Metascore
50

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 0 out of 33
  2. Negative: 14 out of 33
  1. Sep 28, 2011
    72
    I stopped having "true fun" about halfway through X-Men: Destiny and sadly finished out of obligation and a curiosity to see how the story would unfold. Hopefully, if you're a bigger fan of the X-Men franchise than I am you'll have a better time. Casual gamers should probably skip – this is one for true X-Men aficionados.
  2. Sep 27, 2011
    70
    Add in some middling environment and character visuals on top of the lackluster gameplay, and X-Men Destiny has some big problems.
  3. Oct 17, 2011
    69
    There's no reason to play it, but it is not actively bad the way that some games are. It simply exists to kill time, and to make you think of the six thousand ways it could be better.
  4. Oct 18, 2011
    67
    As far as the gameplay goes, X-Men Destiny works just fine. Unfortunately the same cannot be said about many of the other aspects of the game: a sweet, though way too short story, hideous graphics and an uninspired sound.
  5. 65
    Too hit-and-miss for casual gamers, and tolerable for X-Men fans. Mechanic issues are forgivable only by appreciating the great X-Men renditions.
  6. Sep 30, 2011
    62
    If you like the X-Men or brawler games (and who doesn't), X-Men Destiny is worth a rental, but it has enough issues and shortcomings to make a full on purchase prohibitive to most gamers.
  7. Oct 6, 2011
    60
    X-Men: Destiny fits our 6/10 scoring criteria perfectly. It's an "above average" game, that succeeds in certain areas whilst falling down in others. There's no doubt that there is enjoyment to be had from this title, but one can't help but wonder how good it would have been with a lot more polish, and some variety thrown in.
  8. Oct 2, 2011
    60
    X-Men: Destiny feels like a demo for a bigger game that never was. Little of the excitement that could have followed in the booted footsteps of X-Men Legends or Marvel: Ultimate Alliance is buried within its too-short campaign and thin smattering of gameplay. It's Dynasty Warriors for mutants; it can be fun at the outset, even with all the button-mashing, but the boxed-in world is not enough to distract from the hollow feeling of this particular destiny.
  9. Nov 22, 2011
    56
    X-Men is a license with tons of potential that goes untapped in X-Men: Destiny. Choices don't really matter, the graphics look quite dated and still don't run smoothly. The boss fights and iconic characters are the saving graces that will still have the title find its way into fans' collections.
  10. Oct 24, 2011
    55
    The game grows quickly tiresome, and doesn't go anywhere but down from there.
  11. Sep 30, 2011
    55
    Even for an action brawler, this one is as mindless as they come.
  12. Nov 22, 2011
    54
    The new adventure of the X-Men is poor and simple. Although the story looked interesting, the result is an average action game, without anything remarkable, that only hardcore X-Men fans will enjoy.
  13. Silicon Knights just forgot to give us anything fun to do with our powers, making it hard to recommend Destiny to even diehard fans. [Holiday 2011, p.84]
  14. Nov 14, 2011
    50
    It's really hard to encourage people to go out and buy this game, even the for the hardcore X-Men fans. Although some fanboys will just be happy with seeing some of their favourites in the game, I feel most will be disappointed in not being able to play as their favourites and by the very repetitive action.
  15. Nov 14, 2011
    50
    X-Men Destiny is a partially failed game. It has some good ideas but fails in their execution.
  16. Oct 18, 2011
    50
    X-Men Destiny is a very boring game. The gameplay is nothing special, the graphics are just not good and we haven't even begun talking about all of the glitches. It's great however that you can make a lot of choices while playing the storyline, but it's too little too late.
  17. Oct 12, 2011
    50
    As it stands, the game is a rental at best, and even then only one to bother with if there's literally nothing else for you to play.
  18. Sep 29, 2011
    50
    X-Men: Destiny isn't a bad game -- it just plays like an unfinished one.
  19. Sep 29, 2011
    50
    Unlike movies, it's rare that games are so bad they're good. The rubbish ones are usually so unplayable that they're not worth plodding through. X-Men: Destiny is the exception that gets just enough right to be fun, while being sloppy enough elsewhere to be good for a laugh. It's the best kind of disaster.
  20. Oct 11, 2011
    48
    There are some good ideas to be found here, but Silicon Knights seem to have lost it along the way. It's repetitive, unpolished, often boring, definitely not worth your money.
