• Publisher: SCEA
  • Release Date: Mar 6, 2012
User Score

Mixed or average reviews- based on 150 Ratings

User score distribution:
  1. Negative: 11 out of 150

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  1. May 6, 2012
    A nice pick up and play shooter which fits nicely on the Vita. Unfortunately the experience is a bit too rote, as you often complete similar objectives from one mission to the next. Some missions will have you defusing mine laden traps and sneaking through undetected but none pan out as advertised. For example you're encouraged to use stealth but you do not have the tools or moves to perform effectively. Also it's extremely hard to be stealthy when the enemy AI is instantly alerted by a shot from a silenced pistol. The AI themselves are dumb too, often staying within a particular location and often standing idle whilst you take your shots. There is no story to speak of either. But the challenge and its brief missions are good enough for a commuter travel and the mechanics work well enough for the game to be enjoyable. It's just not one you'll remember once you're through. Expand
  2. Apr 7, 2012
    its got guns!! you can shoot people in FPS mode its gotta be awesome...right? ....wrong, nice looking game, if cod rocks your world then you will like this game because you go around and shoot people for no real reason. you have a bunch of different mission types, like a speed one where you have to go in and shoot every one, a hostage one where... you go in and shoot every one... there's a stealth one, where.... you go in and shoot every one. there's a feature where you get a daily mission uploaded too where you have to go in and shoot every one.... there is a bunch of different characters "classes" too... they all have guns and play pretty much the same. don't get me wrong i have no issue with repetitive games ... if a game has good content then repeat away... this however is a tad on the boring side and my main annoyance is that mindless gun fans are giving it high scores which it really doesn't deserve because you go around with a gun and shoot people. fun for 10 mins at a time 2 a week maybe, ply it any longer than that and if you have a bigger brain capacity than a mouse than you will make yourself sick of it and exchange it. there is one good thing this game is used for with me and that's showing off the vita to my friends because credit where credit is due it looks awesome... soon as they have had their 5 min preview of it though and their gone it goes back on the shelf. Expand
  3. Apr 6, 2012
    I've just started playing this game but unfortunately my Vita ran out of battery and I forgot the recharger at home - I'm away in holidays. So I only had the opportunity to play Unit 13 for a few missions and one daily assignment. I must say I find the game very good. Game play is awesome: fluid controls, fast reaction, very intuitive interaction with surroundings, aiming is surprisingly easy with the controls. Being a huge fan of the MGS series, I was very, very happy that the game has many stealth elements, depending on the type of mission. Then there's the online co-op, but this I didn't have time to play; I intend to heavily use this in the future. The game is varied, rewarding, well designed and with very high replay value. I don't understand why professional reviewers are not giving it top-notch marks (IGN gave it 7.5/10), but I would certainly give it a 9 out of 10. I liked it so much that I'll go for the platinum trophy. Expand
  4. Jun 5, 2014
    Thanks to the dual analog sticks of the Vita this is one of the first portable shooter games with a fluid console shooter control scheme. While it does have the controls of a console shooter it doesn't have the content of one. It's basically a collection of various mission types of varying difficulty without any real story connecting them together. It's not bad, but like the other Zipper games I've played I found that the more I played it the less I enjoyed it.

    The game has an overall arcady feel to it. You gain points for taking out enemies and completing objectives that help give you a higher score at the end. The shooting works well and takes great advantage of the Vita's analog sticks. It's just a shame that enemies are just generic cannon-fodder for you to mow down. The missions start off enjoyable, but the farther you progress the more tedious they become. Eventually I just stopped having fun with it. As far as the two player co-op goes, it's a pretty decent feature. I personally didn't use it much, and depending on the mission type it can make things more frustrating, but it kind of makes up for the lack of any real multiplayer.

