Generally favorable reviews - based on 37 Critics What's this?

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Mixed or average reviews- based on 189 Ratings

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  • Summary: Originally released in 1989, Strider remains one of Capcom's most enduring franchises. The game tells the story of Hiryu, the youngest ever "Super A" ranked agent of an elite corps known as the Striders. Strider Hiryu receives orders to assassinate Grandmaster Meio, supreme dictator of Earth, who has plunged humanity into a dystopian dark age. Expand
Score distribution:
  1. Positive: 24 out of 37
  2. Negative: 0 out of 37
  1. Feb 27, 2014
    Strider returns victorious. Great boss fights, responsive controls, interesting level design... those are only some of the elements that make this side-scroller such a success.
  2. Feb 18, 2014
    A slick pastiche of ‘80s retro cool and modern gameplay, Strider is both faithful to its source material and still capable of finding its own identity. It’s basically the raddest Saturday-morning cartoon you’ll ever play.
  3. Apr 29, 2014
    Strider is a great example of how you can reboot an old arcade game with modern sensibilities and still keep it true to its roots.
  4. Feb 18, 2014
    Inspiring and intriguing reset of one of the Capcom cult classics. Strider HD is a gorgeous game with frantic and appealing gameplay, tons of secrets and nice graphics. Enjoyable experience.
  5. Feb 24, 2014
    I definitely think Strider is worth checking out, whether you’re a fan of the original or not.
  6. Feb 21, 2014
    At its blistering best, Strider is a joy to play – its silky smooth controls making it difficult to not feel like the unstoppable agent himself. It's a welcome return to a beloved franchise, but it falls just short of maintaining the momentum that's expected of it, and instead opts to slice its way into a new generation with some less than exhilarating gameplay additions.
  7. Feb 20, 2014
    With more variety to its combat and some more time spent smoothing out its rough edges, Strider could have been a significantly better game.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 18 out of 27
  2. Negative: 3 out of 27
  1. Feb 24, 2014
    Definitely worth the money in terms of graphics, gameplay and controls. You have to stay on your toes when it comes to combat, and the variety of enemies is pretty high. You won't be bored and you won't regret having spent the (very affordable amount of) money on it. Expand
  2. Jul 7, 2014
    After a jaded history of attempted reboots and missing sequels, Strider finally returns once again on next gen consoles. With such gaps between entries, it’s very important to get a reboot done right so that it can be accepted by audiences and have a lasting effect. Strider takes a page from the Metroid formula and uses it well. The combined elements of both Metroid and Strider create an excellent and fun entry into the modern era.

    As any reboot, the game’s plot pays homage to the original. You play as Strider Hiryu and are tasked to eliminating the “Grandmaster,” a mysterious dictator in control over the dystopian city of Kazakh. The plot pretty much ends here. Aside from your main mission, there is little to no plot involved. There are no twists and turns along the way that make for a meaningful story. From start until end, your mission is to eliminate your target and his cohorts to save Kazakh City from his rule.

    The game is played across multiple areas along a 2D plane, Metroid style. Areas are high in detail and beautifully rendered all with nice glows and effects. Areas such as a robotic lab to an underground city infected with zombies are some of the few players will visit. Hidden passages and rewards are littered across the locations for the exploring type, and the color coded doors encourage players to return later for the more rewarding prizes.

    Gameplay is divided into two elements: combat and platforming. The majority of the game will be spent hack and slashing through foot soliders with the Cypher, Hiryu’s plasma sword. The Cypher gains new abilities along your journey that help in creating the ultimate cyber ninja. These abilities are introduced smoothly, adding multiple new elements into combat. These abilities are chosen through the d-pad and are indicated by Hiryu’s scarf; orange for explosive attacks, blue for ice powers, etc. The various enemies are all strong and vulnerable to different attack styles so players should stay on their toes. Learning the game and its combat lead to a more rewarding experience.

    Platforming adds another layer to the formula. Players are often tasked at scaling buildings and flipping through buzz saws and lasers alike. Since Hiryu can climb on walls and ceilings, it adds new opportunities to platforming as well as escapes and parkour sequences. These opportunities are a squandered, however, as there are few sequences that encourage the use of quick timing and careful jumps as found in recent platforming style games.

    Along the adventure, Hiryu will take on favorites from the series. From the Wind Sisters to the bounty hunter Solo, each battle offers a diversion away from the typical combat of the core gameplay. Normally, players would hack and slash their way to victory against smaller foes. This approach is welcome but will lead to failure pretty quickly. Each boss encourages strategy and thought before attacking so players should tread lightly. Each battle is an entertaining diversion and even reward players with new powers; but be warned some bosses return as standard foes along the way.

    As much as I enjoyed every moment with Strider, it isn’t without its issues. One of my major issues were that areas within the game feel repetitive. This proved an issue when I would do a bit of backtracking and feel lost after my strider ran across three rooms that all looked exactly the same. This repetition isn’t only in the environments, many of the enemies share the same features as well. Another issue I had was the lack of teleportation system. Missing a couple of collectibles on the other side of the world? Well you’re going to have to trudge all the way across the game world using a confusing map that doesn’t show which exit leads to where. This can be pretty annoying especially since each area is large and navigation can get complex.

