- Summary: Knytt Underground, the sequel to the massively popular Knytt and Knytt Stories, is the next stage in the well-liked series, with the original boasting over 1 million downloads globally. The exciting platform game offers gamers exploration in an infinitely breathtaking atmosphere and will be available on PlayStation 3 and PlayStation Vita later this year.… Expand
Jan 11, 2013Knytt Underground is sure to be one of the most controversial games of the year. It's daring in all the right ways, poking at hot topics and digging into the origins of religion. Even if you ignore the deeply personal narrative, you'll find that Knytt Underground offers one of the most elaborate game worlds ever created. It's a marvel that will keep you going for dozens of hours!
Jan 4, 2013I can't say, in all honesty, that it's an approach that speaks to me (I like my games to be obvious and linear, darnit!), but I can say that if you're the type of person who can appreciate the journey as much as the destination in a game, then Knytt Underground should be well worth your time and money.
Dec 28, 2012Frente a los numerosos "New" que, no nos engañemos, acaban ofreciendo básicamente lo mismo en el género de las plataformas, Nifflas vuelve a la carga con el Knytt más grande y transgresor que ha programado hasta la fecha. Los amantes de los dos anteriores títulos tal vez echemos en falta el amoroso pixelado de Juni o muy especialmente la posibilidad de cargar niveles de los usuarios, pero este Knytt Underground es todo lo que un aficionado de las plataformas, de la exploración y de los retos puede esperar: "bigger, better and more badass". Llevo jugándolo toda una semana y aún me quedan muchos rincones del mapeado por descubrir. Recomiendo a cualquier jugador que evite los perjuicios hacia los gráficos de ciertos personajes: los fondos, el diseño de niveles y la música son sencillamente maravillosos, transmitiendo una atmósfera de melancolía y surrealismo que se apoya en el trasfondo de las muchas historias que pueblan este mundo subterráneo. En el aspecto netamente jugable es para mí el mejor metroidvania en años, pero es que además, como todo buen vino, está lleno de matices.… Expand
Jan 11, 2013One of the best games I've played in a long time. There's some story if you want it but its more about exploration. The first to chapters are short and more tutorial than anything but once you unlock the final chapter the map expands to an enormous side and just makes running around that much more fun. You can do quests and side missions( or not). Your main focus is to ring these six bells to " stop something from happening". But that's not it there are an incredible amount of secret areas from the main menu to inside the campaign area. And if you can find em you'll get trophies, mini games, and other mini stories. This game has a lot of bang for your buck!… Expand
Jan 7, 2013Having played through both Within A Deep Forest and Knytt/Knytt Stories and other Nifflas games, Knytt Underground was a game I've been waiting for for a long time. The three original games, to which Underground is a continuation, were extraordinarily atmospheric games with very minimalistic plot, graphics, music and (in a way) gameplay. Yet the simplicity of all the constituent parts combined into magically immersive experiences. Knytt series had a more open and exploratory gameplay, while WADF also had some inventive puzzles and Metroid-like progression system. Both series also had expansive and open worlds to explore.
Knytt Underground attempts to combine the two series. You play as a sprite, with gameplay similar to Knytt, but you can transform your character into a ball at any moment, which turns the gameplay into WADF. Many puzzles are built around shifting between the two forms at the right moment. The ball also has a sort of energy lasso thing, which allows it to swing off some special objects. The game has three formal chapters with some extra levels (interludes, demo, etc)
Now, in terms of gameplay and atmosphere, it's the same good old Knytt, only with more focus on progression and less freedom. You will quite often encounter closed doors which will require you to solve a puzzle or complete a fetch quest (which are, by the way, consciously criticised both by the main characters and the quest-providing NPCs as being boring and unnecessary). The quests aren't boring though, as they involve lots of interesting exploration and puzzle solving. The controls feel sharp and the switches between the sprite and ball form are seamless and immensely satisfying.
A big change to the formula is the plot. Unlike the previous Nifflas games, Underground has a lot of dialogue, and the premise itself is quite detailed in comparison to Knytt/Knytt Stories. There are lots of NPCs which will give you quests or information. The dialogue can be really goofy at times, like when one of the main characters starts swearing like a drunk stevedore and acts like a typical edgy teenager IN ALL CAPS. The plot examines themes of religion, ambition, faith, technology, metafiction and all sorts of other things. It even tries to be philosophical at times. In all, the addition of a detailed story put me off at first, as it seemed to brake the atmosphere, but then it got more interesting and engaging.
