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35Never does Alien Syndrome become fun -- and unlike the Wii version, the PSP iteration doesn't even control well enough to become quietly engaging in its own methodical, repetitive way.
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40Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
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40Alien Syndrome is an all around terrible resurrection of a fun (albeit shallow) arcade game.
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Trouble is, whichever character you pick, the game ends up largely the same. [Nov 2007, p.112]
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Getting from one point on the map to another uses about six brain cells, leaving the rest to bitch about the boring weapons and enemies. [Nov 2007, p.83]
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40The two-player cooperative mode may keep a duo of youngsters quiet for a handful of weekends, but otherwise this mismatched game has very little to offer.
User score distribution:
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Positive: 0 out of 2
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Mixed: 1 out of 2
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Negative: 1 out of 2
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4Played for an hour, but it's clearly lacks fun.
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Mike5