  21. Sep 29, 2011
    48
    It's a shame that a clever concept was not given the care required to shape an epic quest with a completely fresh hero. From the short story and flaccid combat to the poor technical skill in the music and visuals, a few scattered collectibles and a handful of Achievements/Trophies are not enough to justify a sixty dollar purchase. In fact, it's probably not even worth the few dollars to rent unless you're a diehard fan of the series who must play every game, whether good or bad.
  22. Oct 6, 2011
    43
    X-Men: Destiny trips and stumbles out of the gate, and never gets going. Way too many problems hold it back; the shortcomings range from control to story to presentation to technical elements, etc, etc, etc. It's just a really disappointing production and one that isn't even worth a rent.
  23. Oct 11, 2011
    42
    I wish it wasn't true, but X-Men: Destiny is a dud
  24. Nov 9, 2011
    40
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
  25. Oct 16, 2011
    40
    As the title says, the best part of the game is its ending. It's not just because the game is over but the credits offer the gameplay I hoped the actual game would have. As it is, though, it's an uninspired, bland brawler with little going for it.
  26. Oct 14, 2011
    40
    The newest game from Silicon Knights is so mediocre and bland, it's very hard to believe that it was made by the same people who brought us Too Human and Eternal Darkness.
  27. Oct 9, 2011
    40
    It's as if Silicon Knights threw together a boring action brawler and slapped the X-Men name on it to sell more copies.
  28. Sep 29, 2011
    40
    In X-Men: Destiny, mindless combat and meaningless choices combine to create a new mutation of boredom.
  29. Sep 27, 2011
    40
    This game should not have made it past the concept stages, not for a property so well-loved like Marvel, since there's no execution that could have fixed this, either.
  30. After surprisingly decent superhero games like X-Men Origins: Wolverine and Spider-Man: Shattered Dimensions, it's a major disappointment that Silicon Knights can't do better than this rubbish. We're amazed that Marvel and Activision let this one through. [Nov 2011, p.37]
  31. Nov 18, 2011
    35
    There's nothing wrong with the idea, but the execution is unforgivable. [Issue#211, p.88]
  32. Sep 29, 2011
    33
    An absolute mess that isn't worth your time.
  33. Absolutely abysmal. [Dec 2011, p.103]
User Score
4.7

Generally unfavorable reviews- based on 34 Ratings

User score distribution:
  1. Positive: 2 out of 13
  2. Negative: 9 out of 13
  1. Sep 29, 2011
    8
    It seems that the opinions of this game are rather varied, and rightfully so. This game is really mediocre addition to an already undervalued and underdeveloped genre of superhero games. The game boasts about an overarching story, in which you, as a new mutant just coming into your powers, will have to prevent an all out mutant/human war, and that in this war, you'll have to either side with the Brotherhood or the X-Men. It also lauds itself as having a deep system in which you can customize one of the three characters you have from the beginning of the game. Both of these things are both somewhat true, and somewhat false. While it's true that you make choices in the game, they have no consequence in changing the story, other than who happens to be fighting beside you at any given moment. If you pick brotherhood in one instance, you'll have Pyro, in you picked X-Men in the same instance, you'll have Nightcrawler. Throughout the game, you'll be presented a few such choices, and when you make these choices, you'll earn some faction with either side. You can earn faction with both sides without it harming your faction with the other side. This faction, that you build up, is absolutely pointless. Ultimately, you'll come down to a choice in the third to last chapter, in which you'll declare your intentions as to whether you'll be a member of the brotherhood or the X-Men. All choice you made up to that point literally do not matter, and the faction you've culled does not matter. It is just a bar that shows the general trend of choice you have made throughout the game. You can make all the X-Men choices, but still ultimately be Brotherhood, and vice versa. Furthermore, throughout the game, you'll unlock X-Genes and suits, which mimic the powers of famous mutants in the Marvel Universe. You use these on top of your basic power set. They are divided into four categories: Utility, Offensive, Defensive, and suits. You can mix and match them so that you can have the healing factor of Wolverine, the super speed of Quicksilver, and the sheer power of the Juggernaut. You can also use all of one given characters X-Genes and suit. If you do so, you'll gain access to an X-Mode, which is yet another special power type of thing that lets you play more like that particular character. Likewise, the customization system is somewhat deep, but also limited. At the beginning you pick one of three characters, Jocky McJockjock, quiet Otaku-chan girl, or the schizophrenic bigot who has absolutely no qualms with his new role as a mutant, even though he's been a purifier for his whole life, and hears the voice of his dead father the entire game. After you make your choice, your presented with three basic power trees. Density control (aka I have rock fists), shadow manipulation, and light generation. Density control is the brick/bruiser type power-set, shadow manipulation is the agile melee power-set, and the light generation is the only ranged option of the game. These three power sets have eight different powers contained within them, but you'll only ever be able to use five of them in any given play through. The first is just a basic combo, that as you level it up, gives you more combo options, then the following powers vary from power set to power set, but are presented in the exact same way in all of them. when the opportunity for you to learn a new power arises, it presents you with one of two choices, offensive power or defensive power. If you pick one, you cannot pick the other. However, picking the defensive power doesn't lock you into all defensive powers or vice versa. At one opportunity, you may pick the defensive power, but at the next opportunity, you can pick the offensive one if you so wish. As such, you actually have a fair variety of power sets available to you, as all the powers combo together in different ways.
