• Publisher: SCEA
  • Release Date: May 29, 2012

Mixed or average reviews - based on 63 Critics

Critic score distribution:
  1. Positive: 10 out of 63
  2. Negative: 10 out of 63
  1. Jun 28, 2012
    After the wonderful Resistance 3, this FPS franchise takes a nosedive. Yes, it's the "first true FPS on a handheld device", but that doesn't say much actually.
  2. Jun 22, 2012
    Resistance: Burning Skies had every right to be an excellent product from nihilistic, but the lack of innovation makes it feel like chewing gum.
  3. Jun 19, 2012
    A campaign ruined by the lack of a poor level design and a multiplayer unable to surprise gamers make Burning Skies a decent FPS and nothing more.
  4. 60
    At first glance, a Great shooter with catchy story and interesting weapons and upgrades. Its cons are unveiled during play – AI, touch controls and "too narrow" level design. [June 2012]
  5. Jun 4, 2012
    Resistance : Burning Skies doesn't surprise in any way but its excellent playability and arsenal. The rest is basic, ordinary, and uninspired.
  6. May 31, 2012
    Nihilistic proves that ego-action finally can work rather well on mobile platforms – in theory. But as part of the Resistance franchise Burning Skies is rather disappointing. The formula has been boiled down to run of the mill action with unbelievable characters in rather bland surroundings and forced touch controls that will distract you more than they will help.
  7. May 29, 2012
    Resistance: Burning Skies can be linear and its mission objectives predictable, but it has the look and feel of a fully-fledged shooter, and that's something you won't find elsewhere. The visuals look almost on par with its PS3 forebears on the smaller screen and the gameplay endeavours match them in scope and intensity. In theory, it should be a classic, but a weak story and straightforward missions makes it only surface-deep.
  8. May 29, 2012
    It not only becomes increasingly repetitive as it nears the climax but also puts a significant strain on players' patience as Nihilistic injects enemies with a higher HP and more powerful weapons, rather than finding a more engaging way to challenge players. It's a jarring difficulty spike that almost undermines everything the game has so far accomplished as it impressively leaps from one set-piece to the next.
  9. May 29, 2012
    The shooting is top notch, but poor pacing and bland environments ensure you never engage with what's going on, and technical hiccups and formulaic game modes sour the multiplayer. This game proves the potential power of the genre on its device, but not the potential excellence of its own franchise.
  10. May 28, 2012
    Hardcore Resistance fans will no doubt like what Nihilistic have managed to get the Vita to do, but for everyone else this is little more than a competent, hard working game that ticks the right boxes but never really pushes the boat out. The graphics are hit and miss, the sound generally terrible and the controls need some work. But it's not a bad game.
  11. 59
    As for the overall environments themselves, they definitely had some great ideas, but in the end they just don't seem to have the oomph to push you over the edge and be wowed by them.
  12. Saying Burning Skies is a bit too linear for its own good would be a little bit unfair since the FPS genre has become synonymous with heavily scripted and action packed events. But that's exactly what is missing in Burning Skies: the action. [June 2012, p.84]
  13. May 29, 2012
    Burning Skies leaves little doubt that the Vita is a comfortable home for first-person shooters, but the platform's first FPS is disappointingly dated. Toothless enemies and simplistic level design make for tepid campaign action, and the solid multiplayer suite is too limited to be a big draw.
  14. May 28, 2012
    The story here is forgettable, the action is formulaic, and the multiplayer is simplistic.
  15. Jun 17, 2012
    Forgettable at best and a massive step backwards for a series that recently impressed so much. [Issue#219, p.70]
  16. Familiar foes and even familiar ideas await to present a paint-by-numbers challenge. Despite occasional clipping, frequent atmosphere-breaking occurrences of bodies blinking out of existence, and an ally who literally warps to your next objective point, Burning Skies isn't a terrible game – it's just horribly average. Admirable ideas are matched by disappointing decisions. [July 2012, p80]
  17. Jun 7, 2012
    Resistance: Burning Skies should have been a must-have PlayStation Vita title, but in the rush to get the system's first dual analogue FPS out onto the market, Sony missed the Chimera's head with Riley's axe and chopped the legs right out from under it instead. It's discouraging to see, especially when Vita could greatly benefit from a solid first party release. The only thing burning in these Chimeran-infested skies here is a whole lot of wasted potential.
  18. 50
    As a singleplayer experience, Burning Skies only manages to be mediocre with occasional surprises and fun. Flaws like overly relying on touch doesn't help either.
  19. May 31, 2012
    Resistance: Burning Skies is an excellent proof of concept. It is the tech demo that shows third-party publishers that first-person shooters can be achieved on the Vita hardware. It is by no means a crowning achievement. Instead, Nihilistic have opened the door for other, more accomplished developers to step through.
  20. May 30, 2012
    Developer Nihilistic seems settled on the idea that bringing Resistance to the Vita is an inherently bold and innovative move, and that doing anything truly interesting beyond that is unnecessary. It's not a strictly bad FPS, but it's so damn perfunctory, so set on ticking the absolute minimum number of boxes and moving on, it's largely boring and forgettable.
  21. May 30, 2012
    It's the little things that add up, one by one, to an often hypnotically bland, slapdash campaign. The core is sound enough, but Burning Skies is far too shabby in places for what is supposed to be the flagship first-party shooter on the Vita - indeed, the flagship shooter on handhelds, full stop.
  22. May 29, 2012
    Resistance: Burning Skies is a competent game that simply falls flat in just about every category. The shooting is mechanically sound, but never really interesting. The presentation is simply broken at times, and the cut scenes are downright embarrassingly low-resolution. The online is dismissive and the campaign is short and flat. It really feels like this is more of an example of what can be done with a shooter on the Vita, than a thought-out experience.
  23. May 29, 2012
    What happened? Boring graphics, too short a campaign and bad level design. Too bad.
  24. Aug 30, 2012
    Six hours of your life, roughly one hour per each level, will drain away, leaving you only with disappointment.
  25. 44
    Resistance: Burning Skies feels like an unfinished proof of concept. It works, in that it functions and does what it promises to do, and even has some great ideas from a technical perspective, but the game that surrounds it never put me on the edge of my seat, or compelled me to play through it, unable to stop at a checkpoint and take care of important events in real life. It doesn't suck one in and its multiplayer, despite a level-unlock system and eventual access to the upgrades from the campaign, feels tinny and incomplete.
  26. Jun 20, 2012
    Sadly, Resistance's debut on the PS Vita is undone by the very concept it proves. In time, we may see first-person shooters thrive on this system, and that's a relief, but Burning Skies doesn't warrant a place among them.
  27. May 30, 2012
    It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition.
  28. May 29, 2012
    The series' modest ambitions are here scaled back to a glum inventory of FPS conventions, its spectacle dampened by hardware limitations and dormant art direction, and its platform-specific novelties largely revealed as fussy irritations, presumably born of a need to promote the struggling Vita's features.
  29. May 29, 2012
    First person shooters clearly do work on the PS Vita, but proving that fact is the only real achievement of this otherwise insipid portable experience.
  30. May 28, 2012
    The weapon variety that defines the series is flaccid at best, the story is forgettable, and the multiplayer isn't even as varied as the last handheld game in the series. It's hard to even recommend this one to gamers who've spent the last six years popping Chimera skulls.
User Score

