• Publisher: Sega
  • Release Date: Jul 24, 2007
Metascore
51

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 1 out of 20
  2. Negative: 6 out of 20
  1. 35
    Never does Alien Syndrome become fun -- and unlike the Wii version, the PSP iteration doesn't even control well enough to become quietly engaging in its own methodical, repetitive way.
  2. 55
    All in all, it's a game you'll more than likely want o pass on, even if you're a die-hard fan of the original.
  3. Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
  4. Multiplayer may have been a saving grace, but you won't find any infrastructure play on offer, meaning you'll have to find up to three other people within local WiFi range if you want to get your game on. The original Alien Syndrome was all about co-op alien killing, but the ball has been fumbled in this remake.
  5. There is a fun and compelling multiplayer game lurking beneath the mindless combat and level grinding that boasts a few subtle nods toward Diablo, but you don’t want to play this alone and you don’t want to have four people paying full price for what is arguably a budget-quality title.
  6. Alien Syndrome for the PSP stands out over its Wii counterpart, thanks to a less inept control scheme and a somewhat improved presentation. However, the game suffers from a host of issues.
  7. 50
    It's a passable single-player experience but if you can find some friends to play with, it just might help you kill an hour or two here and there.
  8. Between the PSP and Wii, the PSP is easily the superior. It offers the better controls and graphics, and just feels like a better game. It's a little harder to find three others to play with, so I guess that offsets it.
  9. A sense of murky monotony sucks most of the life out of this action RPG remake of Sega's classic arcade shooter.
  10. 50
    PSP owners will be able to gloat that their version of the game looks better than the Wii edition.
  11. As frantic as the action is at times, its drab visuals, control issues and lack of enemy polish brought us to the point of boredom.
  12. Alien Syndrome is an all around terrible resurrection of a fun (albeit shallow) arcade game.
  13. 60
    For fans of classic action-RPGs or multiplayer addicts Alien Syndrome would be a solid weekend rental or bargain bin purchase, but given the lack of polish throughout, the overall lackluster graphical presentation, and the $40 price tag we’ve got to put SEGA’s latest effort in the “just skip it” category. There are far better games available on PSP, and far more are on the way.
  14. 60
    In the end, Alien Syndrome could've turned out a lot worse than it did.
  15. Trouble is, whichever character you pick, the game ends up largely the same. [Nov 2007, p.112]
  16. Resisting the action-packed role-playing adventure awaiting you in Alien Syndrome is futile. While not terribly innovative, it's a solid title with flaws that can easily be overlooked in favour of a good time.
  17. A disappointment. [Nov 2007, p.87]
  18. Getting from one point on the map to another uses about six brain cells, leaving the rest to bitch about the boring weapons and enemies. [Nov 2007, p.83]
  19. 83
    The developers clearly put a lot of love into this game, and in my opinion, it paid off. I spent 40 to 50 very enjoyable hours with Alien Syndrome, and am several hours in with a second character.
  20. The two-player cooperative mode may keep a duo of youngsters quiet for a handful of weekends, but otherwise this mismatched game has very little to offer.
User Score
5.1

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Apr 12, 2012
    4
    Played for an hour, but it's clearly lacks fun.