Big Sky: Infinity PlayStation Vita

User Score
5.2

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 6 out of 32
  2. Negative: 11 out of 32

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  1. Feb 12, 2013
    8
    A decent little twin-stick shooter. It's a bit repetitive and needs more opponent variety, but the addition of multiple game modes, worldwide and friend leader boards, and the ability to take on or create "challenges" for friends and the world alike gives this bite-sized shooter some real heft. Can be played in bite-sized increments as well, perfect for the handheld Vita. Definitely worthA decent little twin-stick shooter. It's a bit repetitive and needs more opponent variety, but the addition of multiple game modes, worldwide and friend leader boards, and the ability to take on or create "challenges" for friends and the world alike gives this bite-sized shooter some real heft. Can be played in bite-sized increments as well, perfect for the handheld Vita. Definitely worth the cheap price. Expand
Metascore
71

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 5 out of 10
  2. Negative: 0 out of 10
  1. Official PlayStation Magazine Benelux
    Mar 14, 2013
    70
    In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
  2. Games Master UK
    Feb 9, 2013
    70
    While it feels a little rough around the edges, there's plenty of addictive charm as you hurtle through psychedelic space landscapes with little more than a drill, banding tunes and some pop culture references for comfort. [March 2013, p.85]
  3. Playstation Official Magazine Australia
    Jan 29, 2013
    60
    Big Sky: Infinity manages to give the player a fun shooter that surprises each time they jump in, but have coupled these good times with utterly broken scoring systems. Why should our latest effort in Arcade mode be judged against the session that opened immediately with a score multiplier zone that severely boosted the points we got from those first enemies? Isn't it unfair that this boss fight occurred so early on? [February 2013, p81]