    Overall the game works well enough that I can't call it a bad game. It's not that great, but it does have some appeal outside of it's more tedious levels. What Unit 13 does is prove that a console quality shooter game is possible on the Vita. The problem is that it's just not this game. It's not a bad game, but there are many better alternatives out there. My total score is a 6.9/10=Okay.
  5. Mar 14, 2012
    perfect for the vita, unit 13 offers bite-sized combat/stealth/timed missions with awesome customization and controls. couldn't be happier with it and it's easily my favorite game for the vita so far.
  6. Apr 2, 2012
    Unit 13 is an arcade third person shooter for the Vita. The game is not story based, but instead is broken up into mini missions. When beginning a mission you choose from a list of soldiers each with their own abilities. Like the Light Machine Gunner, or the stealth type character. You get points by completing objectives or doing specialized kills. Your goal is to get as many points at the end as you can to get a 5 star rating and to compete with other players world wide. There is a few different types of missions. There is the standard get to the end type mission. There is the stealth mission where you cannot be seen, and the times mission where you have to compete all the objectives before time runs out. Unit 13 is a great on the go style shooter since the longest missions last at most 8 minutes. If you are looking for a good Third Person Shooter for your Vita, you should give this game a try. Expand
  7. Gaz
    Aug 13, 2012
    First off, sorry about my Gravity Rush review, it should have been an 8 not a 0. But I'm here today to review Unit 13 for the Playstation Vita. Unit 13 doesn't have much of a story, but what it lacks for in narrative, it makes up with variety. There are 32 mission, each with different objectives. One will see you sabotaging enemy jets, while the other will have you going into a village to rescue a hostage journalist. Unit 13 doesn't carry much of a story, mostly because it doesn't need one. You're an elite group of operatives who are tasked with stopping a group of terrorists around the globe. Each of the operatives are different and have their own stats, so you can decide which one best fits the mission at hand. There's your classic British stealth guy, Ringo, the Southern sniper, Alabama, French demolitions expert, Chuckles, deep-voiced Animal, with his badass beard, and more. The mission types are varied and challenging. My favorite would have to be the Direct Action missions, which let you handle tasks any way you want. There's also Stealth, Time Trial, and Elite (which is like Direct Action, but with a health meter). You earn points in your missions by killing enemies, completing objectives, defusing explosives, etc. Your score determines how many stars (up to five) you receive for completing a mission. Earn enough stars, and you'll unlock a High Value Target, or HVT, mission that sends you in to kill one of the enemy's leaders. On top of that, there's also an online co-op mode that let's you take on missions with a buddy. And if that wasn't enough to satiate your appetite for destruction, there's a new daily challenge every 24 hours, letting you strut your stuff and try to get the highest score on the world leaderboards. Also, once you get 3 stars on any mission, you can play a Dynamic Mission, which is essentially the same mission type on the same map, but with different objectives. This creates a seemingly endless replay value to the game. Aside from the positives, this game also carries a few negatives. While each character can unlock 3 guns and they can use each other's, I thought some more weapons and customization options would have been nice. Also, even though the environments are unique and have different objectives, they are kind of sterile. Nothing's going to really going to pop out at you, and that can kind of leave the environments boring at times. Also, the AI can be a little weird. Sometimes your enemies seem stupid, and other times they're downright brutal. For example, if there's 2 enemies in the same room and I cap one of them with my suppressed pistol, the other guy shouldn't become suspicious for 30 seconds, staring around and just standing there, then going back on patrol like nothing happened, he should be searching for his buddy's killer. And unless you've fully alerted the enemy, they usually don't leave the room they're in if they think someone's nearby, which kind of takes away from the realism of this game. And speaking of realism, I should point out that the the game handles the damage system quite well. You get shot 5 or times and you die (give or take, depending on your character), simple as that. This realistic implementation of damage makes up for the sometimes brain-dead AI, although sometimes you're often overwhelmed and killed because of this and have to restart at the last checkpoint, which can make the game seem impossible and unfair at times, but it's fine, and most of the time, you'll be kicking ass, anyways. So, in conclusion, Unit 13 should be a must-buy for any Vita owner who needs a shooter fix or just wants a fun, action-packed title for their Vita. I was hoping for some DLC or some updates to enhance the game, but unfortunately, Sony pulled the plug on the developer, Zipper Interactive shortly after the game came out. Too soon, Sony, too soon. Expand
  8. Mar 18, 2012
    Socom 4 is far and out Zipper's best gamer this gen, and even though they took most of the Socom 4 aspects over to the Vita, it just does not feel as smooth, but that is expected. But what this game really lacks is a competitive multiplayer.
  9. Mar 7, 2012
