Generally favorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 26 out of 36
  2. Negative: 0 out of 36
  1. Playstation Official Magazine Australia
    Feb 27, 2014
    Great games have a simple concept and message. Don’t Starve will leave you feeling full. [March 2014, p78]
  2. 90
    A very addictive roguelike that we’ll happily recommend to anyone who owns a PS4.
  3. Jan 16, 2014
    We expected big things from the studio behind Mark of the Ninja and Shank, and in Don’t Starve, we got them. It’s a wonderfully dark survival-craft game with great scope for emergent, unique experiences, even if it will make you rage occasionally.
  4. Learning is half the fun and even the smallest victory makes you feel like you’re winning with a capital FU.
  5. Jan 10, 2014
    Don't Starve is an incredibly satisfying survival-exploration game that understands how to foster the joy of discovery.
  6. Jan 21, 2014
    Don’t Starve is all about trial and error. The first few play throughs often ended quickly; but with each passing game I learned something new and this, in turn, fueled my interest in the game and my desire to get it right the next time.
  7. Jan 10, 2014
    Don’t Starve isn’t perfect, but it brings something to the PS4 that is sorely needed. Its addictive qualities keep you playing, forcing you to lose hours of your life to dodging Pig Men, hunting rabbits, and gathering supplies to see how long you can last.
  8. Jan 22, 2014
    Behind the Edward-Scissorhand-esque look of this apparently innocent game, lies one of the most unforgiving and thrilling roguelike. The game works great with the dualshock 4.
  9. Jan 16, 2014
    Don’t Starve is an original survival adventure that surprises because of its many game options and its amazing art style.
  10. 85
    No doubt, Don't Starve will split opinion squarely down the middle, but for those willing to put the man hours in it there's undoubtedly a proverbial treasure throve of depth at hand. Either way, Klei Entertainment's offering is a refreshingly robust and intriguing title which sets the wheels of Sony's PS4 indie proclamation firmly in motion.
  11. Jan 9, 2014
    Very unique and, above all, very addictive. The concept of surviving becomes fun and engaging, and makes the players think and plan their next move if they want to see another day.
  12. Games Master UK
    Feb 16, 2014
    A seamless port. [March 2014, p.85]
  13. Play UK
    Feb 15, 2014
    Gloomy, tricky and endlessly punishing. [Issue#240, p.64]
  14. Feb 16, 2014
    Probably not a game for everyone. The pace can at times be very low, and the developers could've thrown in more surprises. But it's a title that is hard to put down once you've gotten into it.
  15. Feb 4, 2014
    Don’t Starve is wonderfully unforgiving, proudly unhelpful and sometimes (“How bad could something called the Deerclops be…?”) just downright mean. And it’s all the better for it.
  16. Jan 27, 2014
    Your only goal in Don't Starve is to survive. You do this, primarily, by "not starving", though you'll be fending off creatures and looting the graphically unique environments as well. It's a nice survival simulator that is highly recommended to everyone looking for a nice change of pace.
  17. Jan 20, 2014
    Don't Starve delivers a unique, deep and compelling survival experience. If permadeath is not a huge problem for you, then you'll enjoy this game so much.
  18. Jan 17, 2014
    Don’t Starve is a fantastic, huge, deadly ball of entertainingly gothic survival.
  19. Jan 15, 2014
    It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements.
  20. Feb 26, 2014
    Don't Starve is a tremendously addictive game where the fight for the survival, mixed with exploring several places with its own magic, throw the player into searching every corner of the map. However, it is extremely hard from the very beginning, so there will be many players thinking twice before going on with their adventures.
  21. Jan 16, 2014
    Don't Starve's overwhelming difficulty and complex crafting make for a stressful and gruelling experience. Embrace its charms, and you'll be rewarded with the joys of exploration and discovery.
  22. Feb 12, 2014
    A good conversion for a great game. It's impossible not to notice all the gameplay and the features brought by the growing mod community on PC, which of course are not supported by this console version.
  23. Feb 3, 2014
    If you don’t want to do the same thing over and over, you hate a game over screen and need a tutorial to understand what you’re doing, Don’t Starve isn’t the game for you. It’s difficult, challenging and divers, which makes it a great experience.
  24. Jan 24, 2014
    The ecological system as well as the crafting are cool, but the need for useless repetition gets on your nerves after a while. Nonetheless you can expect a merciless fight for survival with a captivating art design.
  25. Jan 17, 2014
    Don't Starve is still an excellent game on the new Sony console, which, however, is not used in its technical potential. For the same price, this PS4 version is as good as the old PC version, as long as you don't want to play the great mods available on PC. In that case (and in the case of Steam sales), it's better to buy the version for Windows, Mac and Linux.
  26. Jan 13, 2014
    While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve's dark and lonely tunnel.
  27. Jan 17, 2014
    When that little curiosity stays and gets you back for creating more items to survive another day, you get addicted to the game, transforming irritation into determination.
  28. Jan 16, 2014
    On the PS4, it remains a frustrating, fascinating, and beautifully grim experience that controls nicely and packs the same absorbing punch as the original.
  29. Jan 16, 2014
    Don't Starve can be a real pain. But if you know what you're getting yourself into, you'll not regret answering the call of this cute, but somehow distressingly terrifying wild.
  30. Jan 15, 2014
    Don’t Starve may make your stomach rumble in frustration if you’re not willing to invest the required time to master its complex systems, but triumph over its crushing difficulty, and you may find a satisfactory dish here.
  31. Jan 15, 2014
    Uncovering the secrets of Don’t Starve’s oppressive world is gratifying, but the basics of gameplay get too mindlessly repetitive once you’ve figured out what you’re doing.
  32. Jan 14, 2014
    Don't Starve flies too low to take advantage of all that's good in its gameplay, but is a good game anyway, recommended to all those looking for a challenge despite a depressed world and the lack of a true goal.
  33. Jan 13, 2014
    Don't Starve is a gorgeous, terrifying, often funny game, albeit one that can chew away at the player's morale with its constant demands and willingness to undo hard work. Provided you go in willing to work hard and take punches on the nose, there's plenty of reward to be had.
  34. Jan 13, 2014
    Don’t Starve’s singular focus, wrapped up in a deadly dance between threat and empowerment, is also its biggest flaw. There is no horizon to strive for. The attrition-based gameplay is initially interesting and temporarily engaging, but lacks any lasting impact on the world.
  35. Feb 7, 2014
    The tedious "trial and error" design will make you want to bang your head on to the nearest wall. But if you have patience there are a lot of interesting things you'll find in Don't Starve.
  36. 60
    An interesting stew of ideas and great presentation can’t make up for a game that goes out of its way to frustrate and discourage its players.
User Score

