Metascore
49

Generally unfavorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 0 out of 34
  2. Negative: 12 out of 34
  1. Aliens Vs Predator: Requiem is what we like to describe as a mild diversion. Certainly not worth your hard earned pennies it’s nevertheless a fairly competent movie tie-in that will entertain for about half an hour.
  2. A shallow and clumsy game that fails to make the most of the PSP and the AVP licence.
  3. It's not a bad game, it's just one of the most tediously easy, generic and downright bland games of the year.
  4. Despite source material that found success on the PC, Aliens vs Predator: Requiem is dull, repetitive, illogical, glitchy, and everything that gives movie tie-ins a bad name.
  5. Alien vs. Predator: Requiem is not a bad game, it’s just not the best game in the AvP universe.
  6. 55
    It's not going to challenge you, but it's not going to frustrate you too badly. It's not going to captivate you, but it's not going to repel you. If you want to run around cloaking yourself and destroying a bunch of easy-as-pie aliens, this is here. If not, this is still here. Do what you will with it.
  7. The last AvP game was released years ago and put forward a much stronger effort than this. The presentation is good, and at times, it had the makings of an honestly frightening game, but the difficulty level is scaled back so much that it ceases to be fun.
  8. This battle between invading extraterrestrials is hardly a fair fight. It's also not a very interesting one.
  9. A repetitive action game with very little substance and absolutely no style despite the fact that the Predator warrior is represented well in the game.
  10. Although Aliens vs Predator: Requiem is pretty straightforward, you’d probably enjoy it if you are just after a mindless shoot out.
  11. It's decent, but never goes the extra distance. Overall the game is dark, making a lot of the detail difficult to see. There's just a bit too much of the vision modes which seems to be a cheap way out of rendering detailed characters and environments.
  12. AvP is a classic example of a production-line movie cash-in.
  13. 30
    The game offers painfully little in the way of options. Most annoying is the complete lack of straight-up deathmatch -- Predator-vs.-Predator -- or an option to play as an alien. Instead, you choose from a handful of environments where two Predators compete to kill the most aliens under a time limit. Yawn.
  14. This is a problematic PSP title that probably never should have seen the light of day.
  15. Aliens vs Predator: Requiem is certainly of a lower quality than its predecessors, almost setting new standards for how boring a licensed title can be. Unfortunately this is the worst thing a game can be, and mundane will kill not only enjoyment you may have with the title, but also start to dig away at your appreciation for the franchise.
  16. Concentrates on totally accommodating casual players, at the expense of entertaining fans. [Jan 2008, p.122]
  17. Beyond the short-ish 15-mission single-player experience you have a very basic ad hoc two-player Skirmish multiplayer mode that doesn't really add much to the game.
  18. The game’s unique honour system (requiring you to tag and then kill enemies in exchange for upgrades) proves largely irrelevant, and in the heat of battle, toggling your firstperson view and wrestling with the analogue nub to track fast-moving targets proves frustrating and unwieldy. [Jan 2008, p.88]
  19. The whole enterprise smacks of a hopeless brief. [Jan 2008, p.103]
  20. It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing.
  21. I guess my main issue with Aliens vs. Predator: Requiem is that it's simply a bad game and also that it's just so disappointing.
  22. In short bursts, it plays well but the stellar source material begs for a better tie-in, and the game's finale provides all the exctiement of a soggy firework. [Jan 2007, p.72]
  23. The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]
  24. The abilities that offers the player, like the invisibility, vision mode and the Predator weapons, are well implemented in the control scheme of the PSP. But the levels are somewhat empty and all the action is extremely repetitive and boring. [Jan 2008]
  25. Aliens vs. Predator Requiem has a short lifespan; it's very repetitive and has a multiplayer mode that may as well have been left out. Far from having Predatory instincts, the game would die from hypothermia if left out for 20 minutes on a chilly September evening.
  26. Requiem isn't a particularly bad game, oh no; it's something quite worse: a patently mediocre game.
  27. Nothing about this game is horrible, but nothing is really that awesome. Alien vs. Predator: Requiem is just a mediocre action title for the PSP.
  28. 50
    AvP:R is an action game that fails spectacularly to doing anything exciting with a license built on the promise of exciting action. Instead it comes off feeling like a shell of a game waiting for someone to come along and add the ideas and fun.
  29. 50
    A functional but unappealing cash-in.
  30. Now, with all that said, this game isn’t awful but, really isn’t worth playing and is extremely hard to recommend since there are much better handheld titles out on store shelves.
  31. You can play through the game in a matter of hours, including the additional skirmishes, and shouldn’t have much difficulty doing so. It’s kind of cool being a predator, hunting down aliens, but AvP: Requiem feels like a budget game using tired clichés and with dull, inoffensive gameplay.
  32. Frustrating camera. [Jan 2008, p.76]
  33. Again, it's not revolutionary but it's damned fun. [Feb 2008, p.87]
  34. The hand-holding map, health boosts, and high-powered arsenal sap the fun out of what could have been a decent third-person shooter.
User Score
5.9