    I bought the game yesterday and I must say, I enjoyed the gameplay and extra features. The critics reviews are correct on the fact the AI is sometimes a bit down, but still very enjoyable game up to now. Missing a Campaign is not really a mis if you have the game to do a mission on the go as mostly your not really interested in a story when you want to play a shooter.
  10. Jun 3, 2012
    Not really any single player story just 36 random missions (across a dozen or so different locales). Missions can get repetitive. Characters aren't interesting and just say random things. Graphics are fairly pretty. Multiplayer is lacking, just 2 player co-op. Dynamic missions and daily challenges are plenty and an interesting scoring system works well to compare yourself with your friends.
  11. Apr 11, 2012
    WOW! I did not see this one coming! I played SOCOMs 1&2 to death on PS2 and was really let down by Zippers subsequent efforts but they have hit a homerun with U13, for veteran shooter fans all the similarities with SOCOMs campaigns are undeniable, while being fresh enough to bring new fans over. LOVE this game
  12. Mar 28, 2012
    This game is actually really good if you are the competitive type of player who values Leader-boards over story and likes to run every mission as efficient as possible. Normal players might be turned off because there really is no story whatsoever and the game has like 4 different maps. Game play, graphics and sound effects (voices, gunfire) are fine, but the replay value depends entirely on you liking to climb up some leader-boards for personal e-peen. The game could have been so much better with a campaign but its still a good shooter at its core, there's just not much more than said core. Expand
  13. Mar 11, 2012
    This is an excellent game for shooter fans who own the Vita. I think of it as the pocket size version of the Modern Warfare games. Unit 13 uses control mechanics very similar to MW. However, unlike MW, Unit 13 will not be holding your hand every step of the way. Instead, it gives you a list of objectives that you can accomplish however and when ever you want. The enemy AI here is surprisingly smart. Alot of times, I was so frantically trying to out flank and out gun the enemy, that I forgot I was shooting at AI opponents. There is almost infinite replay value in this game. Players are encouraged to get high scores so they can unlock new weapons and skills, and compete with others on the leaderboards. There's also the coop feature, where 2 players take on a mission together. Dynamic missions are also available. These missions vary on infil points, objectives and difficulty level, so there's never a dull moment. To Xspidervenimx: I don't think the game is as difficult as you say it is. Perhaps you're just not very skilled. And to rate a game with 6 because its too hard for you is a little ignorant Expand
  14. Mar 6, 2012
    Wow, and awesome title, the gameplay of Unit 13 is fantastic, the graphics, the story, the sound, all is amazing, this is a great VITA title, and I never wait that.
  15. Mar 6, 2012
    I purchased this game at the midnight launch of mass effect 3. I have to say I was skeptical at first not being a fan of mag or socom nor any tactical shooter but my skeptism soon turned to a sigh of relief. The game looks, feels, and plays really solid. Being I just got it and I'm only a fourth the way through my review is based on what I've played and not on the entire game. But I've played the multiplayer and the single missions and I have to say I'm hooked so hooked I made this account just to write a review because the early reviews are knocking way lower than what it really is. I'm a tough critic.. A tough critic that don't like tactical shooters and I am saying it is an excellent gam. Especially for new vita owners who want more of a shooter and less platform or kid games. Voice acting:7.1 Missions 8.9 graphics: 8.7 gameplay: 9.1. Replay value :10- it's so high cause they always send you new missions, you can level up,play with a friend. Overall 9.1 Expand
  16. Mar 6, 2012
    I liked the demo and I like the full game even more. Unit 13 is a solid launch 3rd person shooter for the Vita, but it does have some flaws that are quite annoying. I automatically docked 1 point because of the lack of competitive multiplayer, this is a staple in any shooter and it doesn't have it. Second, the co-op section has a couple things that bugged me... No way to invite friends to the game, and every time you complete a mission it ends the room, so you have to continually start a new room every mission. If you're on-mission in co-op you can't quit to the room to change characters, it dumps you out to the main menu. Other than these gripes, I think this is a solid game, AI is fairly smart (sometieme), graphics are great for a launch title, and co-op is super fun. Well worth the purchase. Remember, you're playing a shooter with two analog sticks on a handheld, awesome!! Expand
  17. Mar 6, 2012
    I am so far thoroughly impressed. Solid gameplay, great graphics, and challenging objectives. It encourages the gamer to think on his toes giving several options on how to "attack" certain areas. I also really like the fact that you can jump in and start playing without worrying that it will take up all your "on-the-go" time with cutscenes and narratives. Mission lengths are even shown at the onset of the mission. Solid game, Zipper never fails to amaze. Expand
  18. Mar 6, 2012
    I'm slightly surprised that this title does not get more praise for it's competitive scoring aspect. It's a pretty solid shooter as it is but the addition of the competitive scoring and associated character progression is what has me hooked currently.

