• Publisher: Atlus
  • Release Date: Jun 9, 2009

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 1 out of 12
  1. It's a tough little game, but it has a lot of content to check out, and a pretty appealing art style, along with a catchy soundtrack.
  2. There's so much depth to be found in Class of Heroes for fans of the dungeon crawling genre, it's almost overwhelming how much time you can spend playing with the details. On the other hand, the learning curve is much steeper than other games of its kind, and it may turn off gamers who pick it up due to the cute anime look and have no idea what they are getting themselves into.
  3. 80
    Class of Heroes is about the gameplay, though, not the story or visuals or sound, and it triumphs magnificently.
  4. 72
    Class of Heroes manages to complete the job of being an introductory RPG, and it does a couple of things right, but it wasn't much fun.
  5. Class of Heroes delivers some quality dungeon crawling, which will wake up the back-tracking, corner-hugging, poke-at-everything completionist within you. Unfortunately, the game strays too far into the casual realm when it comes to combat. It’s simply too easy for its own good, which slightly sours what might’ve been an awesome JRPG.
  6. If there had been a stronger plot, more character customization options, a reasonable difficulty curve, or more unique fighting elements, this would have been one of the best dungeon-crawlers in recent memory. Class of Heroes isn’t a bad game, but doesn’t do enough to make you want to stay with it for the many, many hours it will take to complete it.
  7. How much you play really depends on how much you like grinding and Rogue-like dungeon-crawling and if you mind the first-person visuals. If you really like that sort of thing, expect 50+ hours of fun. If not, just skip this class.
  8. Fans of dungeon crawling RPG's will find something to enjoy because there is tremendous depth, lots of items to create and deep party mechanics. But for everyone else, there's nothing compelling enough to warrant playing this game.
  9. Class of Heroes won't be the game most RPG fans drool over, but it's worth playing if you love dungeon crawlers, don't mind the repetition or unfair difficulty, and embrace the idea of investing several hours in a game whose experience rarely changes.
  10. 51
    If you're still interested in the aforementioned grind, you'll find plenty to do in Class of Heroes. But I think some "classic" gameplay mechanics are better left in the past.
  11. 50
    If you've been aching for a hardcore RPG experience on the PSP, go to class. [Apr 2009, p.83]
  12. Niche-dwelling masochists will thrive on mastering the murky depths of Heroes, but everyone else should throw a smoke bomb and run away. [July 2009, p.83]
User Score

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 2 out of 4
  1. Feb 4, 2013
    Class of Heroes is a pretty basic JRPG, using a first person view. Imagine if the classic role playing game Wizardry with a ridiculous difficulty scale. This game is simply hard to be hard and can get frustrating as hell very quickly. Full Review »
  2. Oct 26, 2013
    At first I was excited,this game was in a very small niche of RPGs I love (School-themed RPGs).I started to create my character (A bit disappointing,as I love the story school-themed RPGs seem to offer) but I carried on,creating my full party.
    The first thing I noticed was the annoying class system,there should have been a option to quickly select a possible class without doing a lot of math in my head,but the writing and art kept me playing.
    Once I entered the first dungeon and had my first battle,I just had to put the game down,the battle system was confusing,it was hard to keep track of who got hit and who needed healing,the battle also went on forever,almost 3 minutes for the first encounter..
    After I finished it I assumed I needed to buy the better equipment,but the store weapons/armor where extremely expensive.
    As a whole,this game is basically a Bards tale meets Magical starsign.
    This game only really suffers from "ATLUS" syndrome,they make a totally unremarkable RPG,add a special gimmick and then make it extremely tedious and hard to make it seem like the game is original.
    Full Review »
  3. ArisR.
    Jun 10, 2009
    At first, i was happy to create my own characters with custom stats, races, and talents.... the fun ended there. First going into the dungeon was like a really boring version of Dark Spire. The characters mini stat windows often made it difficult to see who needed healing and there was little excitement in just pressing X after awhile. I'll admit, ive been spoiled by Atlas's prior offerings of grid based combat, but this for me was below par. Frankly, if i wanted to delve into hardcore RPG, the time playing this game would be best spent starting a far more exciting paper and dice game of D&D. Full Review »