Even in comparison to some of the previous Hyperdimension games, which seemed quite determined to mix in some serious messaging amoung the silliness, this latest title simply cuts itself free, and the writers clearly relished that freedom. For all that I was left thoroughly entertained throughout.
Superdimension Neptune vs. Sega Hard Girls is a match made in gaming heaven. A JRPG with some expanded and fun platforming mechanics throughout, this game improves on the Neptunia series model while sending the player on a lighthearted romp through an alternative Sega universe.
Second best game, hands down. No other game can pass this one, aside from VII. A fun little story, featuring the best versions of IF and Iris Heart. We also get the boisterous Segamin as well. It also has some of the best screenshottable quotes ever. Not to mention the game is pretty fun. DO NOT FIGHT DELPHINUS UNTIL YOU ARE READY! The OST is great and in regards to the Vita games, I highly recommend you pick this one up, as it is easily the best Vita Nep game.
This game destroyed me. It is so outstanding. The gameplay and story are so great because of interesting time travel system. You have 5 eras. The first era is actually the latest one, it's a wasteland, and you have to repair history to improve current time. The world (which is totally different than in the rest of the series, it's alternative history) is shaped by Sega consoles. First one is Mega Drive (Genesis), it is antiquity with greek-like architecture. Then you have Sega Saturn Era, middle ages like. All eras show the same geographical place, so it is interesting to see how things change. There are the same dungeons, but they change subtely and expand. Third era is Game Gear, it's quite modern, very industrial place with a city that is one big factory. It is my favourite era, the athmosphere and music is incredible. The Last era is Dreamcast, it is futuristic city.
You start in the great library that stores the world history and you travel through time to repair it to save the world from apocalypse. You team up with goddesses known from earlier games, and personifications of Sega consoles, called Sega Hard Girls, as well as girl called Segami, who is enigmatic entity who fell from the sky. Characters are very likeable.
The battle system is fast and fun. You don't have to grind much if you buy EXP DLC. The party can consist of max 4 girls, but even unused members gain equal exp. Dungeons are fun because there are coins and hidden balls to collect. You can jump, climb, crawl through holes. There are many interesting battle mechanics, like party formations, fever gauge, skills, exe drive. There are 3 possible endings: true end, normal end and bad end. True end is particulary epic and spectacular, you should see it.
Overall it is the best game on Vita. I highly recommend it to any RPG or anime fan.
Superdimension Neptune VS Sega Hard Girls maintains the status quo of the RPG entries in the series. The lighthearted story is a great contrast to the other serious RPGs on the system, though the lengthy visual novel scenes can grate on your nerves if you aren't already on board with the oddball tale. It's a shame that a large swath of the game is taken wholly from older titles with minimal changes, but the improvements in the combat and skill systems make up for that transgression.
A game that maintain the series quality by retaining some of the classics game mechanics ad mixing them with new features to obtain an interesting new flavor. The character mixture from the “Neptune” series and “Sega Hard Girls” is really funny.
Superdimension Neptune VS SEGA Hard Girls still carries over some of the faults from past games, but it makes meaningful changes that really help improve the formula. It’s a refreshing step forward in a series that seemed to be treading ground. It’s a formidable RPG, and fans of the franchises crossing over should definitely check it out.
Fans of either series will find plenty to enjoy about Superdimension Neptune. Not only are there a ton of references to scratch that nostalgic itch, but the gameplay is more than satisfactory to help it stand up as its own entry, even if there's a fair amount of recycled content and concepts. Fans of the series probably know exactly what they're getting into here.
It feels kind of weird to describe a Hyperdimension Neptunia game as being for fans only — since, after all, “being for fans only” often feels like the point of the whole series. In this case, however, it feels even more appropriate than usual, since Superdimension Neptune VS Sega Hard Girls really is just for fans of both Sega Hard Girls and Hyperdimension Neptunia.
El Superdimension neptunia Vs Sega Hard Girls. Es un JRPG correctísimo. Tiene unas mazmorras muy variadas y muy divertidas y un sistema de combate por turnos muy elaborado muy fácil de comprender y muy eficaz. Tiene muchas misiones para hacer tanto secundarias como para seguir la trama principal.
El único problema achacable es que hay muchísima escena tipo visual novel que te puede rallar y más estando íntegramente en ingles el texto.
