If you missed this game on the previous consoles, now is the perfect time to buy as it contains everything plus RTX and more importantly, it is a fantastic story that draws you in and drives you on. If you are a fan of The X-Files or similar genre shows, material… I have no doubt you will enjoy this. An exceptional job from the whole team!
Not being able to carry over save data is a
huge drawback. However, we enjoyed
uncovering the bureau’s secrets all over
again, with ray-traced drama. [Issue#186, p.88]
Control is a beast of game that effortlessly builds a world and history of such richness that that alone would carry it to success. Luckily, Remedy didn't stop there and, giving major kudos to writer Sam Lake, we're treated to a personal and epic story of peeling back the layers of reality, of facing the mundane and not allowing it to constrain us. Gameplay boasts a chaotic collection of paranormal abilities that showcase the destructive physics that the developers undoubtedly pushed the technical limits on, and the haunting atmosphere promises many a mystery to come, cementing Control as one of the best games I've played in the last decade.
Originally played this on PS4 but had to stop after 3 hours because the performance wasn't up to scratch (frame rate issues). But on PS5 it's great! This game is fantastic. It's a perfect balance of simplicity and depth. Graphics are great, story is good, gameplay is fantastic, character progression (skill tree) is actually meaningful and changes the whole dynamics of the game. Very fun, very playable. Got the platinum trophy!
By combining elements of Neo-Noir, urban fantasy, and conspiracy theory science fiction, Remedy’s Control offers a lot for anyone looking for a piece of medium with a good dollop of old and experimental game mechanics mixed with fun combat and a great story. While the combat could use a little tweaking, there’s no denying how much the folks over at Remedy value and respect the lore and characters they’ve created. Here’s hoping the sequel improves upon this foundation and gives us something truly amazing.
Control is an amazing experience that is befitting of the next gen consoles. It has killer Ray Tracing features, unfortunately hampered by their implementation, and a rock solid performance mode which feels amazing. The truly twisted dystopian world of the FBC is one that will persist in player's memories for a long time with its strange otherworldly places, alongside its humanising story. Highly recommended to all PlayStation 5 owners looking for an action-adventure with some real depth and fun combat!
Control Ultimate Edition on PS5 is still a great game, and its enhancements are pleasant - Ray Tracing or 60 fps, it's up to you - even if we could have asked for something more with the DualSense. If you've never met Jesse Faden and never been to the Bureau, it's time.
Without being a graphical revolution, Control Ultimate Edition's Next Gen patch freshens up the game a bit and gives good reasons to discover Jesse's paranormal adventures on PS5 or Xbox Series. The quality of life and immersion improvements are welcome, but the focus should have been more on solving some of the original game technical problems.
I did't know what to expect from this game. But I certainly didn't expect it will turn out to be a weird, braintwisting and utterly unique masterpiece. Courtney Hopes performance als Jesse Faden (the main character) is spot on, perfect voice acting and I love Jesse as a character. The game has great story telling with humor and lots of suspense as well as masterclass world building (documents and audio recodings). Not to mention the amazing graphics and the very unique art style (reminds me of Stanley Kubrick movies with all that geometry, lighting contrasts and 60/70s interor and technology). There is clever level design, detailed decoration and realistic enviroment. The fighting system is really cool, the combination of superhuman powers and shooting with different kind of weapons mix quite fine and lead to exciting fast-paced-battles. The sourroundings react to your actions really nicely (things break, explode etc.). Overally Control has a really well made atmosphere with build up suspense, psychological horror elements and firghtening enivorments. But it manages to never get too scary, just the right amount. I really liked the insane attention to details (adding so much additional stuff like very long handwritten texts or forever ongoing voicelines add to the world immersive feeling). The ashtray maze level on its own is a gaming masterpiece, one of the best video game missions ever. The length of the game is just right, for people who really liked it Control even offers two quite good DLCs. In addition to that I have to mention the flawless programming: there is an impressive high quality of effects and physical behaviour of objects, I never encountered bugs or graphical errors. The sheer amount of documents, audio recordings etc. especially the ones that are linked together shows me Remedy really put a lot of effort and love into this game. What I have to criticize is that raytracing looks stunning on the PS5 but feels weird and too irritating since it produces a stutter and blurring when moving the camera. Another minor problem is that enemies are too repetative and mostly the same (except the mold zombies which I think feels like a nice hommage to TLOU). Fighting parts always feel the same wave style, there are no tactical aproaches and only rarely different situations - I wish for the sequel to improve in this aspect. Another improvement for a sequel could be to move the weapon form choosing to the directional buttons of the controller, this would make it possible to choose from more different weapon forms fluently. You find weapon mods and personal mods too often, they really stuff in the inventory and are mostly useless since most are weaker than the ones you already have. The translation of the documents or subtitles into german is sometimes quite poorly, I started with english audio and german texts but soon switched to both english since a lot of the humor or cleverness of the texts is lost in grammatical errors or obvious google translator mistakes. One thing that set me off was that you sometimes instant die when falling off a cliff, this ruines the game flow. Personally I think the ending felt too rushed, it would be better to leave the player a break before the final fight - I was confused and surprised to find myself in the final battle all of the sudden. Overall control is a really outstanding game. It shines with its creativity and innovative ideas. The only big flaws for me are that I personally can't use the raytracing mode because it makes me motion sick and that the enemies get too repetative after some time. Still its very uniqueness and amazing setting, story and world design make it in my opinion a 10/10 masterpiece.
A solid game with great atmosphere and good graphics. Puzzles are mostly fun and powers are enjoyable to level up. Unfortunately, it is a bit boring and frustrating a lot of the time. Still fun for a single playthrough, but definitely not very inviting for a second playthrough.
terrible game of bad gameplay slow, slow to walk slow in combats slow in enemies everything in this game is slow and massive. History is complete rubbish. game not recommended.
This games biggest problem is repetition and the boring level design
. I completed this game from some years ago on the PS4 and I had fun so I played it again The characters are not interesting. They're just talking about the lore and there's not really any development and the gameplay gets tedious after a while because you just doing the same thing and because it's all grey blocks the level the sign it gets boring for eyes.
After awhile, I just had to ask myself if I even wanted to finish this game and I have to say no because i just get too bored.
SummaryAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and un...