    It's hard to decide to move on to the next mission or continue to level up and try to post a better score or get more stars. I think this
    is a fantastic title to own for the Vita. I'm hoping that other games follow suit designing their titles around the quick, on-the-go, game play of a handheld. Expand
  19. Jul 9, 2012
    It's all about one up-manship here folks. Zipper has foregone all hopes of a plot, multiplayer and sense of quality to give us a casual game in disguise. Pick it up, decide if you want to risk finding a moron online for co-op, then jump in and blast/sneak/survive one of thirty six pre-loaded missions (bonus challenges and HVTs excluded). It's a bare bones third person shooter that would have been utterly slated should if have ended up on anything but the handheld market. Yet, pushed through the jaws of the Vita's impressive processors, the game looks, plays and feels like a decent but shallow TPS on a home console. If you're looking for a casual shooter then I couldn't recommend it more, but why the hell are you looking for a casual shooter in the first place? Expand
  20. Mar 7, 2012
    Finally put a few solid hours into this title. I am enjoying the title. Controls work well. The visuals are pleasing and it's in and out mission style complements a handheld. I am not leaderboard material but, LB chasers will enjoy this game. The online coop works very well ... if you can join a match ... I finally got in a match after 15 attempts it is probably easier to host. Another issue SO FAR is the early missions are a bit "rat in maze" and again so far, slightly repetitive. Hall, Hall, Hall, open area, etc. Otherwise I am enjoying. Expand
  21. Mar 7, 2012
    Annoying and frustrating. Constantly failing, having to do the same levels over and over. It has nice controls, but it's too unforgiving. The timed missions are too hard, your head pops up acccidently, you start over, the AI ducks, you start over, if you do beat a timed mission it will likley give you two stars and....you guessed it , star over again, and this is at the very beginnings. It won't let you advance, so it won't even let me, my family, friends play it. Only if you have nothing to do in your life you can play this. It's not that it's hard, it's just poorly designed, and made this way to cover up the games inadequacies. There is no fun in UNIT 13. Expand
  22. Mar 8, 2012
    Awesome. Zipper and Sony are on the money with this title and hardware for hardcore gamers. Great controls, huge variety of game play and endless re-playability. This game is difficult, as all games of this type should be. Anyone who complains this game is too difficult should go back to playing angry birds on their iphone. It's great to see in 2012 Sony and Zipper still making awesome titles with a great depth in game play for hardcore gamers, and not just churning out rubbish for kiddies who just want everything easy. Sony all the way! Expand
  23. Mar 9, 2012
    Unit 13 is most definitely a flawed (but entertaining) experience. The difficulty in the game seems to spike randomly, and it is either due to the shotgun soldiers (always rushing in no matter what, and always have one-hit kills) or the endlessly spawning sections, some of which seem to continue to spawn until you are right by it. The HVT missions are especially brutal compared to the single player missions, but since they are essentially boss missions it makes a bit more sense.

