The new areas are a little more open than one might expect from the claustrophobic RE7, but they’re packed with enemies to blast with Chris’ new semi-auto shotgun, and the faster, more combat-heavy gameplay works just as well in first person as the main game’s slow and tense exploration does. There’s a about an hour of content in Not A Hero, including a boss fight and a truly jarring close-quarters battle that proved traumatic in VR. This is a stellar piece of bonus content, which has only one thing keeping it from being the definitive piece of Resident Evil 7 DLC – it’s not End of Zoe.
It's been worth waiting so long for I'm not a hero, when, initially, it was going to be released last spring. The outcome of the plot is constituted as the best of the content, which sometimes blurs due to the occasions in which the gameplay is somewhat decaffeinated. All in all, it's worth playing, even more so being free.
A really good dlc, that give us a hint at to what resident evil 8 can go if using main series characters like Chris... Good graphics, story and I really love the action mixed whit horror gameplay
After many months of delay, we expected more form Not a Hero. This free DLC tells the story of Chris Redfield chasing the lunatic Lucas Baker, and can be also the starting point for the new chapter.
Not A Hero absorbs Resident Evil 7's discordant third act and recasts it in the mold of a conventional action shooter. While a sharp focus (and a welcomed protagonist swap) aid Not A Hero's general coherence, it's a vision of a life the seventh Resident Evil chose to leave behind. A safe move isn't often the strongest.
Not a Hero isn’t terrible. It’s a decent snack, but that’s all it is. This is exactly the kind of ponderous actionfest Resident Evil 7 was supposed to be the cure to. If you’re one of the dozen people who thought Resident Evil 6 was the series’ highpoint, you’ll love Not a Hero. Most everyone else will be glad it’s free.
A great free dlc...Thank you capcom!! C. Redfield is the perfect character to capture the hateful Lucas. Action, adrenaline and breathless. Is not scare like the main game but fun is the same.
Kind of a rehash. Boss fights are meh. The devs love to put an obstacle in the middle of the room and have a boss chase you around it. I'm was also tired of the enemies already from the base game and there was just more of them.
"Not a Hero" follows Chris Redfield in his attempt to capture Lucas Baker, after the events of the main game. Interesting plot, which gives some important revelations, although nothing really special. It does its job.
Playing as Chris in this adventure is fun. Firearms, although actually only two, are really satisfying to use against the enemies, especially the Thor's Hammer autoloader shotgun. A third firearm more, like an SMG, would have add more variety though. It's also really cool to hit the enemies straight in the face with Chris' right jab. There are not many new enemies except "Little Crawlers" and the "Fumer". This latter enemy is invulnerable, unless special RAMRODs ammunition is used. Despite the preponderant dose of action, the game does not necessarily renounce its horror component. Level of challenge in general is very good. However, the final boss is really unbalanced and has too many advantages: he is too fast considering his body mass and the high damage he inflicts, his chained attacks and his jumps from above are simply annoying. Having to face him in the second phase while also worrying about oxygen supply – O2 dispensers are deliberately placed in uncomfortable places – mostly generates unpleasant frustration. Then Chris, despite not being a civilian like Ethan but a trained soldier, is still too slow in his movement, which makes no sense and complicates the game. Not a good design by default, although it's a more classic boss battle than some in the main game and still feasible on "Normal" difficulty.
Then there is the "Professional" difficulty level, which is part of the package and therefore it's right to penalize my review's score because of it. Why penalize? Because I would like to know the name of the genius who decided it was a good idea forcing the player to undergo 1/3 of the expansion using only the knife. That's right: no firearms, large high damage-dealing enemies groups and only the tactical knife to face them. Unfortunately, I found this not only stupid but also extremely annoying as a design choice. Needless to say, the boss battle is frustration embodied, making the game almost totally impossible to truly enjoy. And again, Chris' too slow movement makes all more complicated.
In the end "Not a Hero" is a nice expansion to play, especially on default difficulty. It doesn't last long but it's also free and generally offers good fun. Too bad it was undermined by a failed boss battle design and equally failed higher difficulty design choices that prevented to offer an high but balanced challenge.
Not a Hero is the free DLC expansion to Resident Evil VII. At that price, you can’t go wrong, right?
Well…
Not a Hero puts you in the shoes of Chris Redfield, an actual competent soldier with a more futuristic GUI interface. Unlike the main RE7, which plays like a horror game, this is very much a FPS. The game uses the enemies from the main game, but because you are much better armed and equipped and are more “in control”, it doesn’t feel like such a desperate struggle for survival, but just a FPS type game.
Indeed, the game doesn’t even try to disguise this fact; it’s very much more standard than the main game.
Unfortunately, without the tension of survival, this is honestly not a very interesting experience; there’s not a whole lot of surprises here, as you encountered Lucas in the main game and thus know what he’s like, and while there’s a couple boss fights, neither of them was really all that impressive or felt like it was up to snuff compared to the ones in the main game.
This took less than two hours to complete, and was about the right length for what it was, but what it was was a rather mediocre FPS. I wouldn’t really recommend it unless you’re really interested in seeing what happened to Lucas after the main game.
What an absolute disappointment. They missed the spring release and took almost an extra year because they realized their first attempt wasn't up to quality standards. It's hard to imagine whatever they had being more of a letdown than this. It's incredibly short, and does absolutely nothing to advance the overall RE story or bring in series regular characters other than to tell the "story" of Chris chasing down Lucas. Nor is there a sufficient explanation of him working with Umbrella other than a short throw away document in his inventory.
I loved the main game, even though I was a little disappointed that there were no appearances from Claire, Jill, Leon, Ada, etc. I can't remember ever being so disappointed by something that was free. I gave it 1 point instead of 0 because at least it is so short you won't waste too much time playing it.
SummaryChris Redfield returns in this free additional episode for all Resident Evil 7 players. Facing new enemies and cruel traps, Chris must use his well-honed skills in marksmanship and melee fighting as he attempts to secure his target and uncover the truth behind the Baker incident.