Generally favorable reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Nov 14, 2013
    I won't even pretend to have any deep thoughts on that subject, but I can definitely say that if you want something unique on your Vita or your PS3, they don't make things much more unique than Proteus.
  2. Nov 6, 2013
    By discarding any semblance of plot, characterisation and conventional mechanics, Proteus is a brave and highly original title that forces you to use your imagination, and forges unforgettable memories through simple exploration and a sense of wide-eyed, almost childlike wonder.
  3. Oct 29, 2013
    Proteus isn’t a game in the usual sense of the word, it won’t appeal to every demographic, but it is an experience we would urge as many people as possible to take. There is something special about this that will leave a lasting effect.
User Score

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 3 out of 9
  1. Nov 14, 2013
    Not sure exactly what to say about Proteus. It's not a "game" so much as simply time spent wandering around an 8 bit island wilderness looking at digital trees, plants, and landscape while listening to a variety of sounds. If you like that sort of thing you'll probably find it interesting, otherwise you'll probably be bored quite rapidly.

    I personally didn't like the game. I found it rather dull and pointless with no real goal or purpose other than to wander around and see stuff. There is a beginning and an end to the game, but no actual reason for playing that I can see other than to experience the sights and sounds. You don't actually do anything, you're not on the island for any particular purpose, your arrival and departure don't signify anything meaningful, and in the end if you'd never been there nothing would have changed.

    The trophy support may appeal to some and give them a reason to spend a few short hours going through the game, but even then I can't see it being worth the time spent.

    I don't really understand why the game got such good reviews. Sure, it's different, but different doesn't automatically equal great, and at the end of the day if you're looking to play a game instead of just experiencing something different, Proteus will be a disappointment.
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  2. Nov 19, 2013
    Proteus is not your typical game certainly, it is a game narrowed to certain type of people with unique taste, but who knows you might like it. Proteus is simple an exploration game in an amazing pixelated world. You walk around the world, you are like a wandered, wait and see as the time passes by and change the land and most importantly looking for secrets and listen to a touchy music. Proteus is a game of exploration and that is it, but it is not that simple that you think. The art direction in the world of the game is just an amazing piece of work, colourful and varied and distinctive from all the other games I have seen so far. As you dig into the world you will discover it is not only a place to walk and see, it is a place to feel and rhyme with, it is not just walking, it is a place to enjoy the music and observe the world. Proteus is an amazing example of such a unique genre that we seen rarely in the world of video games. It will take an hour or 2 to complete but believe me I have been playing it nearly 18 hours as every time the world is generated randomly...
    It is a worth game to pick up if you like these sort of games, also be sure to go with a headphone for you first playtrhough and dun take off till you finish it im sure you will enjoy the amazing experience.
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  3. Sep 24, 2014
    Outside of a slight visual downgrade and some Vita-specific features there really isn't anything different from the PS3 version. You can use the rear touchpad to mess around with the world, and have PSN use your current location to generate the level, but these additions don't really change things up that much. Therefore my score and review for the Vita version are the going to be same as the PS3 version.

    A directionless game without any real objectives. There is a way to progress through the game until you "beat" it, but there's no explanation as to how. For many this lack of any sort of direction will make the game feel pointless, and therefore worthless. However the trophies might be the saving grace of the experience, as they help to give gamers some something to work towards.

    Odds are you'll have to look up how to get them, because there really isn't any explanation as to how to do so. Once I started digging into unlocking the trophies it really helped Proteus feel more like a game, and less like a semi-interactive experience. Something that saved it for me. Without them all there really would've been to do is explore each season for a bit until it gets boring then move on to the next one until it's over. Not exactly satisfying for many.

    Admittedly it is kind of interesting to see what certain landmarks will do at certain times. Certain events only happen around them during certain seasons and during certain times (day, night). Each playthrough takes place in a randomly generated world so it's clear that there's an emphasis on re-playability. However unless you really just find yourself enthralled with the experience there's really no reason to stick around for long. Especially after you've completed all of the trophies.

    There is fun to be had with Proteus, but it requires you to sort of make your own. Whether it be collecting all of the trophies or just random exploring there are things to keep gamers busy. However it's definitely not for everyone, and will only be praised by a certain audience. Perhaps this indie game tried to be too artsy, but overall I found some fun with it.
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