    I also have a few issues with odd design choices. Occasionally I'll start a mission and decide I want to change my weapon/loadout or my operative. This can't be done without exiting out of the mission to the main menu and going through the menus again. This would be a bit more acceptable if the loading times were quicker. They're not horrible (restarting within a mission is instant), but annoying if you want to make a change.

    With all this said, I should point out that I still find myself turning it on often to work on my leaderboard position or finish an HVT mission. When you finally get a mission down it feels satisfying, and leveling up your operatives makes going back and replaying missions worth it. Without competitive multiplayer I'm not sure how long I'll keep coming back to this, but for now it will definitely be staying in my Vita.
  24. Mar 16, 2012
    This game was a pleasant surprise! I stopped playing Mass Effect 2 to play Unit13.
    Do not go by first impression, give a chance for the game. It is undoubtedly one of the best shooters in mobiles. The two VITA's analog making all the difference.
  25. Apr 2, 2012
    I'm disappointed in this game. First off, I did not like the fact that it is missions based and as a result, there is no storyline. Secondly, I don't like certain maps where you have to do the same thing over and over again if you fail it. It gets very repetitive very quickly. The AI of your enemies are predictable. Overall, I didn't find that this was a very intuitive game.
  26. May 23, 2012
    Dont trust the critics. I am usually interested in first person shooters, but this third person game is great. Graphics are the graphics of a Ps3 game like SOCOM, great gameplay, easy controls, and good story in the campaign. My only con are how the enemies react. They stand still like cardboard models sometimes.
  27. Sep 1, 2013
    Incredibly fantastic game. What a great game to get with the Vita. Plenty of missions and upgradeable characters and weaponry. Tight cover based fire fights with above average ai. A must get for new Vita owners.
  28. May 15, 2012
    This game turned out to be more surprisingly fun that what I had hoped for multiplayer is pretty good also! I like the graphics, the unlockables and the TARGET bosses are fun stages. Plus you can do dynamic mode that lets you randomize a mission to get the best score. Each character has their preference, i like using the shotgun guy cause of this close kills multiplier. Good game, waaay satisfying. The only thing i wished this game had was a competitive versus multiplayer! maybe ill have to wait for COD vita? lol Expand
  29. May 7, 2012
    Excellent game. It looks, plays and sounds good. It's also a very lightweight game. And with that I mean that you can easely do a mission on the go. The mutliplayer version is kinda meager. But it's still fun like hell.
  30. Mar 26, 2014
    A on-the-go shooter, and a boring one at that. The aim assist is real strong in this game, but that still doesn't fix the awkward feeling mechanics in this game, espescially againgst moving enemies. There are no stories, just missions that get repititive about 10 missions in, I personally played about 16 and I feel like I've seen all i had to see. I had no drive to finish the game, and the inconsistent checkpoints in this game are so frustrating; the difficulty level is too hard for an on the go shooter also imo. The only positives is it's an average shooter at best for anyone looking for an on the go shooter, I'll only reccommend this as a bargain bin pickup for some handheld shoot em up. Expand
  31. May 26, 2012
    I decided to buy this game right after finishing Uncharted: Golden Abyss. I loved the demo for this game and thought there would be much more to it. But I was wrong. There are missions in this game and you have to execute each one, obviously. Due to this though, there was not much of a story which really disappointed me. Other than that, the core mechanics for this game were pretty good. Running works, shooting is extremely accurate, etc. The graphics in this game were pretty good though not as good as I know the Vita can handle. The enemy AI in this game is absolutely unpredictable. Sometimes, the enemies are absolute idiots and you can stand behind them for a couple of minutes and other times they can be master assassins. This really bugged me but the only true fun part of this game is the co-op. Playing with someone online always feels good for some reason, especially when there's no lag. This game is great for co-op but overall, doesn't stand well for a single-player game for the many reasons i already stated. This game definitely did not hold my attention for very long and I just went back to playing UC: Golden Abyss for a second playthrough. Overall the game isn't bad and was only fun for a short amount of time. Currently I am anticipating games like Resistance: Burning Skies and Gravity Rush Expand
  32. May 25, 2012
    This game is a bit of a puzzle simply because it has no story. Without that goal you can feel a bit lost but the gameplay itself is fantastic. Yes the AI isn't the best but the missions play out brilliantly especially the stealth ones. The lack of story didn't really concern me as it was never hyped up to actually have a story so for me it was just about doing the missions. There are high value target missions to unlock and there are dynamic missions which throw random objectives for whichever of the 36 levels you choose. Overall it is a very competent shooter and deserves a chance. Expand
  33. Jun 1, 2012
    I like the idea of the missions and its effectiveness. The graphics is ok but it is not awesome, the level of difficulty gives you some fun and will engage you to play harder couple of times. This is not something you have to play but it is ok.
  34. Jun 2, 2012
    It's a good game, but could do with patching a few issues and maybe adding more content to fulfill its potential. It's a shame the developers have gone to the wall, because this probably means we won't see any of this.

