Although the graphics may not be spectacular, and the sound is less than should be expected, the game more than makes up for it's shortcomings by being undeniably addictive and fun to play.
Mega Man Legends was an ambitious title for the franchise, and 2 continues that trend by adding more characters, lore, and locations. Honestly with how big the opening cinematic for this game is, clocking in over 9 minutes for just starting up the game, Legends 2 truly doesn't want to play around with it's story this time.I'm not going to lie to you, this game is a bit confusing the first time around, from just the sheer amount of info we get before the title screen, and all the neat lore dumps throughout, Legends 2 is constantly building on some sort of pay off. Literally from the start we are introduced to a new character, Roll's mom, and figuring out where she has been the whole time. Throughout your search, you start encountering more and more enemies, mystery reapers, and of course, the Bonnies. The game does it's best to build on the lore and legends that the first game set up, and does it so well that fans are still glamoring for a sequel. Which is a little sad considering it's been roughly 20 years without even a hope of **** for gameplay, thankfully Legends 2 doesn't have the awful difficulty spike of the first game near the end, but it is still quite a spike in difficulty. It's honestly kinda astonishing how the rest of the game is fairly capable of being played through with little to no worries, till at the end where the final boss just really kicks your ass.Thankfully you just have to be a little more prepared compared to grinding for levels. Dungeon design is even better than the last one with a number of dungeons having themes to them or an overall mystery to what the boss is and how you'll face them.Really each time I think about Mega Man Legends 2, I think what a shame that all the lore and set up did for what amounted to nothing because we didn't get a sequel. Not that this game was bad, just that it set up everything so well that it's a wonder this part of the franchise gets nothing in return.Maybe someday we can actually get Mega Man Legends 3, but Legends 2 is still a great game built off the first.
Much of my childhood, a game that would serve as a reference for my future when we talk about robots and technology. It has an original design and aesthetics, the game system and the exploration of the world are the best. the soundtrack was and still is memorable and highly original. I hope one day they make a remake of this game.
The only major gripe I have is the targeting system. You often have an enemy two feet behind you, but the game refuses to target it since it tends to only target things in front of you.
Awful camera control and a dated engine ensure that, as thoroughly enjoyable as Legends 2 is, the series still has a ways to go before equaling the brilliance of its two-dimensional brethren.
There are about 15 hours of actual gameplay, and about 5 more hours if you want to pick up all the extra goodies along the way. Still, before you know it, you've finished the game.
give us the mml 3 demo version already capcom, we know it's done.
for those who don't know, mml3 became (mainly) ex troopers ( and monster hunter stories, gaist crusher ) despite capcom denying everything to avoid backlash, like they said it was impossible to localize ex troopers because the text was stored as images, which people quickly proved was a lie.
There's something about this game that's really hard to pinpoint.
I'm well aware there are a couple of flaws, but I can't help but love it to the point of being a 10.
If I were to talk about it strictly technically, you could assume these aspects would bring down the quality of the game:
- The dungeons are kind of blocky in design. (Disregarding the graphical design, which is blocky like any PS1 game, but has a nice touch with cell-shade lighting)
- The alternate weapons become unbalanced throughout the game. It'd be great if they were closer to each other in damage capabilities when maxed out.
That's kind of it, though. Despite how the dungeons look, they're set up in an engaging fashion that may make you think in order to reach special items; These special items could then be used to create alternate weapons (like the missile launcher, ground crawler, drill, or laser sword) and equipment (like the charge boots), which really makes you want to search harder, because you legitimately might need it in order to not get wrecked in the next dungeon.
You don't only find weapon parts in dungeons; There's a fairly well-knit element of interacting with characters, like townspeople, to help them in trade for something they have. Overall, nothing feels tacked on because every character is integral to the environment. For something that's minimally designed to meet PS1 specifications, the world feels lived in.
The characters are endearing and feel personal, and the story definitely had effort put into it. I actually really like that, before the title screen even comes up, there's a 9 minute (skippable) cutscene that often makes me forget I didn't even start the game yet. I occasionally get the impression like I'm watching an anime. Apparently there're like 90 minutes of cutscenes throughout. But that's the thing is that it doesn't feel like a cinematic game because all of the aspects of this game mold together very well.
Combat: There's a lock-on/strafe function here that works fluently. You can modify basic stats on your default buster gun. Enemies drop money based on the difficulty that you personally chose; You actually take tests (inside dungeons) to upgrade your digger's license, which grants more money in trade for higher difficulty and access to later optional areas. The enemies are basically all robots (keeping this game kid-friendly) which mostly have memorable designs. Boss fights are fair and challenging.
I know there's still something I'm missing here in terms of why I enjoy this game so much... Like it just has heart. The story somehow doesn't feel segmented, despite having clear plot points. Everything seems to happen naturally, which ultimately makes this game a highly immersive experience.
This game looks OUTSTANDING!!!! One of the best aged games for a PS1! Come on!
The PS1 games look better when they don't try to look too much realistic, the best you can do, due to hardware limitations is to stay at cartoonish looking 3D models, you can take my word when looking at other games (Syphon Filter looks ugly).
I can't believe the magazine reviewers ( most of them people from USA and United Kingdom) complain about some "blocky" graphics, what were they expecting from a PS1?!! a PS3 game?
MegaMan Legends actually push PS1 hardware, please...
blocky graphics? In what kind of universe were these reviewers living?
You want to know who are the real games with blocky graphics?
Final Fantasy VII and the Tomb Raider series are games with real blocky graphics,... games that are very glorified, and which probably nobody complain about their graphics.
I conclude, these english people(USA & UK) are just a bunch of hypocrites.
I was not pretending to rate it 10, or even write something here, but thanks to unfair ratings I have read, I feel like I should.
The real complain for this game is not having a self-concluding story, instead of that, the ending opens other story, what we got is a game it asking for other game, a sequel, which it was never made until these days and many people is still waiting.
It's way better than the original Mega Man Legends or aka Mega Man 64. The characters are a bit better and feel a bit more better in the Mega Man franchise. The gameplay is flawed but is decent. It's a decent game but why a sequel!?
SummaryMega Man, Roll and all your favourites are back in an entirely new 3-D adventure! Far away, in an isolated wasteland, a mysterious girl and an infamous treasure have been discovered. It's the legendary "Sealed Key", rumored to unlock an even greater mystery known as the Great Legacy. What power does the Great Legacy hold? Now, ...