User Score
6.9

Mixed or average reviews- based on 94 Ratings

User score distribution:
  1. Positive: 62 out of 94
  2. Negative: 20 out of 94

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  1. Oct 25, 2013
    7
    The game its very decent:
    Graphics are not top notch but have a stable frame rate so far, nice backgrounds and city feeling.
    The levels are very repetitive and that's pretty much the worst feature of the game, with the lack of replay value. The gameplay overall is good for a 2D action game like batman, no freeze so far, smooth combat with nice controls. I just play for a couple of
    The game its very decent:
    Graphics are not top notch but have a stable frame rate so far, nice backgrounds and city feeling.
    The levels are very repetitive and that's pretty much the worst feature of the game, with the lack of replay value.
    The gameplay overall is good for a 2D action game like batman, no freeze so far, smooth combat with nice controls.
    I just play for a couple of hours but overall its a very good game, game length is about 12 -15 hours and im happy that I sold the Valhalla knight 3 garbage for this game so the 5 dollars wasted on the other are well spent here. Cheers
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  2. Nov 19, 2013
    7
    Batman Arkham Origins Black Gate is a good start for the series to began on Handheld consoles but it is not an amazing or flawless game. Black gate story takes place after Arkham Origins inside the blackgate prison where Batman along with catwoman goes to capture BlackMast, Penguin and Joker.
    The gameplay is a 2D and Metrodivania style of gameplay, the world is devided into three
    Batman Arkham Origins Black Gate is a good start for the series to began on Handheld consoles but it is not an amazing or flawless game. Black gate story takes place after Arkham Origins inside the blackgate prison where Batman along with catwoman goes to capture BlackMast, Penguin and Joker.
    The gameplay is a 2D and Metrodivania style of gameplay, the world is devided into three different place where each of villains are there and Batman need to find his way through the buildings in order to reach each of the three main villains. Sometimes you need to check back previous places in order to find Batman certain Gadgets such as Batclaw, Explosive Gel and other things in order to be able to proceed through certain areas in the game. This makes the game kinda of a open world game since you are not really forced to move through a certain directions. There are tones of places to search and explore to claim upgrades, evidences which makes the exploration fun but to be honest finding all the secrets are easy enough, it is not challenging and rewarding.
    Detective mode is enables by touching the screen and it functions the same way as the other versions.
    Unfortunately despite of all these cool things, the map is twisted and when Batman locates his next objective it can be really hard to navigate batman through looking at the Map. The three areas in the game are more or less similar looking except for the Administration building where joker is. The boss fights are not as challenging as the other versions, they are just simple quick time event type of battles and only requires patience and pressing keys rather than forcing the player to observe and find a way. Difficulty level is too easy as well. Battles are really fun in the game just like the console version but in terms of stealth game lacks very much. It is fairly easy to beat the enemies if they are holding a gun or hide from them in few seconds which makes the stealth section very lame and easy.
    Story is not that bad but its not briiliant.
    finally Blackgate is not a bad game but also it is not perfect and more or less is a very small packed Arkham Asylum. if you are a batman fan sure it is worth to pick up.
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  3. Dec 6, 2013
    6
    With Arkham Origins next to it, it was pretty cool to see a portable version available. However, the game was not worked on by Warner Bros. Studios, but by another company all together. With the success of Arkham Origins, both critically and commercially, Armature Studios had a lot to live up to. The game ultimately does well in establishing itself as an Arkham title, but holds itself backWith Arkham Origins next to it, it was pretty cool to see a portable version available. However, the game was not worked on by Warner Bros. Studios, but by another company all together. With the success of Arkham Origins, both critically and commercially, Armature Studios had a lot to live up to. The game ultimately does well in establishing itself as an Arkham title, but holds itself back with painful amounts of backtracking and repetitive gameplay.

    Overall, the gameplay itself isn't bad. Combat isn't as fast and fluid as it was on the console titles, but it was good enough to carry you through the game without fault. There weren't any real flaws other than the cape stun having no reach across a wide gap. Stealth is competent enough to be considered fun. I was worried about how stealth would work out in a 2D style game, but Armature studios did a very good job of making it both accessible and fun. Unlike the other games, Detective vision isn't activated with a button press, but instead by touching the screen. Scanning is done the same way, and both mechanics are competent enough to keep the gameplay flowing. Also, gadgets are transferred successfully, and work out despite the Vita's lack of buttons.

