With Twin Breaker, the team at Lillymo, along with Moriarty and Maldenado, have constructed a wonderful take on a time-honoured genre that has been woefully underserved in recent years.
Despite some flaws, Twin Breaker: A Sacred Symbols Adventure is a sincere homage to an underrated sub-genre. It captures what made classics like Arkanoid and Breakout beloved while putting its own special spin on the formula. The result is brick-breaking bliss that I would recommend to most lovers of arcade indies.
Great game. I'd recommend it to all sacred symbols listeners. If you're not a sacred symbols listeners but you're still into arcade games I'd still recommend it.
On the whole I enjoyed Twin Breaker: A Sacred Symbols Adventure. I am not normally a fan of this type of game but the old-school presentation and interesting story made it enjoyable. I am happy I got to play it. Plus you get 2 versions for the price of one, what's not to like.
Twin Breaker: A Sacred Symbols Adventure sets itself apart from other brick-breakers by not only having a narrative but also by including some unique systems. The multiple paddles add some new elements to the genre to put brick-breaker masters’ skills to the test. Regardless of the challenge, the game has a nice difficulty curve that makes it possible to pick up and enjoy a few levels at a time. Still, Twin Breaker lacks options and some quality-of-life features that could have made the entire experience more enjoyable. There are a few different modes here to keep you playing, but I can see most players just getting through the story and then quickly moving on to something else.
The writing during the story and in collectibles is typically great, the boring moments in gameplay are hard to come by (especially during the first playthrough), and it’s a rare well-priced PlayStation Vita release that offers replayability on the go. I doubt Twin Breaker will manage to find much of an audience outside of Sacred Symbols listeners, but I’m glad that the game Sacred Symbols fans are receiving is a solid and unique one.
Twin Breaker
A Sacred Symbols Adventure
More than just another Brick Breaker
The year is 2311, everyone still hates Colin Moriarty for a joke he made 294 years ago, Earth is no longer humanity’s only home… oh youre confused?
Yeah this brick breakers has a story.
It’s actually a pretty interesting concept of sending generations through space until eventually one of the ships make it back and lead to a discovery of a wormhole, whats on the otherside you might ask?
If only there were 2 bright young lads to make this journey.. what a coincidence.. We have Chris and Colin, setting out to discover whats on the other side…
Fake spoiler warning, it’s a brick breaker game.
Twin Breakers consists of 7 different modes, most of which are nice little time waster mini games such as an endless shooter mode, a boss rush mode, or a pong mode where you play pong with the games bosses… but the star of the show is this little over 2 hour long 40 level adventure where you take on space bad guys and break bricks.
Though Twin Breaker has a unique twist… youre controlling 2 “bouncers” at a time, one with the left stick and one with the right stick.. a twin stick brick breaker.. leading to a rub your tummy and pat your head styled gameplay especially later on when youre controlling 4 bouncers all at once with the two sticks…
The concept is simple, the bricks have a number of how many times they need hit on them, you try your hardest to break them all before time runs out or you lose all ofyour lives, all while trying to get the highest score possible to unlock even more of the story back in the trophy room…
And as youre doing so upgrades will drop from the sky, helping you out and making everything going on more hectic… and if you lose your lives, you’re abale to trade in some points for one more try.. which comes in handy during those more difficult levels..
That being said, Twin Breaker doesn’t do quite enough to make this experience memorable or addictive as it could be.. We can look at peggle as an example of how to make brick breaking interesting with constant new gimics and mechanics… im not saying I want peggle, but I feel like there were some missed opportunities here to play around with black holes for example amond many other things to really make levels more intriguing and not so predictable… sure if a simple brick breaking game with a slight twist is all youre looking for, youll get that here… but ask anyone after playing this game what their favorite levels was, and they wont be able to tell you.. they all blur together, beyond the first half of the campaign, Twin Breaker starts to run out of fuel, it loses its charm and there aren’t even interesting boss battles to look forward too, at first the idea of a boss in a brick breaker Is insance, its exciting… but ultimately these battles are the easiest levels in the game and all feel and look the same.
While of course seeing how Colin and Chris’ journey ends pulled me through to the credits, and Ill always encourage support of fellow content creators,
I wish there were more pazzaz to recommend Twin Breaker beyond that.
I give Twin Breaker : A Sacred Symbols Adventure
a 6/10
Just unnecessarily hard. Very inaccessible when you get to the four paddle levels. No way to lower difficulty and getting the S ranks for some levels just doesn’t respect my time. Highly disappointed if they do another brick breaker.
There are some genuine good moments, but overall this game is more a test of patience than skill and it's more frustrating than fun. I love all lillymo games, but this one is a pretty big flop. Controls and expectations are ridiculously unfair and tedious for the sake of it.
It's a brick-breaker with a predictable and conceptually plagiarized story. You may be asking yourself why does a brick-break need a story? Well, I asked that too and after playing this through I came up with an answer.. it doesn't. In fact, this game needs a story only slightly more than the world needs another brick breaker. Other than the story there is nothing to set this one apart from all of it's contemporaries in the genre except that it was released this year, and on PS4. No one asked for this game, well no one except the tragically self-involved creator. If you really want this game go ahead and buy it but I can't give you a good reason to. The mechanics are just boring, the concept is tired and the fact that this game comes on a physical disc and was ported to Vita just makes me shake my head. It's pretentious and under-delivers.
SummaryThe United States sends generation ships to nearby star systems to find new planets to colonize. But once in interstellar space, the ships mysteriously disappear. When clues emerge about the missing spacecraft, two pilots jump through a wormhole into a story-driven brick breaker in the spirit of Arkanoid and Breakout.