    The game play itself is pretty fun, and is the high point of the game. It plays, basically, like a more highly polished DC Universe Online. The only problem with combat is enemy variety. Throughout the game, you'll pretty much only fight Purifiers, Purifiers, Purifiers, Purifiers, More Purifiers, and U-Men (which are guys who aren't mutants, but inject themselves with mutant powers). There's also the occasional giant Robot.
    The story itself is pretty disjointed, but works fine. It doesn't read at all like a comic book does, and is nonsensical at points, but there is some coherent narrative to be found. The presentation, likewise, is pretty mediocre. The environments are as bland as the graphics, and the as varied as the enemies you'll fight. It's also fairly short, only lasting me about 5-6 hours for one play through. It does encourage multiple plays through, however.

    Overall, I'd give this game a 7-8, depending on my mood. In a time packed with so many blockbuster games, feel free to skip this one, unless you're an x-fan.
    Full Review »
  2. Sep 30, 2011
    0
    This game is such an egregious insult to the X-Men franchise. Please avoid at all costs. The 3 stock characters are awful stereotypes who add nothing to the storyline as you play through. The convoluted plot, mashing together comic ideas with well-established characters is ludicrous with an even more unbelievable resolution. The AI is flat-out retarded, running through fire to get to you. The camera is garbage, especially when you disappear and flicker during attacks. The whole entire game is literally a series of "beat X number of enemies in this alotted time". The only platforming is laughable and god forbid you hold any direction when jumping up a wall or you will fall off of it. The checkpoints are illogical and every single boss battle, with multiple parts, has to be restarted should you die. The difference in difficulty between Easy and Normal is the difference between an enemy taking 100 hits to 1 hit and you losing 1/4 of your life or 1/32 for every hit. The collectibles and challenges are hidden around so ridiculously, you won't want to go back to find them. The x-genes you pick up during the game are random, so you have no way of knowing where one you missed might be so you can go back and get it. The "replayability" is a joke, allowing you to replay 1 of 7 missions or 1 of 15 challenges for the simple purpose of trophies. The "kill X number of this enemy type" trophies require at least 4 playthroughs and are a joke. If you must play an X-men game, just play X-Men Legends 2 again. Avoid at all costs. Full Review »
  3. Sep 29, 2011
    0
    I cannot believe for the life of me there are actual users giving this crapfest 9's & 10's LOL My god the gaming industry is in trouble with robots like this. You have to be a serious Marvel, X-men, or Silicon Knights fanboy to believe this game to be any good. The story sucks, The gameplay sucks, The dialogue sucks, The characters suck. The Jock doesn't hesistate to tell you how he's a jock in every sentence. Despite it already being clear by him randomly wearing a jock shirt and tossing a football at a rally. Don't even get me started on the bipolar Adrian "I'm not a mutant! oh wait yeah i am! no i'm not again! im betraying my father!" What little RPG elements it has sucks. Basicaly this game was a good idea. Wrong developer to execute it. The game shouldve been canceled. I'm amazed that they actualy published this as a full retail game. Steer clear from this atrocity. Its worse than Prototype FAR WORSE. As for the gamers giving it 9's.....raise your standards.....much much higher. Full Review »