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Mixed or average reviews - based on 70 Critics What's this?

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Mixed or average reviews- based on 232 Ratings

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  • Summary: Locked away in a prison for super powered humans, Fetch is forced to relive tragedies from her past. Unravel her dark secret in Seattle while battling to escape snowy Curdun Cay and pursue vengeance against those who did her wrong.
Score distribution:
  1. Positive: 31 out of 70
  2. Negative: 0 out of 70
  1. Sep 3, 2014
    I really enjoyed inFamous First Light on a number of levels, and if I had to compare it to The Last of Us’ Left Behind expansion, I would give the edge to First Light just for its additional challenges and replayability.
  2. Sep 17, 2014
    InFamous: First Light feels grand due to its small size. In a flash you’ll receive tremendous neon powers to cross the city with great speed. Though these powers are what makes First Light great, the rest of the game is not to be underestimated. The famous comic like cutscenes, a modest amount of collectibles and challenges and a special Battle Arena mode take First Light beyond just feeling like InFamous Light.
  3. Sep 16, 2014
    Abigail "Fetch" Walker, a sensitive rebel with her troubled past, who gladly hits others, especially when her brother's life is at stake. A long time ago, Brent ran away with her from home when her own parents had informed to DUP – those guys who help and protect, but somehow it does not match to their smile. It is a bad move to get Abigail mad – that is why it is such a joy to play as her. The main heroine of the separate First Light DLC for inFamous: Second Son is essentially more interesting than Delsin; she was already gripping your attention in the original game, considering. Therefore it is not surprising that its creators grabbed her and present her as a great addition, a must to all gamers who love superheroes rampage.
  4. Aug 26, 2014
    inFAMOUS: First Light is never going to set the world alight, but if you’ve been gagging for more of Sucker Punch’s superhero series, then it will fill that hole until a full sequel charges onto store shelves.
  5. It's just a pity Fetch doesn't break from Second Son's tired mission design a little more. [Nov 2014, p.91]
  6. Aug 29, 2014
    Infamous: First Light provides a bite-sized experience, a mere sliver of Second Son. It mirrors that games main themes and focuses on the best of its powers, but is let down a little by its bfrevity.
  7. Sep 2, 2014
    If you're desperate for more inFamous content and can play Second Son with your eyes closed then First Light might be worth your time and money. The story being told, while familiar and unremarkable, is well told and playing around with Fetch's powers can be fun at times. Unfortunately, it's still a downscaled, smaller version of what we all did in the first game.

See all 70 Critic Reviews

Score distribution:
  1. Positive: 26 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 1 out of 27
  1. Sep 15, 2014
    This review contains spoilers, click expand to view. 9.5 (rounded up to 10).

    One of the things many people didn't like about Sucker Punch's beautiful Infamous:Second Son was its protagonist. Delsin Rowe got more bearable across the course of the game, yet at the atart he appeared to be a cocky, arrogant, unlikeable jerk. Straight away, First Light makes it obvious that what we are about to play will be a very different game indeed. The emotional starting couldn't be further from that of Second Son and the main character (Abigail "Fetch" Walker) is strong, confident and instantly relatable, if a little flawed. Th story of First Light will be fairly well-known if you played the main game, but that won't stop it from pulling on your heart strings. It starts off with Fetch and her brother Brent rocking up to Seattle, before cops and a crazy gang result in their separation. The 4 hour storyline sees Fetch searching for her missing sibling, yet she'll go through a fair amount of shady characters to reach him. The instantly creepy and highly sexist Shane is one and he ends up playing the role of main antagonist. From the beginning right through to the gripping end, First Light is brilliant. While you may know it ends in the horrible death of her brother Brent, the 20 minutes that comes after is just as compelling. The story is divided into four acts, each act broken up by a training session in the (sort of) present day. Fetch is in Curden Cay prison and the villain of Second Son- Abigail- is helping her control her abilities. You learn a new power in these training sessions and it's a good scenario where you can get the hang of things. However, you'll yearn to get back into Seattle from two years ago and continue to explore the narrative in its entirety.

