Dear Esther: Landmark Edition Image
Metascore
68

Mixed or average reviews - based on 21 Critics What's this?

User Score
6.7

Mixed or average reviews- based on 31 Ratings

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  • Summary: Dear Esther is a first-person ghost story. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of a lonely island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, makingDear Esther is a first-person ghost story. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of a lonely island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience. Expand
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Score distribution:
  1. Positive: 10 out of 21
  2. Negative: 2 out of 21
  1. Sep 29, 2016
    90
    For those looking to spend a few melancholic hours drinking in the sights and sounds of a desolate island while churning over an old man’s heartbreak, this version of Dear Esther is as good as it gets.
  2. Sep 21, 2016
    90
    There’s a reason why Dear Esther spawned the “walking simulator” genre. It was the first, and is still one of the best, exploration games you can play. On your second playthrough, however, the directors commentary is why you're really here.
  3. Oct 26, 2016
    80
    A hauntingly immersive experience which may not be as exciting as the average game but four years on it's still a beautiful piece of art. If you haven't played it before now is the time to pick it up.
  4. Sep 20, 2016
    70
    While it lacks the same emotional presentation of games like Journey, or the same consistently compelling narrative of games like Gone Home or The Stanley Parable, Dear Esther’s exceptional writing and soundtrack help the title overcome these flaws, providing a worthwhile journey for those willing to take it.
  5. Sep 20, 2016
    70
    Its combination of the English language, beautiful orchestral score from Curry, and picturesque environments create a perfectly moody and melancholy escape.
  6. May 3, 2017
    60
    Dear Esther isn’t a groundbreaking experience, but it did help pioneer more games in its genre. It will take you a little under 2 hours to complete the game’s four main areas, but it is a game that you might want to play again upon completing it to further understand its plot. The Director’s Commentary will add another playthrough for those looking for an interesting background on how the game was created and its inspirations.
  7. Sep 24, 2016
    30
    Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay. Its disparate elements are boldly segregated, and there are none more filtered from the production than the players themselves.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 4 out of 8
  2. Negative: 1 out of 8
  1. Aug 10, 2017
    10
    Uma agradável surpresa. O texto e a música são simplesmente fantásticos. "Dear Esther" não é um jogo. É uma experiência emocional. É arte noUma agradável surpresa. O texto e a música são simplesmente fantásticos. "Dear Esther" não é um jogo. É uma experiência emocional. É arte no seu mais puro estado. Expand
  2. Sep 21, 2016
    10
    I wished this game wasn't so long and too hard. I played for 30 minutes and could not put it down. The game does suck though but it's still very good.
  3. Oct 2, 2016
    10
    Yes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictateYes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictate whether a game has an amazing story or not. Dear Esther's poetic story had me in tears by the end, because it gave me a better story than any other game has ever produced for me, ever. I played Everybody's Gone to The Rapture, Gone Home, and you can even include more popular AAA games like The Last of Us, the Half-Life series, whatever you want to name: no game has produced the emotions this game did. And it's not all very clear, a lot of that emotion isn't necessarily about the game, but it's also just thinking about your life, and the people around you.

    So yes, the input you have is where to walk. But the power you have is to look, see, hear, and experience what you do in this game. If you want something concise but powerful, only a few movies carry the emotional impact of Dear Esther.
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  4. May 18, 2018
    7
    I want to give this game a high rating because I can appreciate that it's quality art, but on the other hand I just spent an hour or soI want to give this game a high rating because I can appreciate that it's quality art, but on the other hand I just spent an hour or so pushing myself around an island and did not receive illumination or even have to tap any buttons. So I am unable to assess the quality of the experience. This game is worthy of playing for the experience, as long as it's cheap. I think my time might have been better spent rereading "Jonathan Livingstone Seagull". Expand
  5. Jan 21, 2017
    6
    I can perceive all the work behind the game, especially after listening to the director's commentaries, which I found quite interesting andI can perceive all the work behind the game, especially after listening to the director's commentaries, which I found quite interesting and -necessarily- enlightening. However, I cannot avoid feeling... indifferent to the game, but in a few exceptional occasions.

    I think I understood what must be understood in the game -which is not much, indeed-, but still, I just believe it does not transmit enough. It has some powerful symbols, good musical moments... but it never ends up shining completely.

    I guess it is worth trying, in any case. It may simply be a bit whimsical: depending on your mood the day you play it, you will love the slow pace and the symbolism or you will simply walk across the island almost for the sake of walking.
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  6. Sep 21, 2016
    6
    Si bien es cierto que hay un determinado tipo de público al cual le encanta este subgénero, si sois primerizos creo que Dear Esther no es laSi bien es cierto que hay un determinado tipo de público al cual le encanta este subgénero, si sois primerizos creo que Dear Esther no es la mejor opción para iniciarse en el. Si la historia de base fuera mas memorable quizás esto sería distinto, pero estamos hablando de un título de una hora de duración en el que solo caminamos y cuya historia es tan ambigua que no resultara del gusto de todos. Expand
  7. Sep 26, 2016
    2
    I'm a huge fan of Gone Home, Everybody's Gone to the Rapture, Slenderman, and a bunch of these so-called "walking simulators".

    Gone Home
    I'm a huge fan of Gone Home, Everybody's Gone to the Rapture, Slenderman, and a bunch of these so-called "walking simulators".

    Gone Home was great. It was filled with mystery, atmosphere and dread. Every clue you find puts another bad thought in your head.

    I was hoping Dear Esther, would be the same. It wasn't. Gone Home is a different breed. Everybody's Gone to the Rapture is developed by the same guys who made Dear Esther. It wasn't my favorite game but it was creepy and huge. The town looked like it was filled with secrets. I enjoyed it but I wouldn't replay it. Dear Esther isn't even that.

    I love shorts games but only if it does its job. The Park did its job. It's an interactive, hour long horror movie where you play the protagonist.

    Dear Esther is about an hour long, maybe 90 mins. You walk around an island triggering talking points to let you know you're going into the right direction. The graphics are sub-par but that's expected since it's an indie game.

    Controls are simple. There's only walk and zoom. Zoom doesn't seem to do anything. You don't bump into anyone or anything. It's just dull.

    The best moments of the game come when you enter a broken down cabin and your flashlight comes on. It reminded me of 11th Hour, an old PC CD-ROM game from the 90's.

    This game isn't for me. I need purpose in my short indie video games. Gone Home hit me hard. Everybody's Gone to the Rapture got emotional towards the end. Slender-Man terrified me, even with it's technical issues. Dear Esther isn't even interactive. I paid $11 to walk around a generic island for an hour and that's not fair.
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See all 8 User Reviews