Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 6 out of 27
  2. Negative: 1 out of 27

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. Apr 8, 2014
    This review contains spoilers, click full review link to view. Fun but short, that sums up this game. it's not as bad as MGS ground zeroes, but this game on PSN for $20 has about 13 main story missions and about 8 extra bonus missions. (mild spoiler warnings ahead)

    The game is about a war between the colonies, and Earth. Earth forces get obliterated by a new super weapon and you basically have to help your few remaining ships strike back at the super weapon.

    you get to pilot a new ship, called the strike suit. it's a fighter than can transform to a mech looking thing, which lets it fire at multiple enemies. there is also other ships, fighters/ interceptors and even a bomber.

    Honestly I enjoy the game but it's just so darn short. I played for 3 hours today (release day) and I am done about 6 missions already so I am 45% done the main story 3 hours in, meaning anyone who plays will be done in less than a week. for $20 I expect 1/3rd a game. which should be 20 hours of play minimum. this game, sadly seems to be leaning more toward a 10 hours of play at most.

    I am not sure if it is worth replaying yet, so far, meh. so it isn't looking good. so overall

    Fun 8/10 value 4/10 meaning this gets a 5/10.
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  2. Mar 15, 2015

    Mash the buttons! Screen fills with so many special effects you can't see 2 feet in front of you. Mash more buttons. You are

    Mash the buttons! Screen fills with so many special effects you can't see 2 feet in front of you. Mash more buttons. You are surrounded by action that is so ridiculously fast, tactics are as impossible as they are pointless. Hold down a button for minute...then mash it. At least the incessant yammering of poorly-written dialogue never stops streaming. More button-mashing. Then you realize: this game is not tense and's just chaotic and messy. It's "fun" in the same way a frenetic teenager calls spinning around in a circle and screaming "fun".

    Basically, the game backtracks across the time-honored tropes of the space combat genre, accelerating everything to a wholly unrealistic speed and removing any sense of meaningful gameplay. Your chosen armaments, your angle-of-attack, your wingmen, the arrangement of capital ships that are present...mean...absolutely nothing. They're just filler. This is a basic, twitch shooter that has roughly the same level of complexity as a 1980's-1990's video arcade coin-op: 4-way joystick, attack button, and afterburner button. That's. It.

    Only, Strike Suit tries to pretend that it's a deep and meaningful universe full of characters that you care about. Except, you don't. At all. I've played for nearly 10 hours now, and I honestly don't remember MY character's (the protagonist's) name.

    Mission structure is annoyingly simplistic and predictable. Game mechanics like prioritizing specific ships, torpedoes, etc. are exercises in frustration since you can't simply cycle through targets. You take virtually no damage from one enemy, then the next one will almost one-shot you. Special effects white-out your screen EVERY SINGLE TIME you are hit by so much as a slow-moving pebble. Nearby explosions also blind you and add over-the-top camera shaking. And every single enemy in the game will ignore all other targets and focus on you. If you don't suffer from a seizure, you'll still have absolutely no idea what's going on. What a joy. And when will game developers finally get it through their heads: players do NOT want to be interrupted every 30 seconds to watch a flippin' cutscene! (I believe I counted 12 cutscenes in one mission that lasted about 15 minutes. That's right, almost one cutscene every minute.)

    The game is just poor. It's a fun diversion for about 30 minutes at a time. For maybe 2 hours total. Even the game's selling point -- transforming into a "Strike Suit" ala Gundam -- just lets you...attack even faster. No game-changing mechanics. No unique powers or weapons. No memorable moments. Just fire bigger cannons and launch missiles in salvos. I tried to at least finish it, but I really can't be bothered. It's pretty enough to look at, though nothing amazing. And virtually every aspect of its gameplay has been done better by about 20 other titles.

    Very hard to recommend, even to dedicated action gamers.
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  3. Jan 27, 2015
    Guns have no weight to them, graphics are early PS3/ 360. Missions are a rinse and repeat structure w no change in pace. Overall just a dryGuns have no weight to them, graphics are early PS3/ 360. Missions are a rinse and repeat structure w no change in pace. Overall just a dry experience, the audio story is lost to the action (radio story telling is just a nope) and and any joy which is derived from gameplay is consumed by the terrible controls. F - Do better next time. Shout out to DREADNOUGHT, I got nothing to do w it but if you're reading this review you're probably keen on that kinda game.

    Overall the game is just not fun, and if the game ain't fun it's not worth playing.
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