- Summary: Batman: Arkham Origins Blackgate is a 2.5-D game developed by Armature Studio that brings the Batman Arkham experience for the first time to Nintendo and Sony handheld systems. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more detalis of the Dark Knight's past.… Expand
Dec 5, 2013Batman: Arkham Origins Blackgate is a good and original attempt at bringing the formula to a handheld. The interesting use of depth in this side-scroller and the implementation of the well known freeflow combat, make Blackgate a joy to play at times. Backtracking loses its appeal after a while though, as do the lack of enemies and the unintuitive map.
Oct 28, 2013If you can get through the glitches and barebones plot, there is a good game to be played. I had fun with Blackgate. I will be playing through it again because this is the style of game I really like. It certainly could have been better, but Blackgate is still an above average experience.
Nov 5, 2013Arkham Origins serves to bring Batman back for more in an acceptable, if unbelievable narrative, but Origins Blackgate does nothing for the character, nothing for the player, and nothing to further the Arkham series. It’s not a complete and totally broken mess, but it’s not the portable game Batman deserves and it’s not the Vita game we need right now.
Oct 31, 2013The worst problem, however, is all the backtracking is needlessly empty. Once foes are defeated, they're gone for good. I'm never usually a fan of respawning enemies, but running through corridor after corridor of bleak, prison-gray nothingness just gets tedious after a while without something to do other than just traveling.
Dec 17, 2013Im sorry, but this game is being hated on for absolutely no reason. its a pretty game, it has innovative and interesting gameplay and to top it all... it is on a handheld!!! cmon guys... the vita has been suffering from mediocre reviews from critics that are totally not befitting with games that have been groundbreaking... i.e. killzone mercenaries and Uncharted Golden Compass.... I think we can all agree that the critics seem to be swayed by each other's reviews because they themselves have not played the games or know very little of gaming.… Expand
Nov 23, 2013The game has the same environment of previous games, weapons and equipment are also. The detective mode makes you attentive to every room she enters, looking for clues to the extra cases. Fights are in the same style of the previous games, with attack and counter attack. The graphics are beautiful and fluid, just think maybe they have insured the quality a bit for doing with the 3DS version which is much lower.… Collapse
Feb 11, 2014After spending some time with this game, I feel like it was definitely worth the pickup. I am not too crazy about the console arkham games. They look and play well, but Don't seem to hold my attention. This version is great as it has similar combat and stealth, but uses a 2D platforming element instead of the 3D open world. I find myself hooked to the beautiful comic book style art in the storyline, as well as the sharp graphics on the vita's screen. Judging this game purely as it's own, and not against the console version, I feel like the developers did a fantastic job creating a portable friendly batman game. The same high quality that the other batman games possess I feel is here as well.… Expand
Nov 10, 2013I liked this game on the Vita, though I am still waiting for console-level games. If Borderlands 2 is in the works for the Vita, then why not the full Arkham Origins for the Vita? Anyway, that being said, I enjoyed the similar combat style to Blackgate's console counterpart. My favorite weapon is the gel launcher, which I thought was a great addition considering the level designs in Blackgate. It's also great fun to snag ammo packs off the backs of enemies. The boss battles are puzzling and challenging, and I love Catwoman's playful banter. Following the map was a bit of a setback for me, presenting frustrating moments frequently. All in all, however, I enjoyed the game, and it's a lot of bang for your handheld buck at about 10 hrs. to complete the campaign.… Expand
Dec 25, 2013I just recently got this for Christmas and at first I wasn't too sure, but after awhile you can see why the user reviews are pretty high! But let me start off by saying...
- It isn't amazing
- It isn't revolutionary
- ...and it isn't a major leap from its downgraded 3ds sister
+ ...but it is good, really good.
When you first start off its very closed, you don't get a good feel of it, but the more you progress the more it goes to show how well of a game it is.
+ The boss fights are really well done and they do progressively get more challenging and even the easiest is fun.
+ The side scrolling works especially for a batman, surprisingly.
+ The touchscreen controls feel right (and if you get stuck remember it can help).
+ The story is interesting enough, enough to were I sometimes laughed and kept going that little bit extra.
+ The map is separated into 3 main locations, unlocking gadgets in each one and revisiting each occasionally to progress through the story or to find a hidden unlockables, while not feeling to "backtracky" and giving a sense of openness and choice.
+ Enemies don't respawn.
+ Its fun.
