Mixed or average reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 22 out of 50
  2. Negative: 1 out of 50
  1. Feb 16, 2012
    Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.
User Score

Generally favorable reviews- based on 84 Ratings

User score distribution:
  1. Positive: 15 out of 19
  2. Negative: 1 out of 19
  1. Feb 16, 2012
    I haven't had fun playing a puzzle game since Portal 2. I especially love the black & white world. Also it's only $15. I'd recommend this game to anybody. Full Review »
  2. Feb 16, 2012
    This game is sloppy fun. I don't remember a game that I actually enjoyed dieing (except for ghost trick? but that doesn't count). It's as if you are meant to kill these little things over and over and over. the back touch is strange, but it just works. Some of the level names had me do a double take, like "Facial of Death" That sounds like you're taking a lawnmower to your face... or something else. And the main bad guy, (is he bad?) is Bakuki, don't spell it wrong. Took awhile to wrap my head around the whole tap swipe control thing, but it actually ends up working really well, tilting the vita and squeezing lil to fart him/her? in the direction of the spikes you want to hit. Over all I love it. Full Review »
  3. Feb 16, 2012
    Escape Plan is my favorite Vita game to date. It has a really cool style and intuitive controls. I find myself cracking up at all the usual ways Lil and Laarg can die. Full Review »