Sumioni: Demon Arts PlayStation Vita

Metascore
57

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 3 out of 21
  2. Negative: 6 out of 21
  1. Mar 23, 2012
    55
    Its clever premise is really nothing more than a series of annoying bottlenecks for the gamer, and with so little in terms of in-game diversity, no reasons exist to actually see and do everything unless you're a dedicated completionist or Trophy hunter.
  2. Mar 27, 2012
    55
    Painting destruction becomes tiresome in the repetitive Sumioni: Demon Arts.
  3. Feb 14, 2013
    70
    With a bit of sprucing up here and there, Sumioni: Demon Arts could be a keeper. In its current form, there's still plenty to enjoy.
  4. Jun 6, 2012
    65
    Were this priced right, the bite-sized platforming combat would be worth checking out, but $20 is a little too steep. Unless you're really hungry for some new Vita games, it's best to wait for a sale before giving it a shot.
  5. Jan 23, 2013
    55
    It's quite repetitive, and even if visually pleasant, there's little fun to be found here. Somehow it feels incomplete and we can't really recommend it unless you try it first for yourself.
  6. Mar 28, 2012
    65
    A gorgeous game that plays well and offers a unique experience all around. The frustration of going back to see all it has to offer, though, is a huge barrier to entry. While the price point of $20 is appealing, a simple stage select or a modern save system would have vastly improved the experience.
  7. Apr 5, 2012
    70
    Sumioni won't set the world on fire, but it finds ways to be challenging and entertaining and I see it taking the road that leads it to becoming a cult classic.
  8. Playstation Official Magazine UK
    Mar 22, 2013
    70
    Sadly, the frantic combat is never as graceful as it should be. [Apr 2013, p.117]
  9. Jan 24, 2013
    50
    Sumioni: Demon Arts isn't a bad game, but it's not a visual wonder. Very repetitive and loose in its gameplay, this PSVita downloadable hasn't many ideas and sometimes the control fails.
  10. Playstation: The Official Magazine (US)
    May 7, 2012
    50
    It demands a level of precision that is tough to pull off with the cumbersome control scheme, making it hard to muster the effort. [June 2012, p.82]
  11. Feb 25, 2013
    50
    A beautiful game to look at, but horribly flawed deep down. The art style and good use of the Vita’s touch screen is enough to draw you in, but the poor story and constant repetition will certainly alienate players before the game really has a chance to truly get started.
  12. Official PlayStation Magazine Benelux
    Apr 25, 2012
    60
    In its many trailers Sumioni: Demon Arts promised to make perfect use of the PlayStation Vita's unique capabilities and it actually does just that. Unfortunately the game is a bit of a one trick pony and turns into a grind pretty quickly. [May 2012, p.87]
User Score
5.8

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 9, 2013
    7
    It is hard to write a review for such not an ordinary game. On the one hand, it is fun: dynamic, cool japanesse style, a lot of missions,It is hard to write a review for such not an ordinary game. On the one hand, it is fun: dynamic, cool japanesse style, a lot of missions, moves, magic (ink arts, in our case), but on other hand, there are disadvantages: too hard bosses, hwo need a lot of time to defeat; endings, that need you to start the game over and over to replay the same missions, and so on. But at all, i must say, thatbthis game is cool and imteresting. Full Review »