• Publisher: SCEA
  • Release Date: Jan 17, 2006
Metascore
51

Mixed or average reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 5 out of 48
  2. Negative: 20 out of 48
  1. Where Ape Escape Academy should feel like a festive minigame extravaganza, it comes off as more of a collection of half-assed prototypes due to the overly complex challenges, unresponsive controls, and complete lack of coherency. [Feb 2006, p.111]
  2. It’s too short, too frustrating, and too unpolished to warrant a look over, awesome monkeys or not.
  3. 45
    Control of the minigames themselves is sluggish at best, making you feel like all the monkeys have been shot with a tranquilizer gun.
  4. Incredibly disappointing. Even if you were to find three friends with PSP’s and copies of the game, you could only play four games, which is a complete joke.
  5. In short, there isn't much reason to buy it - however much you love monkeys. And we love monkeys, which makes us even more cross.
  6. A poor showcase for the hardware and a sloppy attempt to cash in on the pick-up-and-play fun of mini-game collections like Wario Ware, AAA is anything but a top-tier game. Stay away from this one.
  7. 40
    Ape Academy fails on all levels as a mini-game collection. Even if the lack of vareity and modes are negligile, the control and balance kill any possibilty of redemption.
  8. 40
    The load times sometimes last longer than it takes to complete a few of the actual minigames, and there’s nothing novel going on in this game, but with no competition on the PSP it's a decent choice for quick, clean fun.
  9. 40
    With more mini-game variety (a lot more) and better multiplayer support, it could have been a simple, fun diversion. As it is, however, it's often an exercise in tedium and frustration.
  10. Ape Academy's pace is languid. Frequent, lengthy loading delays frustrate, and many of the 50 challenges suffer from clumsy controls, ambiguous instructions, or are just dull.
  11. Ape Academy tries to ape Nintendo's brilliant "Wario Ware" –series, but fails almost completely. There are 47 different mini games, and most of them are not that good. That combined with frustratingly long loading times make this a game easily forgotten. [Sept 2005, p. 67]
  12. To put it bluntly, Ape Escape Academy is a textbook case of monkey-see, monkey-do; it goes through the motions and mimics the best it can, but lacks the intelligence and understanding required to imbue its efforts with any sort of elegance.
  13. It seems like a smart evolutionary step for the series to begin aping (ha) Nintendo's better handheld experience, but not when it treads down a path paved with banana peels, which, I am conditioned to believe, are very slippery.
  14. Absolutely, positively not worth $40 or even a rental for that matter.
  15. 30
    The entire multiplayer aspect of Academy is so poorly implemented that it begs the question as to why they even bothered.
  16. Ape Escape Academy is like a drunken scholar- it has all the best ideas in the world but the execution will leave a bad taste in your mouth. The presentation is strictly average, the controls messy, and the multiplayer aspect damn near unexplored.
  17. Sub-par. Throw in some excessive load times and a lame several-players-on-one handheld multiplayer mode and you have a barrel of frustration.
  18. Perhaps the biggest problem with Ape Escape Academy is the fact that you literally spend more time waiting than you do playing.
  19. With only a small fraction of its forty-something mini-games playable to begin with, the higher difficulties and random game selection make the game a chore to play. Even if a player were to solely focus on the good or decent games, they would still be bored after thirty minutes.
  20. Everywhere that the "WarioWare" series succeeds, Ape Academy fails spectacularly. Where one provides a blisteringly fast succession of well-designed quickfire mini-games, the other serves up a painfully slow collection of loading times interspersed with faulty, bland nonsense.

There are no user reviews yet.