Overall the game is worth an 8 in my eyes, I'm really enjoying it and I'm glad I got it for Christmas hope this helps!… Expand
Dec 18, 2013I think most negative reviews are distorted because they expected a near port of the original arkham series. This is a diferent game, with points of contacts but with interesting turning points that make it something special. More focused on the exploration and stealth. You must solve more puzzles and find your way out out in an entangled prision maze. The 2,5 d perspective with ocassional change to 3d is pretty original. The boss fightings are superlative. The only way to broke down the ones as Grundy or deadeye is more with brain and strategy than with the usual punch and beat. My only criticism is the lack of clearer hints. Sometimes you really get lost and dond know exactly how to follow up and you end searching in a walkthrough. More comprehensive in game hints are needed. In the other part i really prefer this over the last big brother Arkham Origins for PS3 and PC. That was a mere repetition of asylum and arkham city. Armature found a way out to make something strongly bond to the series and pretty refreshing. Kudos for them… Expand
Dec 6, 2013With Arkham Origins next to it, it was pretty cool to see a portable version available. However, the game was not worked on by Warner Bros. Studios, but by another company all together. With the success of Arkham Origins, both critically and commercially, Armature Studios had a lot to live up to. The game ultimately does well in establishing itself as an Arkham title, but holds itself back with painful amounts of backtracking and repetitive gameplay.
Overall, the gameplay itself isn't bad. Combat isn't as fast and fluid as it was on the console titles, but it was good enough to carry you through the game without fault. There weren't any real flaws other than the cape stun having no reach across a wide gap. Stealth is competent enough to be considered fun. I was worried about how stealth would work out in a 2D style game, but Armature studios did a very good job of making it both accessible and fun. Unlike the other games, Detective vision isn't activated with a button press, but instead by touching the screen. Scanning is done the same way, and both mechanics are competent enough to keep the gameplay flowing. Also, gadgets are transferred successfully, and work out despite the Vita's lack of buttons.
Another thing the game has going for it is the boss fights. Even though the first two are a little straight forward, the rest of the fights are really well done, filled with creative trial-and-error gameplay. The stealth based boss throws new gameplay features at you that don't appear through the rest of the game, nor are they explained or made obvious to the player, which makes it a little unfair. I died multiple times without knowing the exact cause of why, which caused frustration. Ultimately though, the boss fights are fun, puzzle-based, and cinematic, just like the rest of the Arkham series.
The story itself is interesting, taking place 3 months after Arkham Origins, and centers around a prison riot at Blackgate penitentiary, in which Black Mask, Joker, and the Penguin have taken control. Somehow, Catwoman finds her way in the mix, and her and Batman form an unlikely partnership to take down the head honchos of the prison. Aside from the relationship with Catwoman, and its origins, the story doesn't have much going for it. In the end, nothing really changes, and there's no real climax or surprising plot twist in the story.
The graphics themselves are visually satisfying, and even though they don't compare to Origins, that's to be expected. The voice acting is nice as well, with all the actors from origins and city reprising their roles.
Even though the game has a few positives, there's a boatload of negatives in this game as well. The first is backtracking. The amount of backtracking is absolutely ridiculous. Even if you choose to ignore the limited amount of side content, the game is still almost 50% backtracking. This is mainly caused by Blackgate being divided into four areas. The lack of a gadget in one area will cause you to leave that area completely, (there's no fast travel system, you actually have to leave the area you're in), only to travel back later. Sure, there is side content, such as upgrades and detective cases, but these only add more backtracking to a game already jam-packed with it. I got so frustrated, that I actually decided to ignore the upgrades and detective case items. Ultimately the side content isn't worth it, and the game would've prospered more if it were a linear story, with upgrades being unlocked as a result of story progression. Even though I'm not particularly a fan of re-spawning enemies, there needed to be something to break the constant on-foot navigation, which is something Rocksteady managed to do in Arkham Asylum.
Another annoyance is the lack of direction. Sure, there is a waypoint on the map, but it doesn't always help you figure out exactly which is the right path to use to get there. The game would've been a lot of better if it had something along the lines of a breadcrumb trail or a mini-map, which would've made the game easier to navigate. The map having no floor by floor navigation didn't help either. Another flaw is the lack of explosive walls that stick out, which is sometimes the only way to progress. This ultimately leaves you saying "What I do?" at multiple times. That's bad conveyance.
What makes this game more disappointing is that it's another Triple A title that bombs on the Vita. Tons of titles including Call of Duty, Uncharted, Assassin's Creed, Resistance, and Killzone have had stand alone titles on the Vita. Even though some are considered good, they just don't stand up to the console titles.
Ultimately, the game isn't horrible, and has both competent gameplay mechanics and boss fights that live up to the console titles. However, the ungodly amount of backtracking, crappy side content, and bad navigation make this game a frustrating experience. At it's best, the game is fun to play, but at it's worst, the game is one long, boring chore.… Expand