Mixed or average reviews- based on 369 Ratings

User score distribution:
  1. Positive: 41 out of 71
  2. Negative: 16 out of 71
  1. Jan 7, 2014
    Smooth, just as fun as PC, beautiful and plays incredibly well on the Dual Shock 4! The control scheme surprising works perfectly! 10/10! ThisSmooth, just as fun as PC, beautiful and plays incredibly well on the Dual Shock 4! The control scheme surprising works perfectly! 10/10! This game is the start of a line-up of indie games that had me choosing the PS4 over the XBone. You guy's over at Klei did a fantastic job when you made this game a reality! Sony you have helped make it an amazing console version that runs unbelievable well. So much fun in such a gorgeously wrapped FREE gift from Sony! Full Review »
  2. Jan 12, 2014
    How do you turn Tim Burton's 2d answer to Minecraft into infuriating garbage? Permadeath.

    At first it will be boring and hard scavenging
    How do you turn Tim Burton's 2d answer to Minecraft into infuriating garbage? Permadeath.

    At first it will be boring and hard scavenging supplies.

    Than you will be driven and make a farm, full of food making contraptions vast groves of berries creating new weapons clothes and devices to protect against the elements. Walls for safety and a spectacular base to provide safety after long days out scavenging and exploring ruins in this weird wild world. You will shave beefalo and ambush spiders hunt wild turkey and trap rabbits which you will use to make a magic hat.

    All to assemble scattered pieces of your machine that got you here, than teleport to the next world which will be harder and harder.

    Sounds like a 10 right?

    wrong, permadeath, no finding your corpse and looting it or going back to your house. When you die which is VERY easy due to clunky controls, you start over from level 1 with nothing. Like losing your last life on an NES game. After 10 hours of work over 3 days you will be right back where you started.

    This game has a LOT of potential, ruined by one fatal flaw. Although these purely random Toejam and earl style worlds are neat they are wildly disjointed, but that's the fun of taming them.

    Don't get to attached to your pet beefalo, you die, you can't go back to your last save you are DEAD and it auto saves it and you have nothing.

    I love the idea, would love a sequel, hell just an update to bring this game the feature we have all enjoyed since 1987's legend of Zelda.
    Full Review »
  3. Jan 11, 2014
    This game is basically a dead end (no pun intended).

    Let me first start with what I like about the game 1) The art is good, very Tim
    This game is basically a dead end (no pun intended).

    Let me first start with what I like about the game 1) The art is good, very Tim Burton-esque. 2) The concept is good but needs to be tweaked to allow you to play on after death.

    What I did not like: 1) Inventory system is horrific, and not adequate for the amount of items you essentially have to carry. 2) If you die, there is no resurrecting (other than if you happened to build something that allows so in-game). You have to start all over and do not maintain any of the recipes, exploration or anything else that you may have discovered. 3) The controls are clunky in general.

    Suggestions I have would be to allow some sort of save at some point (make it 7 days, 14 days, even a month, but something). Now I am sure many of you will say that this is what makes the game so great, that you have to be critical and precise with everything you do, but this aspect really kills it for me with replay value. I have no interest in spending the first hour or two over and over again finding and crafting the basics to return to where I was.

    If the graphics were not interesting and as they are the game would have received a 1. I really wanted to like this game, and did for the first few tries, but it quickly became boring a repetitious. I'll stick to something else for now.
    Full Review »