Don't Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.… Collapse
Jan 7, 2014Smooth, just as fun as PC, beautiful and plays incredibly well on the Dual Shock 4! The control scheme surprising works perfectly! 10/10! This game is the start of a line-up of indie games that had me choosing the PS4 over the XBone. You guy's over at Klei did a fantastic job when you made this game a reality! Sony you have helped make it an amazing console version that runs unbelievable well. So much fun in such a gorgeously wrapped FREE gift from Sony!… Expand
Jan 13, 2014A very well-made game with a great artwork. This game is one of the best survival games out there! The idea of having to survive by hunting animals for food, growing your own crops, avoiding or fighting monsters, and having to go through extreme weather conditions makes this game very complete in the area of survival games. It is really fun to play and keeps the player entertained a lot. The only thing this game is missing is a co-op-split screen mode so that one can enjoy the game much more by playing it with friends and family having to help each other for survival, this will unleash the game's full potential and make the game much bigger in the market.… Expand
Jan 10, 2014This is a challenging, no-holding-hands, punishing, rogue-like survival game, make no mistake. No guidance is given, and for me, that is a strength. So is the unique art style. Once you accept this punishing aspect, and the fact that you need to constantly be aware of and explore your environment and meticulously track your supplies, and that to succeed you need to do these things over and over, alongside the excellent exploratory nature of the land, the game really opens up and is fun for those who like that sort of thing.… Expand
Jan 30, 2014If you want to know what it would be like to survive alone in a forest full of "monsters" then this game is for you , a pretty much perfect port of the pc version that plays quite well , you will need to work hard to survive and earn that XP to unlock different characters with different abilities like Speed & Strength , Graphicly i think it might have been able to run on a ps3 just fine , but the game does look decently good with cartoon like characters kind of reminding me of Corpse Bride the movie , the question is , will you be able to survive ?… Expand
Jan 30, 2014A nice way to spend your time. Really enjoy the Tim Burton theme it seems to have. The world is always randomly generated so you're never in the same area twice. The permadeath feature might turn some people off (especially when you've invested dozens of hours into a single character) but it's one of the more unique games released for the PS4. if you're a PLUS member, check it out. If not, you should probably wait until it drops to $5-10.… Expand
Jan 12, 2014How do you turn Tim Burton's 2d answer to Minecraft into infuriating garbage? Permadeath.
At first it will be boring and hard scavenging supplies.
Than you will be driven and make a farm, full of food making contraptions vast groves of berries creating new weapons clothes and devices to protect against the elements. Walls for safety and a spectacular base to provide safety after long days out scavenging and exploring ruins in this weird wild world. You will shave beefalo and ambush spiders hunt wild turkey and trap rabbits which you will use to make a magic hat.
All to assemble scattered pieces of your machine that got you here, than teleport to the next world which will be harder and harder.
Sounds like a 10 right?
wrong, permadeath, no finding your corpse and looting it or going back to your house. When you die which is VERY easy due to clunky controls, you start over from level 1 with nothing. Like losing your last life on an NES game. After 10 hours of work over 3 days you will be right back where you started.
This game has a LOT of potential, ruined by one fatal flaw. Although these purely random Toejam and earl style worlds are neat they are wildly disjointed, but that's the fun of taming them.
Don't get to attached to your pet beefalo, you die, you can't go back to your last save you are DEAD and it auto saves it and you have nothing.
I love the idea, would love a sequel, hell just an update to bring this game the feature we have all enjoyed since 1987's legend of Zelda.… Expand
Feb 5, 2014Have stopped playing after 3 hours gameplay.
Cute and classic art style is almost the only aspect I can praise the game for.
The game is with lots of annoying inconvenience.
For example, you can only craft advanced items near a science machine, forcing you to build lots of machines over the map if you don't want to waste time traveling far back to a machine, but the trade-off is more repeatedly picking and chopping for materials (still boring and time wasting).
Also, The map is unnecessarily big. What is worse is the map is randomly created each time, so for every new game, you have to waste lots of time to investigate where to go for certain materials. And there is no way for aimed fast travel except that randomly set bug hole.
The bag storage is far from enough, you always have to drop this for that, and when you need this, you have to recollect (of course you can choose to remember the place you dropped the items then travel far back to re-pick them but this will be more boring). The ridiculous is the chest for extra storage totally doesn't make sense because when you want something stored in the chest you have been very far from the chest, so what is difference between storing item in chest and dropping item on ground?
Most of time, you feel you are just doing what you have done rather than a feeling of true level-up.… Expand