- Publisher: Natsume
- Release Date: Oct 27, 2009
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71Adventures To Go! is a great idea brought down by a sloppy execution.
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65Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow – you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths.
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60I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic.
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The gameplay is repetitive, but the novelty of surprises will keep you going. Very little replay value.
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Jun 19, 201150Laborious menus. [July 2011, p.95]
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The solid-but-typical action is grid-based, turn-taking RPG strategy, both customizable and redundant. [Jan 2010, p.87]
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40It's sad to see a game whose concept has a lot of potential but doesn't follow through with a better presentation.