Mixed or average reviews - based on 50 Critics What's this?

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Mixed or average reviews- based on 79 Ratings

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  • Summary: From the producers behind Fat Princess, comes an original new experience -- Escape Plan. Escape Plan takes advantage of the Vita system's multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of the hapless heroes in the palm of your hand. Players can swipe, squeeze, poke and slap Lil and Laarg to manipulate the characters and interact with the diverse environments. Only you can help them survive each deadly room before their captor and nemesis, Bakuki, recycles them and turns them into his minions... or sheep. [Sony] Expand
Score distribution:
  1. Positive: 22 out of 50
  2. Negative: 1 out of 50
  1. Feb 23, 2012
    Affordable, yet masterfully produced, with a very strong visual identity, this action puzzle game offers an unusual gameplay that works surprisingly well when grasped. It's a very nice, well-priced game that offers 4 to 5 hours of gameplay for puzzle and scoring aficionados.
  2. Mar 28, 2012
    It's good fun, testing both your problem solving and manual dexterity, and it makes good use of PS Vita's controls. [Issue#216, p.73]
  3. Feb 24, 2012
    Escape Plan is a hard and fast but extremely fun puzzle-game that takes advantage from the unique features of Sony's latest hardware platform to deliver a rewarding and visually pleasing product. Believe us: this is one of the strongest titles in the PlayStation Vita's launch library.
  4. Feb 22, 2012
    My absolute favorite feature of Escape Plan is the ability to skip levels. As the game helpfully, and humiliatingly, tells you after a few failures, you can skip any level and move onto the next one.
  5. Mar 5, 2012
    It's not perfect, and even skilled players will struggle with some of the more demanding multitasking required for certain scenarios (the level-skip is an acknowledgement of the inconsistent difficulty), but it's clever, cunning and entertaining.
  6. Mar 30, 2012
    Although the design is sublime and the puzzles present a healthy challenge, Escape Plan is hampered by imprecise controls and a far too slow tempo. Making the player wait for several seconds before they can start playing each and every room makes for a frustrating experience, and makes it less than perfect for playing on the go.
  7. Feb 16, 2012
    Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 14 out of 18
  2. Negative: 1 out of 18
  1. Feb 16, 2012
    I haven't had fun playing a puzzle game since Portal 2. I especially love the black & white world. Also it's only $15. I'd recommend this game to anybody. Expand
  2. Feb 25, 2012
    One of the best Vita games! Really fun, great black-and-white theme, and challenging too. Cool game, and really enjoyed my time. This is a must-have game for Vita Expand
  3. Feb 16, 2012
    This game is sloppy fun. I don't remember a game that I actually enjoyed dieing (except for ghost trick? but that doesn't count). It's as if you are meant to kill these little things over and over and over. the back touch is strange, but it just works. Some of the level names had me do a double take, like "Facial of Death" That sounds like you're taking a lawnmower to your face... or something else. And the main bad guy, (is he bad?) is Bakuki, don't spell it wrong. Took awhile to wrap my head around the whole tap swipe control thing, but it actually ends up working really well, tilting the vita and squeezing lil to fart him/her? in the direction of the spikes you want to hit. Over all I love it. Expand
  4. Apr 12, 2012
    Escape Plan just got a whole lot better since yesterday, when a free patch came out and corrected some frustrating moments. Now the game is really worth your money, there's a lot of fun to be had here. You will die all the time, but it's so outrageous and crazy that you don't mind. a good purchase Expand
  5. Jun 19, 2012
    One of my first vita games along with Rayman Origins. It's a good puzzle game and you can't argue with the free 19 level DLC. I felt that the music didn't compliment the game very well though so I turned it down and played some other ambiance on the music player. But anyway, the controls also aren't as bad as I thought they would be after seeing some of the reviews. The only problem I had was that it's hard to tell where on the back pad you need to touch to hit certain objects, and it can get frustrating when you're in a hurry. But beyond that the controls work well enough. I recently boosted my score up to an 8 from a 7 because the support from the devs has been great. Since it's release there have been timely updates to smooth out bugs and add new chapters, and there seems to be more coming still. Expand
  6. Mar 27, 2012
    Escape Plan boasts a charming art style and solid gameplay which lends itself well to the nature of portable gaming: sessions in short bursts. However, I couldn't help feeling that it was a missed opportunity. Expand
  7. Nov 6, 2012
    This game is annoying. I spent more time wrestling with the controls than using my brain to solve the puzzles. It annoying puts the number of deaths on your character and every time I look at it I am reminded that half of that number is because those guys wouldn't do what I wanted them to do. Seems like it was meant for the iPhone with all the touch controls. The Vita has a nice control pad they could have used. Really hate this game and I already removed it from my Vita. Dokuro is a much better game despite it being $5 more. Expand

See all 18 User Reviews