Metascore
78

Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 20 out of 25
  2. Negative: 0 out of 25
  1. 96
    Muramasa Rebirth is a wonderfully enhanced version of an already terrific game that melds old-school action sensibilities with more modern complexities and a storyline that manages to feel notably mature.
  2. Jul 29, 2013
    90
    A super slick and highly entertaining side-scrolling hack-'n'-slash game. Your Vita needs this game.
  3. Jul 29, 2013
    90
    Muramasa: Rebirth was a great game on the Wii but on the Vita, it is a masterpiece. Excellent and engaging gameplay, enjoyable stories (yes, multiple), and one of the most visually appealing art styles ever used in a video game combine for an adventure that every Vita owner should take.
  4. Jul 18, 2013
    90
    For those that own a Vita I suggest picking up Vanillaware’s entry on the machine. It is gorgeous, with stylistic and deep combat, and just plain enjoyable. Anyone clamoring for more software on Sony’s portable should look no further.
User Score
8.8

Generally favorable reviews- based on 80 Ratings

User score distribution:
  1. Positive: 14 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 0 out of 14
  1. Jun 25, 2013
    10
    10 out ot 10!

    I'm an absolute fan of high quality 2D games. This game delivers in every single aspect: smooth gameplay, breath-taking
    sprites, sounds etc.

    I almost bought a Wii just to have the oportunity to play this game alone, i'm glad that I have a PSV and can play it now!

    So far, I've played about 6 hours with Momohime and enjoying every single minute of it!
    Full Review »
  2. Jun 30, 2013
    10
    I adore this game. i loved it on the wii and I'm thrilled it's now on Vita.

    The game has 2 things that make it magical: its unique 2D art
    and animation, and a beautifully melodic and high energy soundtrack that pushes you onwards even when the gameplay gets samey.

    The game is very simple go left, right, explore, collect, level up, manage basic resources, get some light mystically flavoured storytelling, and mainly fight. You're collecting swords with crazy and inventive special moves throughout the game, and testing them out on all manner of incredibly designed and animated creatures & monsters. Like Okami, the game is inspired by traditional Japanese art and mural painting, and it really does feel like a painting come to life in a video game.

    Very few games have this much charm. I rate it very highly indeed as one of my few keepers this last game generation.
    Full Review »
  3. Aug 3, 2013
    8
    The game looks absolutely beautiful on Vita and graphics are the best thing on Muramasa. Story is but a necessity to be ignored, but the characters are quite well written, which makes it enjoyable nontheless.

    Combat is fast, with responisve controls, but I'd appreciate if the enemies had less HP and more tricks up their sleeves, since it takes unreasonable long time to take down most enemies even when you are clearly superior and they can't put a scretch on you. Some enemy types are rather annoying to deal with like that, they can't harm you, but will happily deflect most of your attacks. Not much fun to be had then.

    Boss fights on the other hand are quite different and much more enjoyable, since each comes with its own playstyle. The pinnacle of combat for me were the second endings of each character, which are super fast paced and 90% of attacks ends up witch clash of the blades. Kisuke's 1st/3rd ending boss fight also had a nice emotional drive to it.

    What was really disappointing is the repetivnes of the game: Locations are greatly copy/pasted, and you are required to basically just run back and forth through them with random fights thrown in more than I'd care for the playtime gets ridiculously inflated with that. Also inventory navigation/use could be more user-friendly if you want to use multiple items, you have to re-open the inventory for every single one.

    This being considered a metrodivania game, I'd expect gaining new abilities throughout the game, but you gain access to the new areas simply by obtaining a specific sword. And the swords, in essence, are all pretty much the same, thus the gameplay does not evolve a bit over the course of game, which is a real shame.

    For a metroidvania game on Vita, I'd say the Guacamelee! is a better choice. But when you play a Vanillaware game, you play it mostly for the art.
    Full Review »