• Publisher: SCEA
  • Release Date: Feb 15, 2012

Mixed or average reviews - based on 62 Critics

Critic score distribution:
  1. Positive: 2 out of 62
  2. Negative: 12 out of 62
  1. Feb 27, 2012
    There's simply not enough good content here to recommend a purchase at $30. You'd be much better off putting that money toward Uncharted, Wipeout, Hot Shots Golf, or Super Stardust Delta. Buy with caution.
  2. Feb 20, 2012
    It's a ripoff of Face Raiders, the 3DS game whose novelty evaporated in its first five minutes.
  3. Feb 13, 2012
    Unfortunately, Little Deviants is a mini-game collection that shows you everything it's got in the first 30 minutes. You'll do the same handful of activities over and over again in specific-themed worlds for several hours on end until it all ends in a shoulder shrug.
  4. Mar 12, 2012
    Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.
  5. Mar 5, 2012
    One can feel the touch of the void on every aspect, the faint droning echo of sick, tuneless piping for an inscrutable and alien corporate master. The end product serves no one.
  6. Mar 5, 2012
    It's a shame that so much of Little Deviants is so difficult and (literally) painful to play. There's a handful of games in it that really work, and a further set of minigame concepts that could have been pulled off if they hadn't been bogged down in unnecessary control complications.
  7. Mar 4, 2012
    Everything Frobisher does well, Deviants does too – just a bit worse.
  8. Feb 27, 2012
    What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.
  9. Feb 21, 2012
    It can be entertaining as a series of curious tech demos, but not for any longer than a few hours.
  10. Feb 21, 2012
    It's difficult to work out exactly who Little Deviants is aimed at. The system is too flash and fragile for kids, but the games are too simple and irritatingly cutesy for adults. Further work on each of the games would improve this no end, as would a cast that packs a bigger punch.
  11. Feb 16, 2012
    It feels like a string of vaguely amusing tech demos rather than a game in its own right, and even in this regard it fails to captivate for any length of time.
  12. Feb 13, 2012
    The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.
User Score

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 4 out of 13
  2. Negative: 5 out of 13
  1. Feb 15, 2012
    A collection of mini-games that does little to justify the game's retail price. Not exactly sure what Sony saw in this considering how much they pushed and advertised it but it lacks the kind of charm and addictive gameplay Escape Plan, Hot Shots Golf, or Star Dust Delta. Considering how much cheaper two of those games are, I have trouble understanding why anyone would choose Little Deviants over those at all. There are some great games in the Vita launch lineup, but this isn't one of them. Full Review »
  2. Feb 18, 2012
    This game should not cost more then $10 it's gimmicky and has no real replay value. After the first two boards I pulled the game out and traded it in for store credit Full Review »
  3. Feb 21, 2012
    It's pretty fun, not fantastic...but ok. I agree, that it's a good tech demo to show off the Vita's controls, sensors, and other capabilities. I would have preferred a different title (ie: Uncharted or Rayman) with First Edition Vita bundle. Full Review »