The creation suite while expansive, is evidently stagnant in many aspects, despite the new CAA addition. Many major moves from the past were removed in favor of 20 different variations of the punches and toe kicks your favorite superstar does, all of which appear slightly different at most. Hit detection is still consistently non existent at times. AI's difficulty is still adjusted by the amount of reversals they do, rather than the in-ring psychology that they possess. The roster, while standard fare, is less impressive since they revealed the DLC characters already, indicating that it's likely the characters are already on the disc, and can be unlocked through a purchase code. RTW mania mode was fun, but the lack of storyline options compared to years before was simply stupid. Not everyone wants to play as Sheamus or Triple H. Many have praised the game being a markedly improved product compared to years past. That's not saying much really, as every Smackdown since SvR2006 have regressed through "innovations" that were poorly executed, most likely due to the poor direction of the project managers. Cory Ledesma and Bryan Williams better thank their lucky stars that they have the WWE brand to work with, and the audience they need to satisfy are easy to please kids who only cares that they have 50 different versions of each and every single one of Cena's moves in his rather limited arsenal. To say that WWE 12 would better serve as a coaster for your cup would be doing your cup injustice. Thank goodness for ebay, as someone was willing to buy into the hype and take the game off of my hands. I get to screw THQ and Gamestop in one transaction! Expand

See all 22 User Reviews