Mixed or average reviews- based on 27 Ratings
Mar 26, 2012Megaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some ofMegaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some of the best seen in the series, X6 has many flaws and outweigh what good was done. I felt the puzzles and difficulty in X6 were quite a bit harder and less sophisticated than previous X games. Even though some times the goals felt impossible in a cheap kind of way, X6 was hard to put down. I give it a base score of 6 point for consistent solid game mechanics. Level progression was interesting and much more dynamic. So far it is my favourite evolution of the original MegaMan formula that I've seen. The formula that was tried and true for So many iterations. I'll give them a point for trying something other than the usual and in my opinion succeeding. The Nightmare system is something that add's a sense of urgency to game progression. Emergencies and secret bosses are always getting in the way of your master plan. It really makes me feel like there's a crisis at hand. The music was bogus. Nothing compared to the standards of composure set by the original X. It sounded like it was produced entirely on someone's home keyboard, which in an 8bit world is fine. When your playback is full digital audio, synthesizer strings and percussion just sound ugly. I found at critical points the atmosphere didn't fit the moment. The Dr Light moments are noteworthy. I also got the impression that it was trying to dynamically change the music as I went through the level and it just wasn't working for me. The music direction really didn't work. 2 points from X6. Music is really important factor for my immersion, and if it doesn't fit well, it chafes me. As far as story went, it's like the entire thing was a denouement. Where ever there was build up, it was always very anti climatic. Though playing as zero was a good time and all, it messed the canon up. I would've rather you had a different mystery partner the whole time, because with x6 ruined series creator's plans for the Zero series. What would have come of the next evolution if X6 left canon as canon. The Bosses. No style. Pretty flat and easy to be fair. I hardly even remember what bosses were there, because they were boring and flat. What difficulty was created was with cheap patterns that weren't memorable to who they were at all. Pretty much the only reason this game got any points at all was due to the fact the mechanics are fun to control and the sprites were always very responsive to my input. They made me feel powerful like I could take on those impossible challenges... Standing there thinking "Are you kidding me?" while still knowing it was possible with X's upgrades. They did that well. For these reasons, I couldn't put this one down despite it's flaws.… Full Review »
Jan 12, 2015*Sigh* I don't know how they screwed this game up. It had so much going for it. This game had so much potential.
Plot: The plot in this*Sigh* I don't know how they screwed this game up. It had so much going for it. This game had so much potential.
Plot: The plot in this game is bull **** if you played the previous games. It's still bull **** if you haven't. I won't spoil anything, if you wanted that you could look it up.
Gameplay: Holy crap, this game did so much right, but had terrible level design that made all of the good things not matter. It gave zero an (almost) entirely new set of move he can learn instead of just copying moves from X4. The weapons for X are unique and useful. Zero's buster has been improved making him more effective at ranged combat and X gets a z-saber slash which can be useful, but most of the time your just better of spamming projectiles. The level design is that bad. Despite all these good things, the level design is just crazy. I really wonder what they were thinking designing certain levels.
Controls: They're a bit more clunky then previous installments, but they work.
Conclusion: I can see why some people enjoy this game, (As I mentioned, there are good things about it.) but is it a game worth paying money for to see if you like? Heck no! If your truly curious, get the megaman X collection pack for gamecube or PS2. It includes megaman X 1-6, and an unlock able megaman racing game that was never released in the US. It's actually pretty fun.… Full Review »
Jan 7, 2015Muitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aosMuitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aos céus, o que na realidade não é. Megaman X6 é sim o game muito divertido e mesmo tendo de certo ponto atrapalhado o começo da série Zero, pode ser consierado um dos melhores jogos da série X! O game é fácil para os veteranos, mas as "quests" de salvar os Reploids são bem divertidas e vezes ou outras, bem difíceis. A lista de Powerups herdada do X5 também é uma exelente adição. Mesmo que possua uma atmosfera MUITO sombria, é um genuíno Megaman X (ou melhor, Rockman X). Ótimo! Excelente! E o melhor, o final do game é meio favorito dentre os da série X! AWESOME!!!… Full Review »