    The gameplay will be instantly familiar if you spent most of Second Son with the Neon power. Fetch can run at the speed of light, yet she's able to pass through most objects like balconies and stairwells. Fetch can slow down time to shoot weak points, yet her blasts are more powerful. She can create a singularity, but you have more control over it so it doesn't feel like an activated cutscene. It's these small changes that make the game better than its counterpart when it comes to gameplay, but then again the use of only one power set does limit your options considerably. Without the constant switches between smoke, neon, video and concrete (but who uses concrete anyway?), the battles feel like they're on a smaller scale and with the sheer amount of extra abilities Fetch has at her disposal, the game also feels easier. I didn't encounter enough enemy variety and without bases, the game loses a bit of difficulty. I completed Second Son on the hardest difficulty option and was up against a big challenge. Across the course of First Light set on hard, I died once and failed two missions. Thankfully, the game comes with challenge arenas to test your skills.

    There are three arenas and the first two have two options available- survival and rescue (the Omega arena only has survival). If you have Second Son save data, you can play all of these arenas four times each with Delsin Rowe available for use. The arenas certainly put your skills to use, with the challenge continuing to amp as you proceed. First gang members, then DUP members and finally angels and demons generated by Eugene (in an off-screen cameo). Every arena has its own goals to complete and objectives to finish and this goes towards trophies (there is a Platinum trophy for those hunters out there!). I loved the challenges idea. Completing random events in Seattle, getting high scores in the arenas and killing enemies in certain ways can result in the completion of challenges and each challenge will give you a certain amount of skill points (which are magnificently stylised as Sucker Punch's logo). The skill points can be spent on upgrades, which range from a longer neon bar to a new finishing move. I hadn't maxed out the upgrades system by the end of the campaign like I did with Second Son, which led to replayability. Of course, you can also get skill points by collecting Lumens (which replace blast shards), completing races, creating graffiti and shooting down cameras (which now require you to use footage, as they move around on drones). I was disappointed that these activities were as repetitive as ever (except the races because the pink clouds that pop up and give you a boost are excellent). This was one of the key gripes I had with Son and another annoying thing about the game was that it restricted you to one island. I missed Chinatown from the base game and would have liked to climb the DUP tower again. I also think that the campaign was too short and that more time should have been put into it, rather than the challenges.

    While First Light falls short of Second Son's greatness due to legacy issues, a small world and the lack of a large campaign, for $20 it provides a nice amount of innovation and more Infamous- which is always good!
  2. Sep 10, 2014
    A great prequel to the inFAMOUS Second Son, with an interesting story and character.
    Smooth gameplay, great and next-gen graphics.
    A must
    have for every PS4 owner and inFAMOUS fans. Expand
  3. Aug 26, 2014
    This is basically more of the same. If you liked Infamous second son, there is no doubt that you will like that one. I enjoy how you can run without an end when you active the run sequence. I also love the pink rays left behind Fetch for a good 20s when you ran in a zone.
    The only negative thing I could say about this DLC/expansion/standalone is: Too short!
  4. Oct 17, 2014
    I don't know why people criticize this game so much. It's a cheap game (only $14,99), just a kind of "stand-alone DLC". The graphics are amazing (just as in Second Son), the missions are fun, the powers as well and Fetch's story is interesting. Yes, there's no new power, but the neon power was very explored in this game and it's good. The challenge maps are repetitive, but may be interesting to some "hardcore" players. Expand
  5. Oct 2, 2014
    I really like Second Son, So I loved the DLC, the gameplay is great, and the story was interesting enough to leave me wanting similar DLC for Eugene, a few missions felt kind of repetitive but over all i feel it's worth buying for full price as an infamous fan, and maybe wait for a sale if you've never tried infamous before, since you may not like it. Expand
  6. Sep 9, 2014
    Like inFamous Bloody Carnival, the ratio time / price is honest, like the story. I thought that use a character who have a power used in Second Son will be a little bit repetitive and no, Fetch use her power otherwise than Dalsin.
    So, in a bad english (I'm French sorry) I've past a very good time with this game and its challenge to get all of power are well integrated into this stand alone
  7. Sep 15, 2014
    This game is very easy to play. After a couple hours of play I got bored with the story and just turned off the game. The story is just not entertaining. Expand

See all 27 User Reviews