    I'd still recommend this game if you're looking for the best shooter on the Vita.
  35. Jun 27, 2012
    As this was my first purchase for Vita I was not sure what to expect of both the console and the game. Fortunately the game proved to be very decent third-person tactical shooter where both approaches - stealth and direct - pay off. Leveling the operatives is fun, as well as playing them in both single-player campaign and co-op. Four different mission types and four different difficulty levels provide a challenge for all but most whimsy players. The ladder system and daily challenges are nice touch. Graphics is nice, even if a bit plain at times. The frame-rate gets it sometimes though - especially in multiplayer. Overall, this is a solid production which I would recommend to anyone who likes third-person games that require a bit of a tactical approach. Expand
  36. Aug 1, 2012
    it was difficult to decide the score. No certain history, but has several chapters to play (36). You can choose from different soldiers with different weapons and equipment. The gameplay I liked, not others. It was a good approximation of the TPS(3rd Person Shooter) in PSVITA
  37. Oct 21, 2013
    Third-person shooter with mainly stealth type missions. There are also time limited missions and option to randomly generate missions. Before going on the mission you can choose from six soldiers with different abilities, weapons and equipment, with one of them being recommended for particular misson. Only story is missing, there are some brief background informations, but it don't bother me at all. Expand
  38. Sep 29, 2012
    I'd love to say I enjoyed Unit 13. I'd love to say that it's point based gameplay and level up system had me addicted and obsessed. I'd love to praise it for it's originality and bravery in service to the vita and the stealth game genre but I can't. Yes the game is fun. Yes the guns and characters are deep and picking which ones for which missions is often strategic and entertaining but there is one huge problem. The AI is horrendous. Enemies spot you through walls and from impossible distances. They hear silenced weapons and survive multiple gunshots. They ruin the game. sure the game has some forgivable holes otherwise (some characters have much higher level up perks then others.) but the AI makes this game nearly unplayable. many a times have a made a simple mistake just to be instantly barraged as if the enemy knew where I was an was simply waiting for me to mess up. Occasionally they act like morons taking cover towards me so that I can still shoot them while they look away from me scanning the area but these moments don't make up for the sheer genius/ law defying powers they exhibit on other times. This is not a bad game, I still played it for quite some time despite it's bugs, but ultimately the sheer amount of glitches and inconsistencies will pile up and the fun will be drained from this game. I can't recommend this game without warning you to be ready to lose unfairly and win unfairly. Expand
  39. Nov 16, 2012
    Would be a 10 if there was a multiplayer, ad hoc co-op (as was promised, but never delivered) and if the AI were a little better. Overall a pretty fun game, though with no real sense of purpose or plot. Leaderboards add replayability. It is really lacking a multiplayer and ad hoc co-op though, the omission of those two features really killed the game for me.
  40. Apr 10, 2013
    The best PS Vita shooter until now... The controls are great and the gameplay is precise. Somethings is to simplistic, like the upgrade system for the caracters and the history.

    The single player campaingh is fun, vwith a lot of missions, challenges to compete for the best score on your friend list and it support co-op play, it's a good game to have some fun with friends.

    On the
    other hand, the game didn't have competitive multiplayer support, like deathmatch.

