Metascore
63

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 3 out of 14
  1. There's nothing quite like throwing up your own thunderdome(minus the Tina Turner)and shredding enemies once they've stepped into your invisible arena. [Nov. 2006, p.121]
  2. 75
    Infuriatingly, it's just the sort of thing that would have been exponentially more fun with other people involved.
  3. 70
    A classic example of shoddy execution derailing a slew of great ideas. With a better camera and improved controls, it could have been a real contender. Still, as frustrating as the game can get, it’s enjoyable in short bursts and presents a wealth of good ideas.
  4. It's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]
  5. Bounty Hounds has a unique visual style and some appealing gameplay concepts, but the core action is too repetitive and shallow to sustain your interest for very long.
  6. Bounty Hounds has all the right moves and a good story to boot but fails to rise above the hardware’s limitations or its repetitive combat.
  7. The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]
  8. Not a single enemy proved to be a real challenge after a few seconds of observation. The boss fights are long, but with half a brain, most gamers could complete them with ease. As for the intuitive controls, these are counter-balanced by the ambiguous character development and equipment systems.
  9. In short, there's fun to be had here if you're willing to put up with the stuff that sucks. [Nov. 2006, p.146]
  10. In the great crapshoot of Namco thirdperson action games, it’s a better than average throw. [Nov 2006, p.92]
  11. 60
    A nice twist on the theme that makes the game more interesting to play than Koei's worn-out efforts, but you still can't help but feel more could have been done with enemy AI, camera adjustment, and multiplayer.
  12. 40
    All in all whilst looking great on the surface, scratching a little deeper reveals some flaws, with Bounty Hounds feeling more like a tech demo that has been turned into a game rather than a game in its own right.
  13. It's almost as though the developers focused everything they had on the art style and equippable items, but forgot to make sure the rest of the game worked as well. A tedious slog, this sort of project is a risky one to undertake since the potential for boredom to kill the experience is so high.
  14. With insanely repetitive, mindless action and completely unengaging character progression, Bounty Hounds withers and dies within its first hour.
User Score
7.0

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Feb 1, 2014
    5
    This game starts off pretty decent but it gets way too repetitive way too quickly. The enemies basically only change color and the world isThis game starts off pretty decent but it gets way too repetitive way too quickly. The enemies basically only change color and the world is really bland. Full Review »
  2. NickB.
    Mar 12, 2007
    7
    A beat-em-up with customization in space. A weird storyline, but nice graphics and a camera that's easy to control. A bit like Dungeon A beat-em-up with customization in space. A weird storyline, but nice graphics and a camera that's easy to control. A bit like Dungeon Siege without as much complexity. It's only about ten hours long, though, and games like this ought to hold out for much, much longer. Full Review »
  3. af
    Sep 15, 2006
    10
    It is so cool!