1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critics Awaiting 1 more review What's this?

User Score

Mixed or average reviews- based on 17 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Combining the spy mythology and bold aesthetics of the 1950's and 1960's and set during the Cold War, CounterSpy focuses on the rogue third spy agency, C.O.U.N.T.E.R., that keeps the world's super powers at bay. Just as each side of the ongoing conflict gets close to unleashing a blow of earthshaking proportions, C.O.U.N.T.E.R. jumps into action, stealthily sabotaging their dastardly plans and deceptively maintaining world peace.

    -Play on PS4, PS3 or PS Vita systems as a member of C.O.U.N.T.E.R. or on the go with the mobile version as a ''field operative''
    -Unique, slick, and stylized visuals capture the spirit and feel of the 1950's and 60's era and complement the equally smooth side-scrolling cover-based shooting gameplay
    -Developed by upstart indie studio Dynamighty, founded by former LucasArts and Pixar veterans
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Sep 5, 2014
    By objective measures, Counterspy may be a little lacking, but in my subjective opinion, there aren't many games I've enjoyed more this year.
  2. 60
    The shooter sections feel out of place, and they almost feel like they’ve been included to flesh out the already short campaign. Which is a shame, because the action is perfect.
  3. Aug 20, 2014
    CounterSpy has style, but its lack of depth is its weakness.
Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Sep 3, 2014
    What an incredibly charming game this is. The art style and bond-esque soundtrack are spot on while the game play is fluid and enjoyable. It's a game played in a slightly different aspect to anything I've ever played in the way it combines it's "mostly" 2D sidescrolling gameplay with it's 3D levels. The fact levels are randomly generated mean you never play the exact same level again, add that to the amount of replay value if you want to unlock all of the weapons and formulas or even get all the trophies and this game has plenty of lastability. Great little game for it's price Expand
  2. Aug 27, 2014
    We are in the cold war and is known as two warring forces which are in a arms race and technological excellence. The Imperialists of the West (US) and the Socialists of the Orient (Soviet).We take over the role of a spy in a group called C.O.U.N.T.E.R., neutral in this war and we are trying to infitrate into the secret installations of both in order to prevent these forces to accomplish their purpose that is blowing up the moon. Yes the Moon, so to come out of orbit and kill with the gravity of the whole world. It's a little cheesy the subject that the game deals, even the protagonist is doubting the truth behind this claim of the service, in some moments. But the title lampoons that time.

    The scene is reminiscent of cold war era. The decoration of each side (US or USSR) plant includes the corresponding elements of that era. Propaganda on the walls with jocularity puts us in the mood of the era. Even the frame of the screen that you play has a contoured shape that evokes the old CRT TVs of 60s-70s with the curved outwards. Dynamighty has done very good work in this field (graphic and visual style) and deserve congratulations.

    The purpose of our agent is to delay the inevitable by taking missions in secret bases of opposing sides. The title combines 2D platforming with a coverage system and 3D shooting elements, a Metrovania style (2.5D). The missions of the "Agent" are happening in several places of both superpowers. Each of these forces has a readiness rating system (called DEFCON) from 1 to 5. Whenever they see or perceive your presence they call their allies and begins a countdown. Reducing the timer down they force you to find and kill the soldier who gave the signal in order to “freeze” it. If it falls below 1 then begins a countdown one minute you have to run at the end of the track at a terminal and deactivate the Countdown before it's too late. The closer to 1 the rating, you have to be more careful, while on the opposite side as the system is closer to 5, can you be more relaxed as you have time to correct any mistakes that you do.

    The purpose of your missions? To collect information. During the game by collecting various kinds of information about flight and missile designs on both sides(Launch Plans). Before each mission you can choose in which side you infiltrate. You can save information to obtain and other collectible things. Earn extra information about what governments think about the bombardment of the Moon, which offer little depth in the story. You collect pieces from plans for weapons and after you collect all you can use these weapons to in missions, and money to which you can buy these weapons and perks which you unlock during missions. The perks they give you extra health, armor and bullets.
    In the game the stealth element is very important. The action is the classic 2D platformer but converted to 3d when you aim towards the cover. The imaging area is satisfactory, although some times it needs a more extensive coverage of the space in order to understand what's going on. In the stealth game piece got the ability to clean the guards either approaching them from behind, either with the gun with a silencer.

    When you want to take on more action the game doesn’t leave unallocated. Melee and a variety of automatic weapons and shotguns you can you “sow” panic in your path without particular problems except of course the risk of alarm.

    There are also cons in the game. The gameplay of a point and after becoming boring. You do the same things. Of course it's a nice experience but the resumption in missions can be tire you easily. I will definitely take the first playthrough jolly but does not guarantee, and for second. Also, there is a frequent fps drop (at least on Vita), sometimes in critical situations, as long as and the loading screen that take too long. To mention here that there is in the game scoring and online leaderboards that may help the situation by putting you race your friends and the rest of the world for the best record.

    The title is quite fun with enough action and tactics. It'll keep a short (2,5 hrs for me) but pleasant companionship. A very good effort shows promising but perhaps disappoint from the routine in which puts us with poor variety.

    Precisely: 7,5
  3. Aug 21, 2014
    Some of the criticism is deserved. Counterspy is not the sort of addictive, procedural experience that you get with, say, Spelunky. And the gameplay isn't very deep. But what's there is fun, and the art style is phenomenal.

    Presentation: 9.5
    Gameplay 6.5

    I give it a weighted score of about 7. If it doesn't look interesting, don't bother. But if it does -- there's enough there that it's worth giving it a try.
  4. Sep 6, 2014
    Broken Game

    This is my first review ever but i felt compelled to sign up because this game is so %*@#! worthy. So here it is...This game
    looks pretty good. It should look better. The graphics don't seem like they should stretch the vita but the jaggies are there nonetheless.The stylised look I love but as usual the bare minimum effort has been put into the Vita version. I do like the stylised look and I could forgive these failings...IF the game-play was on song.......its not.
    I think that in a stealth game all the pertinent information in regards to enemy placement etc should be available to the player. Therefore it would be up to the player to implement their skills in order to win. That is sometimes the case but not always. Sometimes You will find yourself walking through a door with fingers crossed only to find a guard staring at and your stealthiness is all lost. Sometimes you have an indicator showing the direction the guards are facing and other times it just isn't there. Therefore success can be a randomly determined affair. Stealth games that are randomly determined are just run n guns by another name. I wanted to like this game because the game play can be cool and I like the look of the game but
    cheap deaths just make a bad game.