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 2 out of 4
  1. DerrickMitchell
    Nov 14, 2007
    9
    Pretty good but I like butt sex with dogs more! Monkey see monkey do...monkey no see monkey step in do. All and all I'd give it a nice fat 9 for total factor of flag pole but don't just yet iron your waffle cause carrots don't just give gifts away. Full Review »
  2. Aug 18, 2014
    0
    Oh boy, is this a bad one. Ya, it's based on a TERRIBLE movie, but that doesn't mean the game itself should be judged by anything other than its own merits. But if you are looking to write this game off, trust me, it manages to be a totally terrible game all on its own. It's a downright embarrassing product from Rebellion; another damn movie licensed cash grab.

    So the plot basically follows the movie, where you are a Predator, sent to contain the alien infestation. This is messed up in so many ways it's hard to even count. Firstly, they want you to burn Facehugger corpses, when LIVE aliens are already rampage all over the town and woods, activity murdering everyone in sight. The military is already coming in to deal with the aliens, so obviously Humans know about them. There's really no point trying to cover this up. Secondly, with the infestation as bad as it is, I question why they'd only send in ONE Predator to try to clean this up by hand. Logically, they should just nuke the town, covering it up as a big explosion. You're also tasked with getting rid of evidence of your own race's(Predator) existence, because a Predator ship crash is what caused this whole mess, but again, simply nuking the whole area would have dealt with that.

    The next thing that bothers me is the fact that you're expected to protect Humans. When they die, you lose "Honor" points, even if you didn't kill them. Since when is the Predator expected to go out of his way to defend Humans??? I'm not Batman, or some cop, I'm a Predator, if you die to Aliens, that's your problem. Very stupid this is. And since the game is so scripted, Aliens basically spawn and go straight for Humans, making them hard to protect, especially when they have guns and will happily shoot at you just as much as Aliens. You'll lose many with little to no time to do anything about it. Thankfully, it's not like you "have" to do care, as "Honor" points are nothing more than a pointless number plaguing an area of your screen. You can totally ignore this stupid design flaw and just let the Humans die(or better yet, kill them yourself, now that's really something they should punish you for) But the Honor Point system, as it is, does nothing for the game and you wish you could just turn it off, yet the game insists on tracking the pointless score and showing it at "all" times as if you have any reason to care about it. It reminds me of Hitman Absolution, another game insistent on having a totally pointless score box on your screen at all times that you couldn't care any less about yet can't turn off.

    So after all that crap, we get to the graphics... and they are pretty damn terrible. I just reviewed 3rd Birthday, which was a fantastic looking game, and had a large amount of high quality cutscenes, so I know for a fact that the console can do much better than this. And this game itself is pretty short too, lacking almost any voice in it. Where the hell did all the disc space go? Was it used up on that single enemy model you fight again and again throughout the whole game? Oh, I'm sorry, there's actually 2 Alien models, but the second one just has a slightly different head.(It's technically a Praetorian, but you rarely see them, and they aren't bigger like they should be) A lot of Humans look the same, and trees or walls are nothing special. This is literally a shell of what you expect a game to be, as if unfinished.

    Combat doesn't do anything to save the day, as you basically spam 1 button to kill anything in sight, using either claws or a combo stick. The Plasma Caster(Shoulder Cannon's real name) is extremely ineffective at doing anything other than shooting plasma into walls all around what you're trying to hit. The disc isn't much better. Both are rendered rather pointless anyway because every alien is melee, running right up to you to die to your stick very easily, and you have no reason to fight Humans as opposed to cloaking and running away. You could kill Humans... if you really want to... but it'll do little to make this dull game entertaining.

    Did I mention the game is buggy as hell, with Aliens constantly clipping on walls or obstacles? Well, I'm mentioning it. The game is buggy as hell. Aliens constantly clip on walls and obstacles. I don't expect them to be smart, but I do expect them to actually work. Btw, this game runs rather poorly. The animations are pathetic.

    In summery, this game is complete crap, and I wouldn't recommend that you spend the smallest dime on it. It's hard to get even 1 hour of entertainment out of this boring ugly repetitive broken buggy mess. This is yet another cash grab off a movie license, putting in the bare minimum of effort required to get it out to store shelves. If you want to play a real AvP game, go get yourself AvP2 or AvP2010. Both of those were very good. This game however, don't go anywhere near. It's just Shovelware from Rebellion.
    -Drain (Steam)
    Full Review »
  3. Kal-el
    Nov 18, 2007
    1
    Boring and Too Repititive!!!! Play this only if you want to navigate long levels and killing a maximum 10 aliens per level. Suited only for the hardcore fan. Controls awkward, movement is stiff, combat is non-existent(just blast away with your cannon). What can I say more? Full Review »