The graphics are gorgeous. The style is borrowed from Saira, one of Nifflas previous games. It incorporates phototextures with vector graphics and pretty nice particle FX. The colors are vivid and there's a lot of that fine detail and movement for which Nifflas is famous. The characters look pretty cheap though, like they were taken from some facebook or iPhone flash game. Seriously. Also, sometimes its way too dark. But overall, the graphics are great, especially considering the amount of unique content that was created pretty much by hand.
The world map is HUGE. It's the kind of game that you won't be able to finish in one evening. And, considering all the secrets and extra contents, alternative paths and hidden rooms, you'll spend quite a lot of time finding all that. It doesn't get old though. You'll want to come back for more and more.
Overall, I enjoyed Knytt Underground a lot. The addition of an RPG-like storytelling is a bit controversial, but it works fairly good. And the atmosphere is as immersive as ever.… Expand
Jan 6, 2013I was an **** to Knytt Underground in my first review and realized after playing it some more that its just me being harsh. Knytt Underground is a beautiful game with great platforming. While the story bonding it is poor, its not poor enough to slate it to **** I like this game and hope it is on of many to come.… Expand
Feb 14, 2013While there's undoubtedly an awful lot to like about Knytt Underground, a couple of unsavoury aspects of the game really tarnished the whole experience for me. First of which is the characters, and moreover, the graphical design of them. I'm so sorry, but they look plain ugly. Freakishly so, leading me to frantically skip past segments of dialogue far too often. Meanwhile the second issue surrounds exactly that the rubbish that spewed out of their mouths. Extended conversations with NPC's began to grate, and it just smacked of someone trying far too hard to be funny. And as a result, succeeding only in coming across as wholly immature. Thankfully however, the fabulous metroidvania-style, secret hunting, exploration, and wonderfully moody backdrop saved the day for Nifflas Co. All things considered, I'd still recommend Knytt Underground, particularly so to existing fans of the Knytt series, but with a caveat of proceeding with caution for everyone else.… Expand
Apr 27, 2013This game is awful. Not completely bad, but still really, really awful.
Let's talk about the good parts first. The graphics are gorgeous for the most part. The music is beautiful, the sound design is wondrous. Seriously, the whole atmosphere is just what you'd expect from a Nifflas game: Calm and enchanting.
The game-play isn't bad. There's a huge world to explore. Sometimes it's a little annoying to have to go to the other side of the world along paths you have taken a dozen times to get some item, but otherwise navigation is fun and exciting.
Too bad the fun stops here. The character design is HORRID. These characters look so bad, it made me want to punch whoever designed them. They look like somebody was too lazy to properly draw them and instead chose to make pre-rendered (and ugly) parts to mix and match to make characters.
Then there's the story and characters and these are awful, as well. The game is preachy as heck, constantly trying to force some kind of discussion about religion, fanaticism and rationality down our throats. While I personally find that topic very interesting, I found it incredibly out-of-place and forced in this game.
The main character travels around the world with two fairies for most of the game. Each of them represents one side of the argument: You have a fairy that is into science logic and rationality and you have fairy devoted to spirituality and stuff. And since the main character's mute, the fairies do the talking for her. And they are both stupid!
The science fairy is an arrogant, hateful dick, constantly insulting people and sometimes even threatening them with horrible violence. There is even one part where she suggests killing a whole bunch of people. Seriously!
The Religion Fairy is a complete dimwit and sometimes it seems that she will believe in freaking anything anybody says. Instead of making both sides of the argument look valid and important to consider, Nifflas makes both sides look terrible.
Now, the two fairies DID grow on me a little over the game, to a point where I didn't loathe their guts any more. They have back-stories and even a bit of character growth and the game actually manages to be surprisingly inclusive here and there, but it's all too little too late. And none of it feels natural. The whole game looks like an interesting post-apocalyptic setting which someone violently beat an religion-conflict into. Fanatical fairy parents who don't approve of their fairy daughter becoming a scientist is just very, very silly and doesn't do the topic justice.
Play something else.… Expand
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