Mixed or average reviews- based on 232 Ratings

User score distribution:
  1. Positive: 75 out of 111
  2. Negative: 15 out of 111
  1. May 29, 2012
    After playing through the single player campaign, I can safely say it's a very enjoyable experience. :) Not sure what the reviewers wereAfter playing through the single player campaign, I can safely say it's a very enjoyable experience. :) Not sure what the reviewers were playing, but it's a good story with pitch-perfect game play mechanics. It is anywhere from 5 to 8 hours, depending on which difficulty you choose. There is some replay value here, specifically with gun upgrades. This will keep me busy for weeks, at least.

    Then, there is the multi-player. THIS is where the game got addicting. I absolutely LOVE the multi-player. You get into the matches very quickly, also...unlike any PSP game. Lol. If you pick it up for nothing else, get it for this. I highly recommend the game to any Vita owner. Again...no idea why anyone would give it a low review. The graphics aren't terrible either. They're fairly good for a handheld title. It may not look AS good as Uncharted: Golden Abyss or Wipeout 2048, but it's pretty close. It's a must-buy!
    Full Review »
  2. May 29, 2012
    The first dual analog first person shooter, and apart from a little bit of clunky controls and lacking the insomniac polish, this game is alotThe first dual analog first person shooter, and apart from a little bit of clunky controls and lacking the insomniac polish, this game is alot better than some people are making out. So don't cancel your pre-orders to soon. Sure the game isn't evolutionary but it is robust and offers alot to resistance fans. The campaign is well set out with five main missions which are exactly the right length. The Story is put together with sharp and well presentable cut scenes with better than average audio. With the high level of games on the PlayStation people have come to expect alot from video games with skyrim ranking up over 100 hours. So fans maybe annoyed with the short length to the campaign which at best makes 8+ hours but the fun will carry on in the multiplayer which is fun for short periods of drop in fun, sure the depth is missing but is a foot in the door for the future titles like call of duty to flourish on this evolutionary device. To finish this game shows the bright future ahead for vita and the idea that there is better to come is mouthwatering to say the least. Full Review »
  3. May 29, 2012
    Playing this now - it's a great FPS and by far the most fun multiplayer on any hand-held. Serves as a taste of what Killzone and Call of DutyPlaying this now - it's a great FPS and by far the most fun multiplayer on any hand-held. Serves as a taste of what Killzone and Call of Duty will build on to deliver a truly superb bundle of shooting fun!! Full Review »