    In the end, these complaints are relatively minor and doesn’t hinder the experience as a whole. The game is fun and I wouldn’t mind seeing another one along the line. Strider is a fantastic reboot to a forgotten series as well as a fresh entry for newcomers to the franchise.
  3. Oct 8, 2014
    Strider is a Metroid-vania hack and slash game in which you play a sword-wielding ninja, set in a pseudo-communist future dystopia, made by Capcom, who have being trying to get gamers to like them ever since the piddling amount of money they had left was revealed and damn it if they don't succeed at making you like them again, for a start the game is quite long, the levels are somewhat expansive, non-linear and reward exploration, also the combat is absolutely fantastic and without a doubt the best part of the game, with Hiryu (or the Strider) slashing his sword in time with your button mashing. Strider is also blessed with really good boss-fights, the type which will kill you easily if you don't learn each and every one of their attacks, then you'll get mashed into the ground, which not only serves as satisfyingly difficulty but also feels rewarding as hell when you finally beat the bastard, not to mention that every time you take down a boss, you gain a new ability, giving you a combat edge necessary to handle the difficulty curve and unlock new areas you previously couldn't open, which does mean you may have to trek along the same levels however the stellar beautiful design of the backgrounds and scenery certainly makes up for this, also being able to cream several soldiers who previously gave you trouble more than helps in that regard as well.
    One complaint I have seen is that Strider doesn't have a story, which to me seems quite silly as adding in a story would merely slow it down and the whole point of Strider is that it's pulse pounding action and to be honest force feeding in sections Metal Gear style where after a boss Hiryu had a ten minute monologue on the failures of communism, would be pretty **** stupid.
    Though there is one complaint I have with the game, which drags it down to a nine instead of a ten, well two actually there was an issue where my frames per second dropped for no reason for about ten minutes, that would be some of the **** soldiers on the last level, now I know that the last level is supposed to be hard but there is a difference between hard and badly designed and I know that decreasing the score on that alone is pretty harsh but it did kind of leave me with a bitter taste, especially so since I have a suspicion they did so deliberately.
    Though all in all the game is very very good arcadey fun that I absolutely recommend to everyone, especially so considering how cheap the thing is, please do yourself a favour and pick it up.
  4. Apr 13, 2014
    This review contains spoilers. [Condensed]

    There aren't truly that many complaints about the trappings of this game, which can mostly be attributed to the well-handled controls and aesthetics. Thankfully, those complaints that do surface stem mainly from some extra, non-control and non-graphical or technical areas of the game- such as story, warps, etcetera. Now for the final verdict:

    Concept: Bring back Capcom's lesser-known ninja hero, who has been trapped in limbo for far too long and needs to get a good dose of both nostalgia and the lime-light for his return. Also, for pure enjoyment and exploration of the new capabilities of consoles.

    Graphics: Between the animation work and the impressive level of environmental and character detail, the game handles perfectly, runs pretty smoothly, and certainly looks impressive for a two dimensional title.

    Sound: As with most of Capcom's titles, the voice work is way over the top and crazy at best, and the soundtracks include some catchy synth beat tracks and futuristic melodies to enjoy as you make the customary romp around the world defeating as many enemies as you possibly can.

    Playability: Never will a new ability go to waste in this game- you'll be utilizing each and every one of them without remorse by the end. The timing of learning and upgrading is perfectly spaced out so as not to be too quickly implemented or too slowly either. The controls handle perfectly and are incredibly responsive, leading to further enjoyment in the animation, gameplay, and upgrade departments.

    Entertainment: Not only a solid reboot, but a solid new game in general. There isn't really that much to complain about outside of a few minor grievances I've found within the game, and that most others have already harped on.

    Replay Value: High.

    Overall Score: 8.25
  5. Jul 14, 2014
    A solid Japanese platformer, Strider benefits from good level design and fluid gameplay. What little story there is in the game comes straight from a Manga comic, and borders the ridiculous. Running around the massive map looking for upgrades, etc., gets tedious after a while, but otherwise it's engaging. Expand
  6. Jul 30, 2014
    Strider is a stock standard side scrolling hack and slash game, with similarity's to Metroid style games where you need to get upgrades to access new areas. Being unoriginal also means that the game play is well refined and polished from years of older games to learn from. As you progress the game gets more enjoyable as it becomes more of a challenge and you learn new tricks. Unfortunately the setting and back ground dose not improve ,the game starts out very grey and bland and remains that way through the whole adventure. Better looking and varied levels is almost a necessity for a game so unoriginal. Overall fun for an old school game play fix. Expand
  7. Nov 19, 2014
    After spamming the x button for almost an hour straight, I realized there were better things I could be doing with my time. Looks good, but gameplay is boring. Expand

See all 27 User Reviews