    For these things, Unit 13 deserve 9, IMO.
  41. Jul 13, 2013
    A fast pace third person shooter which relies on you to make the correct decision now and then. Despite repeatedly using the same maps over and over you can still enjoy killing, assassinating, blowing someone up and even busting your moves on the dance floor with your enemies. Overall the game play is great, the controls are nice using a little of the touch screen just to remind us it is on the PS VITA. Expand
  42. Dec 5, 2012
    Very bad game.
    If you don't want to waste money or time, don't buy it. Don't download even the demo, because your VITA could crash!
    This is a totally bad rendered game: it is full of bugs, very low FPS and there are many audio and game-vita crashes. The gameplay is the same used in all new FPS-like games (Call of Duty etc.), nothing innovative: 2 weapons, 1 knife, some bombs, always the
    same awards used in all new generation games and the fun has already ended: nothing special, nothing innovative. Just big fails and very bad performance/game issues.
    I regret to have paid a lot of money for it.
  43. Nov 28, 2012
    This is still the best shooter thus far for the Vita. Not that that is saying much. I don't love 3rd person but you get used to it. It does not have a story to speak of and I hate the timed mission (personal preference) but aside from that it handles well, has solid co-op and if you're looking to shot things this is good value for your money.
  44. Dec 14, 2012
    Unit 13 is a fun title that has solid mechanics, a ton of content, and little else. While the game has polished visuals (albeit lackluster shadows) and nice voice-acting, the game introduces absolutely nothing that I have never seen before.
    Unit 13 has fun shooting and stealth, although the game has very few environments, so expect to see a lot of reused set pieces in the game's 40+
    missions. While the shooting in this title works well, the game gets very difficult. The game's heavy usage of cover-shooting makes it hard to attack enemies without getting yourself killed, and anyone who doesn't have cat-like reflexes should expect to die quite a few times in the game's later missions.
    I personally enjoy difficult games, although think twice about purchasing this game if you don't
  45. Jun 8, 2013
    Get yourself a vita grip! It makes a big difference to playing this and elevates an otherwise fun game to something a bit more exciting. There are score multiples for headshots, online co-op with a good variety of weapons, unlocks, XP and daily challenges. Its a solid vita third person shooter and well worth a play! For £16 on amazon u would be silly to listen the the negative reviews!
  46. Mar 18, 2013
    If i were to be able to change one thing in the gaming industry today, it would be an easy call for me, I would go back and make sure that Zipper Interactive never ran into the financial wall that caused their demise. The reason i think this is that this excellent game, Unit 13, is the last game that we will ever see from Zipper Interactive, and the biggest shame is that this game is absolutely fantastic, and now as it seems that there is no chance of us getting a sequel, that is a very sad thing indeed. This game was the first game that i purchased for my shiny new Vita, and it was the only game that i had for the system for about a month and I can truly say that it raised my bar. The graphics were the first things that really shocked me, and opened my eyes to what a truly amazing device i was holding in my hands. Looking at games like Uncharted and Gravity Rush, I can now see that Unit 13 is not the best that the handheld has to offer, but it certainly looks good. Some of the textures can look a little bit muddled, but the character models are absolutley stunning, and the guns are very realistic looking. I hardly ever found any slowdown in the game, and that was the most important part of the visuals to me, seeing as this game requires precision and accuracy. That brings me right to the next point, the gameplay. The gameplay in this game is absolutley smooth as butter. The duel analog sticks work wonders, making looking around, and precision aiming smooth as in any console shooter. It is such a good thing that the sticks work well because in this game it is all about knowing the maps and being quick on your kills. There is nothing quite as rewarding in gaming as tearing through a mission, racking up crazy multipliers, and then ranking on the global leaderboard, which really makes you feel like you are really a part of the community. The best part about the game is that after you defeat the 45 regular missions, about a 15 hour afair depending on how skilled you are at the game, 36 of the missions can be played as "Dynamic missions" which are just randomized missions, with random objectives, and randomly placed enimies, and these missions provided me with another 10 hours or so. After all of that, i have replayed missions in attempts to set more high scores, which has given me about 5 or 7 more hours. In conclusion i feel like i can state that this game is one of the best deals on the market, especially for shooters, and the tight gameplay and solid graphics make it a must own for any Vita owner, and while it may not be perfect, it is one of the best options available. Expand
  47. Mar 31, 2013
    is a great third person shooter for Sony's handheld console PS Vita. no matter where you are or befiner you can take up the fight against tero shaking Unit 13.
  48. May 16, 2013
    This game is not good, but not bad either. Graphics: a few levels are stunning, but a lot are just boring to look at. Gameplay: sometimes you duck behind a low wall and try to look around, suddenly you're man gets out of cover by standing up and everybody sees you, very frustrating. I still think to this day (Killzone will probably destroy it) it's the best shooter available on the Vita.
  49. Aug 23, 2013
    This is a fun game to play on the go, and the co-op can be enjoyable. The graphics are ok, but the Vita could do better. The gameplay is standard TPS fare.
    That's my real problem with it. It's just a generic TPS. it never tires to be anything else, it doesn't even have a story. I personally think this would be better as a PSN game, not a full priced game.
  50. Jun 30, 2014
    I got this for free on PS Plus a while ago, but never downloaded it until a few days ago, then continued to delete it, bring it back, and delete it again. Why? Because Unit 13 is a shallow and repetitive game. It controls all right, and I'll give it that, but the missions are the SAME, and not to forget the enemy designs.... you'll probably see the same 3 skins throughout the game.
    Then, there's stealth. Now, the concept was neat that you shouldn't go guns blazing, and kinda reminded me of GOOD games like deus ex, only it was executed HORRIBLY.
    The stealth is of one thing in Unit 13: Hit the O button, hope to hell that you weren't seen by the really
    bad A.I., and kill the first guy you want to... or just wait forever, and punch the guy who just stands there.
    But as if the "stealth" wasn't bad enough, its not really stealth. In games like the thief series, you can at least hide bodies and if they are seen, your dead meat! But in Unit 13 it plays a little like this: NOBODY CARES. The gunplay is also very mediocre! Overall, I went into Unit 13 trying my hardest to like it, but with the horrific AI to the repetitive objectives and enemy skins to the sadly BAD stealth, I can say I'm putting this game down FOR GOOD.
    Also, if you got this on the PSN or got it for free from PS Plus, be prepared to find out that for online play... you need to have a pass, or spend money on an add-on that enables it.
    Maybe I would've loved this if I got into the S.O.C.O.M. series, but I didn't so I hate this, and that's final.
  51. Sep 6, 2013
    A great Third person shooter, some really good game mechanics and generally realy fun. The game could only be better by having an actual story line to go with the levels otherwise it's genius and i can't find fault with it. Hopefully someone will revive and make a second game for the Vita
  52. Jan 16, 2014
    Perfect chunks of short mission based shooting action, ideal for commutes or when you just have 10 minutes to spare. Unforgiving with a underlying degree of depth, the core game is thoroughly enjoyable. This is a game that thrives when you have lots of friends on the vita to compare scores to and compete against. In my opinion this is just the sort of game that is ideal for the vita, this and Killzone Mercenary have hit the sweet spot of the Vita dead on. Expand
  53. Jan 22, 2014
    I've enjoyed a lot this game. Lots of missions that becomes hardest little by little, interesting scenarios. You need a lot of hours to finish it but you don't realize. Sometimes is a little bit repetitive, but you don't want to stop.
  54. Nov 17, 2014
    Unit 13 is actually a pretty awesome game. What I like about the game is how challenging it is, and the leveling system. Your stats (maybe one bar of sometime like stealth, but only one little bar for different characters) don't increase general stats, but just give you different skills, streaks, weapons, and weapon accessories, but it's better than nothing. There is a nice class system that offers different operatives to play as, to play missions in their style and gameplay, and some missions are easier with a specific operative. There isn't a story in the game, but there are plenty of missions to try. There are several normal missions, each of them vary, small, large, or medium in length, difficulty as well. They get harder and harder. There's also different things to do, playing co-op missions, (public and with friends online) high value targets, tough missions with no checkpoints and to kill a certain target, and daily missions that are challenging missions that change everyday. I have to say, this game is pretty cool, I really recommend you get this game if you have a PS Vita.
    Especially since the game is only 17 bucks on the psn store!
  55. Mar 9, 2012
    Unit 13 is most definitely a flawed (but entertaining) experience. The difficulty in the game seems to spike randomly, and it is either due to the shotgun soldiers (always rushing in no matter what, and always have one-hit kills) or the endlessly spawning sections, some of which seem to continue to spawn until you are right by it. The HVT missions are especially brutal compared to the single player missions, but since they are essentially boss missions it makes a bit more sense.