    Another thing the game has going for it is the boss fights. Even though the first two are a little straight forward, the rest of the fights are really well done, filled with creative trial-and-error gameplay. The stealth based boss throws new gameplay features at you that don't appear through the rest of the game, nor are they explained or made obvious to the player, which makes it a little unfair. I died multiple times without knowing the exact cause of why, which caused frustration. Ultimately though, the boss fights are fun, puzzle-based, and cinematic, just like the rest of the Arkham series.

    The story itself is interesting, taking place 3 months after Arkham Origins, and centers around a prison riot at Blackgate penitentiary, in which Black Mask, Joker, and the Penguin have taken control. Somehow, Catwoman finds her way in the mix, and her and Batman form an unlikely partnership to take down the head honchos of the prison. Aside from the relationship with Catwoman, and its origins, the story doesn't have much going for it. In the end, nothing really changes, and there's no real climax or surprising plot twist in the story.

    The graphics themselves are visually satisfying, and even though they don't compare to Origins, that's to be expected. The voice acting is nice as well, with all the actors from origins and city reprising their roles.

    Even though the game has a few positives, there's a boatload of negatives in this game as well. The first is backtracking. The amount of backtracking is absolutely ridiculous. Even if you choose to ignore the limited amount of side content, the game is still almost 50% backtracking. This is mainly caused by Blackgate being divided into four areas. The lack of a gadget in one area will cause you to leave that area completely, (there's no fast travel system, you actually have to leave the area you're in), only to travel back later. Sure, there is side content, such as upgrades and detective cases, but these only add more backtracking to a game already jam-packed with it. I got so frustrated, that I actually decided to ignore the upgrades and detective case items. Ultimately the side content isn't worth it, and the game would've prospered more if it were a linear story, with upgrades being unlocked as a result of story progression. Even though I'm not particularly a fan of re-spawning enemies, there needed to be something to break the constant on-foot navigation, which is something Rocksteady managed to do in Arkham Asylum.

    Another annoyance is the lack of direction. Sure, there is a waypoint on the map, but it doesn't always help you figure out exactly which is the right path to use to get there. The game would've been a lot of better if it had something along the lines of a breadcrumb trail or a mini-map, which would've made the game easier to navigate. The map having no floor by floor navigation didn't help either. Another flaw is the lack of explosive walls that stick out, which is sometimes the only way to progress. This ultimately leaves you saying "What I do?" at multiple times. That's bad conveyance.

    What makes this game more disappointing is that it's another Triple A title that bombs on the Vita. Tons of titles including Call of Duty, Uncharted, Assassin's Creed, Resistance, and Killzone have had stand alone titles on the Vita. Even though some are considered good, they just don't stand up to the console titles.

    Ultimately, the game isn't horrible, and has both competent gameplay mechanics and boss fights that live up to the console titles. However, the ungodly amount of backtracking, crappy side content, and bad navigation make this game a frustrating experience. At it's best, the game is fun to play, but at it's worst, the game is one long, boring chore.
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  4. May 11, 2014
    7
    It's not like its console relatives, but its a fun game, with innovative controls inside of its limitations. Sometimes it can be a bit repetitive, especially in its combat, but it still is a quality Batman game.
Metascore
61

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 5 out of 38
  2. Negative: 5 out of 38
  1. Feb 25, 2014
    72
    Not quite up to the standard of the console versions of Batman: Arkham Origins, but not a bad game on its own.
  2. Feb 10, 2014
    65
    While Armature definitely made a few bad calls when putting Blackgate together, I greatly enjoyed this new style of Batman, and didn't have too much heartburn over the rough patches.
  3. Jan 7, 2014
    70
    Batman: Arkham Origins - Blackgate isn't a bad game, but it's a lesser game. It tries extremely hard to mimic its console brethren, but all it does is highlight everything it's missing.