• Publisher: Natsume
  • Release Date: Oct 27, 2009
Metascore
58

Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 0 out of 7
  2. Negative: 1 out of 7
  1. Adventures To Go! is a great idea brought down by a sloppy execution.
  2. 65
    Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow – you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths.
  3. 60
    I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic.
  4. The gameplay is repetitive, but the novelty of surprises will keep you going. Very little replay value.
  5. Laborious menus. [July 2011, p.95]
  6. The solid-but-typical action is grid-based, turn-taking RPG strategy, both customizable and redundant. [Jan 2010, p.87]
  7. 40
    It's sad to see a game whose concept has a lot of potential but doesn't follow through with a better presentation.

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