    I also have a few issues with odd design choices. Occasionally I'll start a mission and decide I want to change my weapon/loadout or my operative. This can't be done without exiting out of the mission to the main menu and going through the menus again. This would be a bit more acceptable if the loading times were quicker. They're not horrible (restarting within a mission is instant), but annoying if you want to make a change.

    With all this said, I should point out that I still find myself turning it on often to work on my leaderboard position or finish an HVT mission. When you finally get a mission down it feels satisfying, and leveling up your operatives makes going back and replaying missions worth it. Without competitive multiplayer I'm not sure how long I'll keep coming back to this, but for now it will definitely be staying in my Vita.

Mixed or average reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 27 out of 60
  2. Negative: 0 out of 60
  1. Feb 20, 2013
    It’s not going to set any new standards in the genre, but it’s a fine foray into the third person shooter genre and proves that this type of game can, and should, exist on the PlayStation Vita.
  2. Apr 17, 2012
    A decent 3rd person shooter, which has repetitive levels and fairly stupid AI. The different types missions are a good idea. [Apr 2012]
  3. Apr 17, 2012
    The co-operative features are silky smooth with great voice chat and not a hint of lag and the inclusion of Daily Challenges keeps the content fresh and constantly evolving. It may not be perfect, but goddamn it's a hell of a lot of fun.