Neptune VS Sega Hard Girls takes a stride in the right direction with its variety of unique new features and refreshing new cast of characters. Unfortunately it felt like they could have done better and put more work into it. I say this because it felt a bit like it was slapped together quickly using a large number of music tracks and graphics that are the same as those used in previous games in the series. The exploration of dungeons is more fun and exciting than ever with the ability to now climb and crawl making it feel like a new experience. The new character class feature makes it possible to customize your characters to a degree and adds a bit of nostalgia. Despite the "been there, done that" feeling caused by excessive use of old music and graphics there were moments in which the game truly shined with the help of a stronger story, great cast of characters, and the small number of great new features. Definitely a must have if you are a fan of the series!
Definitely a good game, but filled with flaws that make it look like a rushed piece of work, rather than a slip out.
Let's start from the beginning, this game is completely off-canon from the main series: IF is different from the usual petite girl we used to love (or hate), being able to transform herself too and also riding a bike (it's important, I promise) and a lot of the original cast is not present, with only Neptune, nepgear, Uzume and Plutia (both from neptunia VII) returning but also their relationships is questionable. Instead we get 4 new characters which are named after 4 famous Sega consoles: Mega Drive, Sega Saturn, Game Gear and Dreamcast. Their design is either hit or miss but what makes it gold (in a sense) is that the game's story is actually taken inspiration from the ACTUAL story between Nintendo and Sega's console wars. Infact I love how Game Gear's look is similar to a boy in order to contrast Gameboy's "childish" mentality (I believe that "I'm not a boy" was also a motto), and how Dreamcast's sales are bad "because of bad timing". If you grew up within the 90s and early 2000s time, you can easily see the references in the gaming history and that's a nice touch.
Although I wonder why Sega Saturn and Neptune fight against each others, considering that the Neptune was a scrapped console because of Saturn.
But that's for the story: how's the gameplay? It's meh, sorry folks: it's very underwhelming and that's quite a shame. Let's start with the positives: dungeons are more varied now and even if you'll visit the same place over and over, the overall plan will change depending on the era you're visiting: if you visit the lava caves in the future, lava might stop you right at the beginning while in the past it's more open and leads to a second area. In addition dungeons have more levels to explore: you can now wall, crawl into small holes (with panty shot included, of course), you can hang on ropes and each dungeon has few secrets that will make you explore each one of them at least once. However they dumbed down the exploration by allowing you to use only 2 characters, which is a big shame because in any Neptunia game you could control all of your characters for some extra bonus stats (like jumping all the time, hitting first, etc).
Unfortunately I can't seem to think of anything else positive, and let me start by talking of one big downgrade: the combat. In this installment combat was made incredibly simple and boring by making you press one button for a chain of attacks, or holding it for a stronger attack. SP are now gained during battle and they cap at 1000, making it both useful but also annoying to gather. They added classes to each character but the reality behind this is that they splitted the skills and moves the original characters had in these "classes", serving only for giving an additional grind to the game. Infact levelling is also quite fast and redundant: at10 hours of gameplay I was hitting 50 on all my characters and it's really easy to do so. The game is divided into sub quests and main quests, which is fine, however due to a time limit it will force you to "repeat" the game all the time until you either beat the final boss or finish everything available (i don't see a limit on this, but I heard enemies get stronger the more repeats you do).
But even if this is all there is to it, the game is incredibly short: I'm nearing 20 hours but I heard that it doesn't get longer than that, with people clearing at 15 or 30 hours **** this is a shame because, even if barebone expansive, the neptunia games had at least some fun endgame stuff to do and in most of their latest games you could level over 100 for bonus fun (a bit like disgaea, just not as complex). In here I don't see that happening as the cap is (probably) 99 and infact the only thing that might take you a while to achieve is the Lily ranks (since that a max ranked lily with anyone will unlock your secret third class).
However the game is somewhat solid despite all this: the characters are enjoyable in their usual fanservice, with Neptune constantly breaking the 4th wall and the others essentially being not too serious. Don't expect a lot of 3d graphics however and, overall, don't expect a lot from this game when it comes to story, graphics and overall variety. If you played any Neptunia before, you'll know what I mean.
Do I recommend this game? Yes, but I highly suggest to wait for a discount before purchasing it. I was happy to have bought it (Even got the CE!), but I can't deny that it's just too barebone thin and lacking in many parts. And because of its short length, I can see this game being played for Trophy Hunters.
PS: Ah, and the game has quite a lot of typos for some reasons. Be careful next time!
SummaryOur story begins in the mysterious halls of an ancient library...
The Grand Library holds the history of the world within its shelves. Legend says that if one was to tamper with the books kept there, the past itself could be completely rewritten... A daring adventurer known as IF discovered the location of this revered library and fin...